Jump to content

Slx Suggestions


92 replies to this topic

#21 Jaynis

    Member

  • PipPipPip
  • The Scythe
  • The Scythe
  • 52 posts
  • LocationUnited States

Posted 20 December 2012 - 05:22 PM

Posted Image


This was done without LRMs. I don't use a single LRM on my C4. Are SRMs OP now too? I mean, I have to manually aim every salvo, these aren't streaks mind you.

I'm addressing your LRM hate specifically because it is utterly irrational. I don't think I have EVER been killed or seriously injured by LRMs. The only map that lacks any sort of cover is Caustic Valley, and that is all based on where you are at. Plenty of cover in River City, plenty of cover in the other two maps as well. Only time I find LRMs really effective is in a supporting role. Firing on enemies within range while they are busy with another.

Funny thing, that match there, I was alone. I hardly ever drop with anyone else. When I do its only usually with one other person, never more than two.

I unfortunately stick to Lonewolfing it most of the time and *still* manage to come out on top. I can't dismiss team-stacking issues, because they are there, but that is an on going process. World of Tanks is still fighting balancing issues, they have been since before beta ever finished. I remember grinding tier 4-7 tanks, 7 being the most fun. but 4-5 you would usually end up bottom of the stack, time after time, after time.

#22 Nonoka

    Member

  • PipPipPipPipPip
  • 192 posts

Posted 20 December 2012 - 05:46 PM

So basically people are exploiting a team based game by dropping in a team?

Who would have thunk it. BTW, I think I hear your Gold pay-2-win tank calling you......

#23 Helbourne

    Member

  • PipPipPipPipPipPip
  • 292 posts

Posted 20 December 2012 - 05:48 PM

Sixsixsix, what makes you an expert? You complain about LRM boats being too easy, but you still use them. Do you want a real challenge, run a mech with nothing but machine guns and small lasers. That would be too hard, too much effert to run lasers and ballistics

Now you complain about us dice rollers. Umm just so you know, if it wasn't for us dice rollers you would not have Mechwarrior, let alone Mechwarrior Online. If they were to not use the TT rules as a guide there would be no point of them using any of the lore. Without using the TT rules, you might as well have all weapons do 1 or 2 points of damage.

#24 Chromoid

    Member

  • PipPipPip
  • Philanthropist
  • 87 posts

Posted 20 December 2012 - 08:22 PM

I'm just going to leave this here:

-Light Mech Pilot. Jenner is primary, but gradually expanding to heavier classes as well.

-Play with 4-man and 8-man drops with players from my group, Bravo Whiskey Charlie (an AMAZING group of gamers from all backgrounds and levels of experience with the game).

-REGULARLY win and do an average of 200 - 350 damage PER GAME.

-Have the most fun I've ever had in a game, FPS or otherwise.

#25 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 20 December 2012 - 08:33 PM

View Post7thD3adlyS1n, on 20 December 2012 - 05:22 PM, said:

Posted Image


This was done without LRMs. I don't use a single LRM on my C4. Are SRMs OP now too? I mean, I have to manually aim every salvo, these aren't streaks mind you.


I've done similar damage in my founders cat, which carried only 2 LL and 2 ML (damn JJ fix means I had to dump my streaks).

Point is, every weapon is OP if used well.



The real point is, Catapult killbots are best killbots.

#26 IIIuminaughty

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,445 posts
  • LocationVirginia

Posted 20 December 2012 - 08:36 PM

I just want people to sum things up. They always want to write essays or show of their mathematical skills :)

#27 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 20 December 2012 - 08:43 PM

View PostStrataDragoon, on 20 December 2012 - 08:36 PM, said:

I just want people to sum things up. They always want to write essays or show of their mathematical skills :)



I can help. OP wants the devs to dumb down MWO to where it's just trading punches like WOT so he can compete. He enjoys invisible tanks online too much me thinks.

#28 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 20 December 2012 - 08:51 PM

I don't believe it's premades driving away droves of players.

It's the game itself. Like core issues.

Befriend people and you win more.

#29 anonymous175

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,195 posts

Posted 20 December 2012 - 08:53 PM

I suggest dropping anti-depressants cold turkey.

#30 Vexgrave Lars

    Former Dictionary

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,119 posts
  • LocationParticle and Wave

Posted 20 December 2012 - 09:00 PM

Always unfortunate when people do this... and unfair to the whole drop.

The obvious reason is personal gain regardless of team loss.

