Slx Suggestions
#21
Posted 20 December 2012 - 05:22 PM
This was done without LRMs. I don't use a single LRM on my C4. Are SRMs OP now too? I mean, I have to manually aim every salvo, these aren't streaks mind you.
I'm addressing your LRM hate specifically because it is utterly irrational. I don't think I have EVER been killed or seriously injured by LRMs. The only map that lacks any sort of cover is Caustic Valley, and that is all based on where you are at. Plenty of cover in River City, plenty of cover in the other two maps as well. Only time I find LRMs really effective is in a supporting role. Firing on enemies within range while they are busy with another.
Funny thing, that match there, I was alone. I hardly ever drop with anyone else. When I do its only usually with one other person, never more than two.
I unfortunately stick to Lonewolfing it most of the time and *still* manage to come out on top. I can't dismiss team-stacking issues, because they are there, but that is an on going process. World of Tanks is still fighting balancing issues, they have been since before beta ever finished. I remember grinding tier 4-7 tanks, 7 being the most fun. but 4-5 you would usually end up bottom of the stack, time after time, after time.
#22
Posted 20 December 2012 - 05:46 PM
Who would have thunk it. BTW, I think I hear your Gold pay-2-win tank calling you......
#23
Posted 20 December 2012 - 05:48 PM
Now you complain about us dice rollers. Umm just so you know, if it wasn't for us dice rollers you would not have Mechwarrior, let alone Mechwarrior Online. If they were to not use the TT rules as a guide there would be no point of them using any of the lore. Without using the TT rules, you might as well have all weapons do 1 or 2 points of damage.
#24
Posted 20 December 2012 - 08:22 PM
-Light Mech Pilot. Jenner is primary, but gradually expanding to heavier classes as well.
-Play with 4-man and 8-man drops with players from my group, Bravo Whiskey Charlie (an AMAZING group of gamers from all backgrounds and levels of experience with the game).
-REGULARLY win and do an average of 200 - 350 damage PER GAME.
-Have the most fun I've ever had in a game, FPS or otherwise.
#25
Posted 20 December 2012 - 08:33 PM
7thD3adlyS1n, on 20 December 2012 - 05:22 PM, said:
This was done without LRMs. I don't use a single LRM on my C4. Are SRMs OP now too? I mean, I have to manually aim every salvo, these aren't streaks mind you.
I've done similar damage in my founders cat, which carried only 2 LL and 2 ML (damn JJ fix means I had to dump my streaks).
Point is, every weapon is OP if used well.
The real point is, Catapult killbots are best killbots.
#26
Posted 20 December 2012 - 08:36 PM
#27
Posted 20 December 2012 - 08:43 PM
StrataDragoon, on 20 December 2012 - 08:36 PM, said:
I can help. OP wants the devs to dumb down MWO to where it's just trading punches like WOT so he can compete. He enjoys invisible tanks online too much me thinks.
#28
Posted 20 December 2012 - 08:51 PM
It's the game itself. Like core issues.
Befriend people and you win more.
#29
Posted 20 December 2012 - 08:53 PM
#30
Posted 20 December 2012 - 09:00 PM
The obvious reason is personal gain regardless of team loss.
But don't forget that its also spiteful to screw over people you don't like, suicide players will do this.
Stats are utterly meaningless, particularly at this point, relax a little.
I PUG, I win some lose some, most the time have fun in game.
#31
Posted 20 December 2012 - 09:26 PM
#32
Posted 20 December 2012 - 09:32 PM
I mentioned the lrm boating on my own part to show that one player, skill level remaining static, can score three times better using lrms as thir primary weapon... balance needs to be found. I got the higher average scores sadly, using far less effort too. This is why every mech fan boy under the sun wants to maintain their current state, It makes it easy ti kill new players.
Guys with the awesome scores.. those are awesome scores. My best so far was a phract 3d w 2 ultra 5s and 3 med pulse 760ish i think. Im far from a nub pub but, im also far below guys who hand out 1400 dmg.
Those pics really drive the ultimate issue home re MM, look at the disparity in skill. My god man.. what noob new player would stay more than 4 rounds versus you. We need to dilute you, by growing the polulation so running into YOU is a rarity. I see the same names way too often I know the reason they hide the counter, you all do. You probably dont want to see the number.
I have scored top, once or twice, solo dropping it can happen, but thats 2% of the time. Tonight a friend finally played with me, yay. Wot buddy. We won most of our games. I went less suicidal and he alwaus kciks *** so two pll made a huge impact in a number of games. Alot of Phract 4x spam XD. You super experienced founders could consign yourself to groups of 2, heck even sync drop.. then you can kill your buddy and gloat. Im terrible in comparison to most of you at the moment I am sure, so if I can do well w 1 bud, you can too. That said if you look at those pics you can plainly see, mr 1400 dmg, is as good as the rest of the players combined in his match.
