Battlemech 19: Orion
#341
Posted 27 May 2013 - 09:32 AM
#342
Posted 27 May 2013 - 07:10 PM
#343
Posted 27 May 2013 - 07:17 PM
#344
Posted 28 May 2013 - 11:22 AM
#345
Posted 28 May 2013 - 11:28 AM
#347
Posted 28 May 2013 - 11:38 AM
#348
Posted 28 May 2013 - 11:40 AM
BarHaid, on 28 May 2013 - 11:38 AM, said:
They can't give us Kerensky's version, since that one, thankfully (I'd really hate to see millions of Kerenskys around), uses a snub-nose PPC.
#350
Posted 28 May 2013 - 11:45 AM
#351
Posted 28 May 2013 - 11:51 AM
#352
Posted 28 May 2013 - 12:05 PM
Ed Steele, on 28 May 2013 - 11:22 AM, said:
#354
Posted 28 May 2013 - 12:40 PM
Strum Wealh, on 12 May 2013 - 03:24 PM, said:
With the 1.2x Engine Rating Cap for Heavy 'Mechs, the all of the Orion variants would be limited to a maximum engine rating of 360 and a base top speed (that is, without modules, quirks, and efficiencies) of 76.32 kph.
Thoughts?
I had a Thor that went 104.
#355
Posted 28 May 2013 - 02:36 PM
Lightfoot, on 28 May 2013 - 12:40 PM, said:
And assuming PGI implements OmniMechs "correctly" (that is, true to the limitations placed on OmniMechs by BT canon), the MWO Thor would not ever be able to change its Engine (among other things) at all or add MASC (since it didn't come with it "hard-wired"); it would always be equipped with a 350 XL (with a baseline top speed of 81kph and a speed-tweaked top speed of 89.1 kph).
Though, if PGI does let OmniMechs change their Engines and install MASC in those that do not come with it, a Thor with a 400-rated Engine (as the engine cap "would be" 420, the result of 350 * 1.2) would have a baseline top speed of 92.57 kph, a speed-tweaked top speed of 101.83 kph, a MASC-only top speed of 123.43 kph, and a MASC + speed tweak top speed of 135.77 kph.
By contrast (and to steer the thread back on-topic), an Orion with MASC and speed tweak and a 360-rated Engine would have a MASC + speed tweak top speed of 114.05 kph.
And at that point, why have Light 'Mechs at all?
So, it'd be arguably better for the game if 1.) OmniMechs have their components locked, and 2.) MASC is restricted to only certain chassis/variants (mainly those that had it in BT; or, more generally, some Lights and Mediums, and maybe a few Heavies and Assaults (specifically, those with the lower Engine caps)).
#356
Posted 28 May 2013 - 10:16 PM
(Bad art design is the reason fyi)
#357
Posted 29 May 2013 - 03:59 AM
Iron Savior, on 28 May 2013 - 10:16 PM, said:
(Bad art design is the reason fyi)
Chumaj...
The reason is they have to stuck an LRM launcher inside that arm... but I guess you have no idea about design, otherwise you wouldn't teach others about it like someone "better".
#358
Posted 29 May 2013 - 04:20 AM
#359
Posted 29 May 2013 - 09:14 AM
Ed Steele, on 28 May 2013 - 11:22 AM, said:
In one of the ask the devs, the devs were asked about this because of how popular the Heavy Metal was 2 weeks prior to the C-Bill versions. They said the next two hero mechs were done and are mechs from in game already. So one was the Stalker. So next one is.....
My two guess are Raven or JagerMech. Both have 3 variants only and the Light class has 1 hero mech and the heavy has 2 (3 if you count the Dragons separately).
Edit: NM, I just saw it's a JagerMech on the front page, heh.
Edited by Ngamok, 29 May 2013 - 09:28 AM.
#360
Posted 30 May 2013 - 11:45 AM
I'm thinking I'll keep that loadout, use Endo to get a bigger engine, and swap one ton of SRM ammo for AC10 ammo (I think it comes with 2 stock on TT). I've used this loadout plenty of times on TT, called "Warpig" (since ON1-K always makes me think "oink"). Should be great.
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