#161
Posted 22 July 2013 - 11:39 AM
#162
Posted 23 July 2013 - 06:12 AM
#163
Posted 23 July 2013 - 10:36 AM
a) it has a huge amount of firepower
if it all go´s wrong you dont have to out run the enemy , just out run the Atlas .......
#165
Posted 23 July 2013 - 02:44 PM
Just wanna play, on 11 July 2013 - 09:34 PM, said:
I don't have a Stalker, but my drop buddy uses them extensively - he's trying to learn lights now, and his biggest problem is learning to be afraid of other 'mechs. =) So while I don't have one available for direct comparison, I've watched his torso movement. Mine seems faster, yet even if they're comparable, an Atlas brawler has a better range of arm motion. Additionally, as has been pointed out to you already, it's much preferable to lose an arm than a torso, even considering the differences in toughness. After all, once I lose the arm, I've still got a torso left.
Edited by Void Angel, 23 July 2013 - 02:44 PM.
#166
Posted 19 August 2013 - 10:06 PM
1) Follow the frigging DC Atlas.
2) Stay in the Gar Darn ECM coverage area until you actually engage the frigging enemy.
3) Stay with the group unless you are scouting or your group has some better plan. Note that if you are not in a premade group your plan that involves splitting up probably sucks. You likely don't have the communication to coordinate it unless everyone is talking to each other.
4) Lock a frigging target. It doesn't matter if its one you are shooting at, if its not locked (solid red) your teammates probably can't see it.
5) Once engaged, energy weapons are for firing. They don't run out of ammo, and even if its a bad shot that misses, it make your opponents think twice, duck and scramble. They only reasons not to fire them is:
a) no target
too much heat
c) getting on target
d) you are under ECM, they don't know you are there and you have a good tactile reason to keep it that way
Edited by Quaamik, 19 August 2013 - 10:56 PM.
#167
Posted 20 August 2013 - 07:43 AM
When your support mechs move up do NOT leave them hanging. It sucks to be in a medium mech, trying to assist the heavies and assaults, and suddenly finding that all your heavies decided to turn and head back to base or behind the last ridge leaving you alone. If you do, I guarantee I won't survive long enough to do significant damage, and in the end you will be down another teammate.
#168
Posted 20 August 2013 - 09:40 AM
#169
Posted 20 August 2013 - 09:58 AM
Edited by Hellen Wheels, 20 August 2013 - 09:59 AM.
#170
Posted 20 August 2013 - 03:54 PM
Coincidentally, you bring up one of the points I made during the Troll War which (sadly) drove much of the discussion in this thread: if your Atlas is a long-range combatant, you should still attempt to support him. On the other hand, if you're that long-range Atlas, keep in mind that you're always most effective when you're taking advantage of your superior durability to pressure the enemy team - which usually means line of sight combat.
Edited by Void Angel, 20 August 2013 - 03:55 PM.
#171
Posted 21 August 2013 - 11:02 AM
I kept on his six about 100 m to 200 m, slightly off to one side. It worked great because his ECM kept me covered and he dealt with the larger mechs out front. Meanwhile, enemy lights started buzzing around him like flies, which I easily swatted with my LLs and AC/20 as they were fixated on him. I also made sure no one could ever shoot him in the back uncontested. Between the two of us we ended up killing something like 7 enemy mechs.
#172
Posted 22 August 2013 - 01:57 AM
In the end, it boils down to this: stay together, focus fire...
And Follow the Fracking Atlas.
#173
Posted 22 August 2013 - 02:06 AM
PS: For an AC/20 RS, I recommend something like this. It won't have the long-range power your build has, and you have to practice good heat discipline in the crunch - but its firepower is rawr-damage, surprised-around-a-corner-and-still-killed-their-Atlas-amazing. You have burst firepower to make a hole, plus good sustained firepower if you're watching your heat.
Edited by Void Angel, 22 August 2013 - 02:08 AM.
#174
Posted 22 August 2013 - 03:37 PM
Void Angel, on 22 August 2013 - 02:06 AM, said:
PS: For an AC/20 RS, I recommend something like this. It won't have the long-range power your build has, and you have to practice good heat discipline in the crunch - but its firepower is rawr-damage, surprised-around-a-corner-and-still-killed-their-Atlas-amazing. You have burst firepower to make a hole, plus good sustained firepower if you're watching your heat.
