Do You Want Real Clan Tech In The Game
#1
Posted 21 December 2012 - 08:34 AM
Personally, I think it wasnt ever meant to be fair and it shouldnt get nerfed just to preserve balance in the game
#2
Posted 21 December 2012 - 08:40 AM
Lots of ways it could be balanced but I think right now, I don't care until the game we have right now, feels balanced.
No point worrying about the step at the top of the staircase when you stumbled over the bottom one.
Edited by FrostPaw, 21 December 2012 - 08:41 AM.
#3
Posted 21 December 2012 - 08:41 AM
#4
Posted 21 December 2012 - 08:45 AM
#5
Posted 21 December 2012 - 08:48 AM
- They should double the price of what IS components cost at the minimum, triple ideally.
- You must pay repair and rearm cost, at double the rate R/R cost before it got removed from the game. A loss from a match and major destruction to your components should cost you around 200k. That will get you to play tactically, like Clan warriors.
It makes sense to do so both game balance-wise and lore-wise. Clan Tech were incredibly difficult to come across at the early point of the invasion, and the IS factions have little understanding of them.
#6
Posted 21 December 2012 - 08:51 AM
Ryokens leap, on 21 December 2012 - 08:45 AM, said:
Not all of us... I never liked the Nazis from outer space and their uebermechs.
#7
Posted 21 December 2012 - 08:51 AM
Orgasmo, on 21 December 2012 - 08:48 AM, said:
- They should double the price of what IS components cost at the minimum, triple ideally.
- You must pay repair and rearm cost, at double the rate R/R cost before it got removed from the game. A loss from a match and major destruction to your components should cost you around 200k. That will get you to play tactically, like Clan warriors.
It makes sense to do so both game balance-wise and lore-wise. Clan Tech were incredibly difficult to come across at the early point of the invasion, and the IS factions have little understanding of them.
So you only want premium players to be able to afford to run them. Pay to win much?
#8
Posted 21 December 2012 - 08:51 AM
I dont want to see PGI butcher Clan tech
#9
Posted 21 December 2012 - 08:52 AM
#10
Posted 21 December 2012 - 08:57 AM
Cebi, on 21 December 2012 - 08:51 AM, said:
So you only want premium players to be able to afford to run them. Pay to win much?
Any premium not careful with his Clan mech will incur massive C-bill loss at the end of the match. The only way to make a profit is to win with little damage to your components.
#11
Posted 21 December 2012 - 09:05 AM
#12
Posted 21 December 2012 - 09:06 AM
Currently matchmaking is putting weight classes equally against each other, I don't see why it can't match clan mechs to clan mechs as well so both teams have as close to equal hardware as possible.
Edited by Hania, 21 December 2012 - 09:06 AM.
#13
Posted 21 December 2012 - 09:08 AM
Hania, on 21 December 2012 - 09:06 AM, said:
Currently matchmaking is putting weight classes equally against each other, I don't see why it can't match clan mechs to clan mechs as well so both teams have as close to equal hardware as possible.
It should be clan gets clan only for a while. I dont remember Clan tech showing up on IS mechs AS SOON as the clans invaded anyways. I could be wrong but it took them a while to adapt the technology they have to their tech. Plus, they were getting their ***** handed to them for a while there till Tukayyid
Edited by Mechwarrior Buddah, 21 December 2012 - 09:09 AM.
#14
Posted 21 December 2012 - 09:18 AM
To the Mods: I really wasn't sure if he was serious, I thought it was some sort of stealth sarcasm or something.
#15
Posted 21 December 2012 - 09:24 AM
When clans launch a new player has to be able to have some chance of doing damage and getting kills in trial mechs. Not to get insta wiped out by clan stuff.
Giving mechs, weapons a value like BV, so teams can be balance. Yeah someone can bring a tanked up timberwolf, only to be swarmed by 3 lights they replaced.
#16
Posted 21 December 2012 - 09:25 AM
Edited by Bluten, 21 December 2012 - 09:26 AM.
#17
Posted 21 December 2012 - 09:25 AM
#18
Posted 21 December 2012 - 09:26 AM
1 star vs 2 lances is balanced in tabletop
Edited by Khobai, 21 December 2012 - 09:26 AM.
#19
Posted 21 December 2012 - 09:27 AM
#20
Posted 21 December 2012 - 09:30 AM
Rannos, on 21 December 2012 - 09:25 AM, said:
in the other thread. Go there
http://mwomercs.com/...h-in-this-game/
there you go
Obelus, on 21 December 2012 - 09:27 AM, said:
then youre plying the wrong game... sorry for your luck
You should have done some research on the IP before you bought in
Edited by Mechwarrior Buddah, 21 December 2012 - 09:31 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users