But don't forget that its also spiteful to screw over people you don't like, suicide players will do this.

Stats are utterly meaningless, particularly at this point, relax a little.

I PUG, I win some lose some, most the time have fun in game.

#31 madmac451

    Member

  • PipPip
  • The Death Wish
  • The Death Wish
  • 39 posts
  • Locationohio

Posted 20 December 2012 - 09:26 PM

to me he sounds like hes mad about people leaving wot or a hawken dev maybe

#32 SlXSlXSlX

    Member

  • PipPipPipPipPipPipPip
  • 666 posts

Posted 20 December 2012 - 09:32 PM

Definately the first to say I was bad at mechs, I dont deny that. But, I was top dog twice myself tonight. The lrm boat thing, thats jsut not me, i think it lasted 8 rounds and i went back to how i play.... ballistics. Weird.. in world of tanks, the game u call dumbed down, indirect fire from across the map, does not auto aim. However, direct fire does. It's reasonable to assume the crew is putting forth a certain amnt of effort towards sighting in. Here its the opposite.

I mentioned the lrm boating on my own part to show that one player, skill level remaining static, can score three times better using lrms as thir primary weapon... balance needs to be found. I got the higher average scores sadly, using far less effort too. This is why every mech fan boy under the sun wants to maintain their current state, It makes it easy ti kill new players.

Guys with the awesome scores.. those are awesome scores. My best so far was a phract 3d w 2 ultra 5s and 3 med pulse 760ish i think. Im far from a nub pub but, im also far below guys who hand out 1400 dmg.

Those pics really drive the ultimate issue home re MM, look at the disparity in skill. My god man.. what noob new player would stay more than 4 rounds versus you. We need to dilute you, by growing the polulation so running into YOU is a rarity. I see the same names way too often I know the reason they hide the counter, you all do. You probably dont want to see the number.

I have scored top, once or twice, solo dropping it can happen, but thats 2% of the time. Tonight a friend finally played with me, yay. Wot buddy. We won most of our games. I went less suicidal and he alwaus kciks *** so two pll made a huge impact in a number of games. Alot of Phract 4x spam XD. You super experienced founders could consign yourself to groups of 2, heck even sync drop.. then you can kill your buddy and gloat. Im terrible in comparison to most of you at the moment I am sure, so if I can do well w 1 bud, you can too. That said if you look at those pics you can plainly see, mr 1400 dmg, is as good as the rest of the players combined in his match.

LRM boating is absurdly easy. Just admit it. A guy says, but i hafta keep that lock. I ask, w artemis for how long? Comapre that to the skill you need to go to the front line and go toe to toe the entire match with balistics, somehow survive, and get a decent score. I comapre LRM boating in skill, to the skill required to leave the spawn, basic walking. Its that easy to peal 10% off a mech, under cover in many cases. Just click click click.

I am still playing. I can bear you for now. I am playing under the presumption things are jsut about to get better. I hope.

P.S. I am going to give you team dropping SOBs the pew pew skadoo when I see you.

#33 Star Colonel Mustard Kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 488 posts
  • LocationNarnia

Posted 20 December 2012 - 09:44 PM

I'd like to see a video (or at least a screenshot) of you doing "really well" with your "easymode lrms"

#34 PeekaBoo I C Ju

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 421 posts
  • Facebook: Link
  • LocationUnder your bed....BOO!

Posted 20 December 2012 - 09:51 PM

"Responses to the argument that 4 man teams having 80+ % win rates? I am bad at mechs and I need to copy what they are doing to win. So I need to: use an LRM boat, have an ecm mech or 3, find 3 buddies, and coordinate a time to drop together on a voice comm server.

My response: Too much effort. I don't want to. I want to run solo. I have made too many online firends as it is from prior games and tbh I dont need a single more. If I wanted to fight coordinated team versus new players, I would check that option in the que or something... but no, no choice available."


If your not willing to put in the same effort/work as someone else, WHY!? should you be able to reap the same benefits, this makes no sense at all...and yes it would turn it into NoobWarrior Online....

#35 Carnivoris

    Member

  • PipPipPipPipPipPip
  • 463 posts

Posted 20 December 2012 - 09:59 PM

It just sounds like you're a bad loser. The reason you were able to stand there and shoot your LRMs all day was because I wasn't playing against you in my Jenner. Guaranteed, you would have been harassed. This is a brand new game that isn't even officially released yet. Not everyone has figured out proper tactics and strategies.