Actually my RS build is a monster, even against other Atlases:
AS7-RS
The reason I think is that all 47 pts of damage are going to the same point, and I can fire 3 consecutive alphas at almost the max DPS before running into the heat limit. After that I can still fire AC/20 and 1 laser at a time for pretty much as long as I want. This makes it possible to drill into the CT of any enemy at a rate that SRMs can't match until they get very very close.
I usually aim for the cockpit which interferes with the enemy's aim.
So, for my particular playing style, I've come to see SRMs as detrimental. It does not do enough damage to the right component to justify the heat penalty, and with seismic I don't usually get surprised by a guy coming around a corner.
On a pug I do this:
button 1: 3 LLs chain fire
button 2: AC/20
button 3: 3 LLs simultaneous fire
Usually I use 3 and 2. Fire the LLs 3 times with a couple of AC/20 shots, hide for 10-20 seconds as I cool down, repeat.
I have the most trouble with my Atlas on Frozen City due to the terrain, but it is otherwise pretty effective, even on hot maps like Mordor.
Game from 10 min ago on Forest Colony. Fire power not a problem for this mech.
Edited by JigglyMoobs, 22 August 2013 - 09:47 PM.
#175
Posted 22 August 2013 - 04:05 PM
MagicHamsta, on 19 December 2012 - 05:20 PM, said:
1) Because the Atlas D-DC may has the ECM. Awesomes/Stalkers cannot has.
2) Because Atlases has more armor than Stalker or Awesome.
3) Because Atlases has the largest profile of all mechs, making it easier to use as cover.
4) Because Atlases tend to be piloted by more clueless players at the moment and need all the help they can get.
5) Because it looks better following an Atlas compared to following a mech that resembles a dong.
Fixed number 4 for you.
#176
Posted 23 August 2013 - 07:29 AM
TB Azrael, on 22 August 2013 - 04:05 PM, said:
Not really. The same amount of bad players play all mechs. I would even say that ATLAS has better players on average, as most DDC pilots will have done the research and chosen to pilot and Atlas DDC because it's one of the most effective and game-changing mechs. Most new/bad players wouldn't have the discipline to grind for a DDC as the first mech. It just seems like there are alot of noob Atlas pilots because when such a game changing mech plays badly, it is apparent to everyone on the team. If smaller mechs play badly, no one notices and it doesnt have a huge effect on the battle.
Edited by exbuzz, 23 August 2013 - 07:30 AM.
#177
Posted 23 August 2013 - 08:18 AM
JigglyMoobs, on 21 August 2013 - 11:02 AM, said:
I kept on his six about 100 m to 200 m, slightly off to one side. It worked great because his ECM kept me covered and he dealt with the larger mechs out front. Meanwhile, enemy lights started buzzing around him like flies, which I easily swatted with my LLs and AC/20 as they were fixated on him. I also made sure no one could ever shoot him in the back uncontested. Between the two of us we ended up killing something like 7 enemy mechs.
A pair of well-played assaults is one of the scariest things to face. When they start swatting the lights off each other, focusing fire while keeping out of each other's way, and generally leading the team vs. being a sniper turret, you can roll over the enemy unless they are well prepared.
Oh, and Jiggly, that Atlas RS is just terrifying... yeesh...
Edited by oldradagast, 23 August 2013 - 08:20 AM.
#178
Posted 23 August 2013 - 10:15 AM
#179
Posted 23 August 2013 - 10:36 AM
oldradagast, on 23 August 2013 - 08:18 AM, said:
Oh, and Jiggly, that Atlas RS is just terrifying... yeesh...
I had a hero Jager join me on a flank to the enemy's rear that game. He kept my six clear of harassing lights, and even ran interference and took shots for me when he ran out of ammo. We managed to catch a team full of LRM boats who ran low on both health and LRMs, with their backs turned and fixated on our team mates to the front.
Edited by JigglyMoobs, 23 August 2013 - 10:39 AM.
#180
Posted 23 August 2013 - 11:40 AM
Hate losing when people refuse to do something the opponent doesn't expect. But what really infuriates me is that the matchmaker is elevating our lance, and giving us 8 mediocre/new players who have just learned standard positions.
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