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#1481
Posted 18 July 2015 - 03:39 PM
Fair enough!
I'll be attempting TT scale prints on my MM3 soon enough so, we'll see how that goes~
#1482
Posted 19 July 2015 - 04:14 PM
Edited by Wonderdog, 19 July 2015 - 04:28 PM.
#1483
Posted 19 July 2015 - 04:28 PM
Looking forward to having that mini SLA printer to go next to my MM3.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#1484
Posted 20 July 2015 - 02:32 AM
#1485
Posted 20 July 2015 - 04:47 AM
For the tiny extra's I need and pissing about, the Peachy is more than sufficient.
I could go for a better one, but I'd have to spend as much as I have on the MM3 again - and that'll be for another FDM when I get enough sales to do so.
- That said, for anyone looking for a PLA printer, as amazing as my MM3 is (and I recommend the thing to anyone who wants a printer), the E3D Big Box looks to be a great alternative so far, especially for those in Europe. (and will likely be my second printer)
#1486
Posted 20 July 2015 - 08:40 AM
Ovion, on 20 July 2015 - 04:47 AM, said:
For the tiny extra's I need and pissing about, the Peachy is more than sufficient.
I could go for a better one, but I'd have to spend as much as I have on the MM3 again - and that'll be for another FDM when I get enough sales to do so.
- That said, for anyone looking for a PLA printer, as amazing as my MM3 is (and I recommend the thing to anyone who wants a printer), the E3D Big Box looks to be a great alternative so far, especially for those in Europe. (and will likely be my second printer)
I definitely fancy a good FDM for general purpose or bigger stuff (who doesn't want a 12" tall Atlas to play with!) - though the SLA is the way to go (IMO) for printing tabletop scale stuff due to the resolution.
Here's my latest attempt, still some support tweaking, dropping to 25micron Z-res and some exposure adjustment to do I think, but its most of the way there!
#1487
Posted 20 July 2015 - 09:15 AM
I've printed WH40K Boltguns to to tt detail at .1mm layer height.
For example: (spoilered because it's semi-off topic)
None of these have had any finishing work done either, that's straight off the printer.
(The painted ones have just been painted.)
Need to get round to ripping and printing a Locust too.
#1488
Posted 21 July 2015 - 12:48 PM
![Posted Image](http://s013.radikal.ru/i323/1507/8f/7c6b34ae91cf.jpg)
Edited by KK195, 21 July 2015 - 12:48 PM.
#1489
Posted 21 July 2015 - 01:29 PM
KK195, on 21 July 2015 - 12:48 PM, said:
Go to the materials for that object. Delete the material. Click the + button to add a new one and select the appropriate material (<mech>_body or <mech>_variant).
#1490
Posted 21 July 2015 - 02:51 PM
#1491
Posted 22 July 2015 - 10:08 AM
![Posted Image](http://i057.radikal.ru/1507/7d/18ad3e963df1.jpg)
And the second problem is that I refuse to load a script imports into the console Blender . You receive the following error.
![Posted Image](http://s020.radikal.ru/i708/1507/03/533f4b6df75e.jpg)
Edited by KK195, 22 July 2015 - 10:10 AM.
#1492
Posted 22 July 2015 - 12:03 PM
Check to see if that file is in that directory, although.. it's weird because I see "um_um_right_forearm" and my brain is telling me that there should only be one um_ in that. May be a bug in the script, may be a bug in the game file.
#1493
Posted 22 July 2015 - 08:39 PM
Here's the result of my latest work. Soooo much to do, but this is a long term project that I'll probably import into Kerbal Space Program some day.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
![Posted Image](http://i.imgur.com/SztjjGH.png)
#1494
Posted 23 July 2015 - 01:04 AM
#1495
Posted 28 July 2015 - 09:58 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#1496
Posted 29 July 2015 - 01:59 AM
Frytrixa, on 28 July 2015 - 09:58 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/Webimages/OrionDBTestPrint.jpg)
Still a bit small for my liking - I'm going to scale up all the parts 20-25% and rerun. I also haven't got the resin settings and support structures totally dialled in yet, hence some rough bits on this test . Remember that mini is only about 1.25" tall assembled at present though, so the detail is already pretty good
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#1497
Posted 29 July 2015 - 02:05 AM
"Aren't you a little short to be a brawler?"
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/Webimages/Orionscale.jpg)
Edited by Wonderdog, 29 July 2015 - 02:09 AM.
#1498
Posted 29 July 2015 - 02:43 AM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
![Posted Image](https://dl.dropboxusercontent.com/u/38160572/Webimages/orionsizecomparison.jpg)
#1499
Posted 29 July 2015 - 03:23 AM
The Orion is 17ish meters
At 1:285, that would be roughly 59mm.
At the laziest, roughest equation - if you export the STL in MM (17ishmm), then scale it by 3.5 in the print, you'll get basically the right size, within a half mm or so.
At least for MWO scale.
#1500
Posted 29 July 2015 - 03:34 AM
So a MWO Atlas will be the top end of my scale at 2.5" tip to toe, and the Orion will come in at about 2.25" - (1.8x bigger than it currently is, or 3.6x the MWO model export basic size - so you're pretty much bang on the money Ovion).
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