LRMs are not OP. You must be new and weren't around before the nerf. LRMs are weaksauce now. Premades premades boohoo premades. Look, there aren't enough players to really fix that by isolating groups of players. I doubt many people will bother joining up with 2 other buddies. Yes, I wish we had bigger matches. The game's in beta. They haven't coded that in yet. Calm the **** down.

Finally: whether you or the other people on this forum want to accept it or not, this game is in beta. It's in a state of developmental flux and things are constantly changing. If your brain is too small and feeble to accept that fact then it's on you. It doesn't, however, give you the right to come on here spewing a bunch of garbage about how the game sucks because the state of the game right now is better than it's been in months.

#36 Aidan Malchor

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 350 posts
  • LocationCanada

Posted 20 December 2012 - 10:07 PM

LRM's are fine the way they are. They arn't that powerful unless you arn't prepared for them. AMS, ECM, and cover work fine to dealing with LRM's. Flank and close within 180. Have a friend with ECM to cover your ***.

Lasers do need some love, mostly with the pulses. Since they were "fixed" heat wise they generally arn't worth using. PPC's need some tweaking to make them worth the weight as well.

Ballistics are doing pretty good with the recent buff. I regularly get 800+ dmg with ballistics.

With regards to the whole pug vs premade, well as someone who plays mainly pugs and a bit with a 2-4 man group, I don't find it's a problem at all. Yeah occasionally you get curb stomped but that doesn't always mean it was a dual 4 man group sync dropping.

As for SIXSIXSIX being an alt account, no he's not (least not just a forum posting alt). I've played in quite a few matches against him and he just dies alot.

#37 Jaynis

    Member

  • PipPipPip
  • The Scythe
  • The Scythe
  • 52 posts
  • LocationUnited States

Posted 20 December 2012 - 10:14 PM

If you don't have line of sight, Artemis is useless with LRMs. And if your teammates can't keep targets locked and you lose lock before missile impact its very easy for your targets to escape unscathed.

There is a reason I don't use LRMs on any of my Catapults anymore. They're great if you have people doing what they need to be, but in PUGs they aren't nearly as reliable as direct fire weapons. I don't feel they need a buff, maybe NARC still needs more love, but I feel they are far from overpowered.

And that 1400 damage pic? Its more to show what can be done using a Catapult WITHOUT LRMs. I'm by far nowhere near an amazing Mechwarrior. I just know how to avoid the obvious dangers. LRMs can definitely be deadly if you're caught out in the open, which incredibly easy to occur when you get tunnel vision going after an enemy mech. There is plenty of cover to use to avoid LRMs. If an enemy Mech is spotting you for a teammate to stay locked on? Tough luck. You're being beaten by teamwork. Either stay in cover or deal with the mech spotting you, or well, use teamwork back at them.

Big difference between being good at a game and just having basic human common sense.

Edited by 7thD3adlyS1n, 20 December 2012 - 10:15 PM.


#38 LarkinOmega

    Member

  • PipPipPipPipPip
  • 188 posts

Posted 20 December 2012 - 10:23 PM

Those WoT statements are using rose colored glasses. At least in this game if you get one shot it's a combination of good skill on their part and poor piloting on your part. T3-T4 tanks getting obliterated by T7-T8 tanks that they had no chance of seeing is way more disheartening than watching a cluster of missiles flying towards you and going "oh shi*".

Yes there are problems with the game, but you didn't successfully point them out. More information for new players would be the very least, if it was easy to find out that AMS helps against missile fire, and that taking cover helps break enemy locks. The rest is just learning to pilot correctly.

#39 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 20 December 2012 - 10:26 PM

Six o' six

Lrm boats are boring... Run them often and it rots the brain...

Why fixate on rewards and disregard the experience?

I run all kinds of builds - it keeps it interesting...

#40 PraetorRUS

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 326 posts
  • LocationMoscow, Russia

Posted 20 December 2012 - 10:33 PM

The most annoying thing for me in such topics is a comparison to WoT in it's state today with MWO.

WoT was a mess in a matchmaking for more then a year after Open beta started (forums were full of ragequit topics). Time after time you received opponents, you couldn't even hit and class balance was really poor. And some bugs (like a huge fps drop in zoom mode) existed from closed beta till recent game engine upgrade.

Just have patience guys. Of course MWO isn't balanced and polished yet, but trust me, it's numerous times better than WoT was in it's first Open Beta days.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users