LRM boating is absurdly easy. Just admit it. A guy says, but i hafta keep that lock. I ask, w artemis for how long? Comapre that to the skill you need to go to the front line and go toe to toe the entire match with balistics, somehow survive, and get a decent score. I comapre LRM boating in skill, to the skill required to leave the spawn, basic walking. Its that easy to peal 10% off a mech, under cover in many cases. Just click click click.
I am still playing. I can bear you for now. I am playing under the presumption things are jsut about to get better. I hope.
P.S. I am going to give you team dropping SOBs the pew pew skadoo when I see you.
#33
Posted 20 December 2012 - 09:44 PM
#34
Posted 20 December 2012 - 09:51 PM
My response: Too much effort. I don't want to. I want to run solo. I have made too many online firends as it is from prior games and tbh I dont need a single more. If I wanted to fight coordinated team versus new players, I would check that option in the que or something... but no, no choice available."
If your not willing to put in the same effort/work as someone else, WHY!? should you be able to reap the same benefits, this makes no sense at all...and yes it would turn it into NoobWarrior Online....
#35
Posted 20 December 2012 - 09:59 PM
LRMs are not OP. You must be new and weren't around before the nerf. LRMs are weaksauce now. Premades premades boohoo premades. Look, there aren't enough players to really fix that by isolating groups of players. I doubt many people will bother joining up with 2 other buddies. Yes, I wish we had bigger matches. The game's in beta. They haven't coded that in yet. Calm the **** down.
Finally: whether you or the other people on this forum want to accept it or not, this game is in beta. It's in a state of developmental flux and things are constantly changing. If your brain is too small and feeble to accept that fact then it's on you. It doesn't, however, give you the right to come on here spewing a bunch of garbage about how the game sucks because the state of the game right now is better than it's been in months.
#36
Posted 20 December 2012 - 10:07 PM
Lasers do need some love, mostly with the pulses. Since they were "fixed" heat wise they generally arn't worth using. PPC's need some tweaking to make them worth the weight as well.
Ballistics are doing pretty good with the recent buff. I regularly get 800+ dmg with ballistics.
With regards to the whole pug vs premade, well as someone who plays mainly pugs and a bit with a 2-4 man group, I don't find it's a problem at all. Yeah occasionally you get curb stomped but that doesn't always mean it was a dual 4 man group sync dropping.
As for SIXSIXSIX being an alt account, no he's not (least not just a forum posting alt). I've played in quite a few matches against him and he just dies alot.
#37
Posted 20 December 2012 - 10:14 PM
There is a reason I don't use LRMs on any of my Catapults anymore. They're great if you have people doing what they need to be, but in PUGs they aren't nearly as reliable as direct fire weapons. I don't feel they need a buff, maybe NARC still needs more love, but I feel they are far from overpowered.
And that 1400 damage pic? Its more to show what can be done using a Catapult WITHOUT LRMs. I'm by far nowhere near an amazing Mechwarrior. I just know how to avoid the obvious dangers. LRMs can definitely be deadly if you're caught out in the open, which incredibly easy to occur when you get tunnel vision going after an enemy mech. There is plenty of cover to use to avoid LRMs. If an enemy Mech is spotting you for a teammate to stay locked on? Tough luck. You're being beaten by teamwork. Either stay in cover or deal with the mech spotting you, or well, use teamwork back at them.
Big difference between being good at a game and just having basic human common sense.
Edited by 7thD3adlyS1n, 20 December 2012 - 10:15 PM.
#38
Posted 20 December 2012 - 10:23 PM
Yes there are problems with the game, but you didn't successfully point them out. More information for new players would be the very least, if it was easy to find out that AMS helps against missile fire, and that taking cover helps break enemy locks. The rest is just learning to pilot correctly.
#39
Posted 20 December 2012 - 10:26 PM
Lrm boats are boring... Run them often and it rots the brain...
Why fixate on rewards and disregard the experience?
I run all kinds of builds - it keeps it interesting...
#40
Posted 20 December 2012 - 10:33 PM
WoT was a mess in a matchmaking for more then a year after Open beta started (forums were full of ragequit topics). Time after time you received opponents, you couldn't even hit and class balance was really poor. And some bugs (like a huge fps drop in zoom mode) existed from closed beta till recent game engine upgrade.
Just have patience guys. Of course MWO isn't balanced and polished yet, but trust me, it's numerous times better than WoT was in it's first Open Beta days.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users