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Internal ammo explosions and you!


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#1 Forscythe

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Posted 21 May 2012 - 10:20 AM

Anyone know if this can happen in this game? I assume that it can but haven't read anything thus far. Assuming that it can happen what are the effects?

#2 ManDaisy

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Posted 21 May 2012 - 10:26 AM

If they take out damage transfer then that negates the need for case which stops the spread of ammo explosion damage. In TT an Ammo explosions for machine gun ammo anywhere in your mech would mean your a gonner, now without damage transfer we are gonna have mechs stocking ammo up the rear cause an ammo explosion doesn't mean death.

#3 Nik Van Rhijn

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Posted 21 May 2012 - 10:26 AM

Each round explosdes for the damhe the weapon is rated for multiplied by the number of rounds. ie 2 tons of AC20 will cause 200 damage. This is assuming they follow the TT rules.

#4 Arafinar

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Posted 21 May 2012 - 10:26 AM

According to some of the videos for mechlab, the dev mentions there would be ammo explosions.

Ara

#5 William Petersen

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Posted 21 May 2012 - 10:28 AM

Unspent ammo in the ton critted explodes doing its damage value to the section in which it is contained.

If the location is not protected by CASE, damage beyond what that section can sustain is transferred to the next-most-central location ignoring armour and damaging that location's internal structure (repeat again, if the ammo was held in an arm or leg).

#6 Redshift2k5

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Posted 21 May 2012 - 10:29 AM

Just because they don't have damage transfer from shooting a fully damaged area does not mean that ammo explosions cannot implement a completely different type of damage transfer to other sections. That is really two completely different things.

#7 Skylarr

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Posted 21 May 2012 - 10:29 AM

I remember a dev commenting on an ammo explosion from overheating.

#8 Kenyon Burguess

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Posted 21 May 2012 - 10:40 AM

View PostSkylarr, on 21 May 2012 - 10:29 AM, said:

I remember a dev commenting on an ammo explosion from overheating.

IIRC it was fatal

#9 Joseph Calvert

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Posted 21 May 2012 - 10:43 AM

I'm going to guess that the damage from ammo explosions is going to transfer. (not that I like it)

#10 William Petersen

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Posted 21 May 2012 - 10:45 AM

View PostJoseph Calvert, on 21 May 2012 - 10:43 AM, said:

I'm going to guess that the damage from ammo explosions is going to transfer. (not that I like it)


Giving *everyone* Free CASE (Or CASE II) is clearly the best solution. /eyeroll

Edited by William Petersen, 21 May 2012 - 10:45 AM.


#11 Felicitatem Parco

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Posted 21 May 2012 - 10:45 AM

View PostRedshift2k5, on 21 May 2012 - 10:29 AM, said:

Just because they don't have damage transfer from shooting a fully damaged area does not mean that ammo explosions cannot implement a completely different type of damage transfer to other sections. That is really two completely different things.

WIN.

An ammo explosion can actually be scriped as an AoE* explosion. It'd be the same as detonating a bomb inside your Mech, so they can simply make it an explosion of certain force, just as if you get hit by artillery or a rocket with a massive warhead.

* - that's "Area of Effect" explosion, or an explosion that causes splash-damage to everything in a certain radius. If an ammo bin goes BOOM, then everything within 5 meters or so gets damaged... or something like that.

Edited by Prosperity Park, 21 May 2012 - 10:48 AM.


#12 Balls of Steele

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Posted 21 May 2012 - 10:46 AM

View PostGeist Null, on 21 May 2012 - 10:40 AM, said:

IIRC it was fatal


It should at least be crippling, if you're gonnae slap the 'override shutdown' button you should be prepared for serious ramifications.

#13 Redshift2k5

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Posted 21 May 2012 - 10:47 AM

View PostJoseph Calvert, on 21 May 2012 - 10:43 AM, said:

I'm going to guess that the damage from ammo explosions is going to transfer. (not that I like it)


If you don't like it, allocate tonnage and C-bills for some CASE, or shoot energy weapons :)

#14 Bullwerk

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Posted 21 May 2012 - 10:56 AM

View PostJoseph Calvert, on 21 May 2012 - 10:43 AM, said:

I'm going to guess that the damage from ammo explosions is going to transfer. (not that I like it)


In his defense I will say only that not liking something and not wanting it implemented are two different things all together. I think this falls along the lines of "I don't like gravity because it makes me have to work getting around" I may not like it but know that it's useful and sure as hell wouldn't want to be without it!

#15 William Petersen

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Posted 21 May 2012 - 11:00 AM

View PostBullwerk, on 21 May 2012 - 10:56 AM, said:



In his defense I will say only that not liking something and not wanting it implemented are two different things all together. I think this falls along the lines of "I don't like gravity because it makes me have to work getting around" I may not like it but know that it's useful and sure as hell wouldn't want to be without it!


Ah. I had not considered that interpretation.

#16 AlanEsh

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Posted 21 May 2012 - 11:21 AM

View PostBalls of Steele, on 21 May 2012 - 10:46 AM, said:


It should at least be crippling, if you're gonnae slap the 'override shutdown' button you should be prepared for serious ramifications.

True, but I'm OK with that LT ammo explosion just taking my LT and LA. That's crippling enough I'd think? If they get too nasty with the ammo explosions, people simply won't use those weapons. Gotta keep all weapon systems viable.

#17 ManDaisy

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Posted 21 May 2012 - 11:28 AM

Well if your packing enough ammo to blow thru your center torso why stop?

Edited by ManDaisy, 21 May 2012 - 11:28 AM.


#18 Ramien

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Posted 21 May 2012 - 11:31 AM

View PostAngelicon, on 21 May 2012 - 11:21 AM, said:

True, but I'm OK with that LT ammo explosion just taking my LT and LA. That's crippling enough I'd think? If they get too nasty with the ammo explosions, people simply won't use those weapons. Gotta keep all weapon systems viable.

That's what CASE is for. Half a ton and one critical spot keep the ammo explosion from going past the torso it's installed in. If you don't want to spend the extra weight or space, your eventual explosion in pretty fireworks is on you.

#19 DarkAnubis

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Posted 21 May 2012 - 11:31 AM

I hope to see it in game but having CASE should rid yourself of any explosions.

#20 ManDaisy

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Posted 21 May 2012 - 11:33 AM

Case wont stop the explosion, it just makes it so that an explosion only rips thru all your back armor if I'm not mistaken. Your internals and front armor stays intact. Now if someone critical hits your case and then you have an ammo explosion I'm not so sure.

http://www.sarna.net...orage_Equipment

Edited by ManDaisy, 21 May 2012 - 11:35 AM.






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