Jump to content

Do You Want Real Clan Tech In The Game


233 replies to this topic

Poll: Do you want REAL Clan Tech (445 member(s) have cast votes)

Do you want unmodified Clan tech in MWO

  1. Unmodified (Clan tech isnt meant to be balanced) (297 votes [66.74%])

    Percentage of vote: 66.74%

  2. Balanced (gotta make it fair) (148 votes [33.26%])

    Percentage of vote: 33.26%

Vote Guests cannot vote

#41 FiveDigits

    Member

  • PipPipPipPipPipPip
  • 481 posts
  • LocationGermany

Posted 21 December 2012 - 10:14 AM

View PostThirdstar, on 21 December 2012 - 10:01 AM, said:


From what I understand that's not how the proposed ELO system works.

http://mwomercs.com/...79-matchmaking/


There are other ideas though.

Edited by FiveDigits, 21 December 2012 - 10:16 AM.


#42 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 21 December 2012 - 10:16 AM

As I mentioned earlier. Make CB earning lower with Clan Tech (It's not like they own their own mechs in any case, that's clan property, they're all a bunch of communists)

So if you want to earn money, you use IS tech. If you want to curbstomp, you use Clan tech. However it's not necessarilly a curb stomp, because every time you use Clan tech, you're outnumbered.

XP and CB Kerenskies (Clan money's name IIRC) penalties from assists would also help.

Edited by verybad, 21 December 2012 - 10:16 AM.


#43 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 10:21 AM

View PostBluten, on 21 December 2012 - 09:05 AM, said:

If Clan Tech is used by players, then it should be exclusive to a Clan faction. Balancing IS vs Clan with team sizes would be A BIG HELP rather than just trying to balance weapons. 12 IS vs 10 Clan would almost fix the problem by itself. Then you've got better stuff, vs more people. Makes sense. If that isn't good enough(and it most likely won't be), then you could do edits to weapons or Mechs after that. But IS vs Clan would make the game a lot more fun too. I just don't want everyone in every game riding around in Clanner stuff, forgetting IS Mechs even exist. IS Houses vs Clan factions, that's the way to do it.

Mercenary outfits that salvage clan 'mechs should get to use their salvage.

#44 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 21 December 2012 - 10:21 AM

View PostFiveDigits, on 21 December 2012 - 10:14 AM, said:


There are other ideas though.


Those are some good ideas (I've actually read your thread before), not saying I won't support BV because I would, but just pointing out that's not on the table at the moment.

#45 TVMA Doc

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 339 posts
  • LocationThe People's Demokratik Socialist Republik of Kalifornistan

Posted 21 December 2012 - 10:23 AM

View PostOrgasmo, on 21 December 2012 - 08:48 AM, said:

Clans are supposed to be two centuries ahead, so of course they would be way more advanced. However for the sake of the game, there should be downside to using Clan Tech.

- They should double the price of what IS components cost at the minimum, triple ideally.
- You must pay repair and rearm cost, at double the rate R/R cost before it got removed from the game. A loss from a match and major destruction to your components should cost you around 200k. That will get you to play tactically, like Clan warriors.

It makes sense to do so both game balance-wise and lore-wise. Clan Tech were incredibly difficult to come across at the early point of the invasion, and the IS factions have little understanding of them.


This might work along with the matchmaking taking relative power of these mechs into consideration. Having to pay more for your "ultra-mech" if it gets damaged, while being thrown into a 5 vs. 8 match against "inferior IS mechs" might balance things out. Numerical advantage might make up for better equipment somewhat, and the IS player may die more, but has far less to lose. Risk/reward.

#46 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 21 December 2012 - 10:28 AM

View PostTVMA Doc, on 21 December 2012 - 10:23 AM, said:


This might work along with the matchmaking taking relative power of these mechs into consideration. Having to pay more for your "ultra-mech" if it gets damaged, while being thrown into a 5 vs. 8 match against "inferior IS mechs" might balance things out. Numerical advantage might make up for better equipment somewhat, and the IS player may die more, but has far less to lose. Risk/reward.


No it really wouldn't balance it out. Think about it for a second, you're handing a significant 'available tools' advantage to people with Premium Time/Founders/Hero Mechs. Then it really would be P2W.

#47 Jonas

    Member

  • PipPipPipPipPipPip
  • 302 posts
  • Google+: Link
  • Facebook: Link
  • LocationHot Springs Ar.

Posted 21 December 2012 - 10:28 AM

I would say this when it comes to Omni mech's that structure, armor, & engines should not be altered. as a balancing option. You get X amount of tonnage and X amount of slots, have the FFA and ES as floating like the Inner sphere. I think the freedom of not having hard points to deal with and the lighter, cooler, & the harder hitting weapons should be enough.

#48 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 21 December 2012 - 10:31 AM

The Clans have no place in the initial stages of this game, and certainly none in Beta. Therefore, this 'poll' has no value and no point. After the game launches and has been running for a time without problem, -then- it might be ready for Clans as an NPC force, and much later as a playable option, but not until the IS tech has reached parity.

Also, your poll is deceptive, as it does not allow a player to say 'no' to the title question (a rather given, as it is a yes or no question, and not 'how do you want clantech to be in the game, since I'm not going to let you say anything but yes'.

#49 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 10:33 AM

However it is implemented, clan tech should not be something that can be bought on the open market. Perhaps a black market, where every once in a while a cERPPC shows up and is terribly expensive, and salvage from battles with clan 'mechs.

Anyone playing a clan should be assigned their 'mech, and have limited customization.

#50 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 21 December 2012 - 10:34 AM

Simple solution...

Don't allow players to play in Clan Mechs.

Balance with Clan Mechs achieved.


The only OTHER option is to balance things on BV.
Hunchback HBK-4P BV1138

Close value popular clan mech...

Tonnage - 30
Battle Value - 1,214
Cost - 5,165,713
Rules Level - Standard
Technology - Clan
Unit Type - BattleMech
Date Introduced - 3059
Era - Clan Invasion (3050 - 3061)


Notice the IS 50 tonner is roughly the same BV as a Clan 30 tonner.

#51 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,610 posts
  • LocationOlympus Mons

Posted 21 December 2012 - 10:39 AM

They don't want cross-tech and they want Clan tech so I will be in the Mad Cat to your right.

#52 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 10:43 AM

View PostSicksGunz, on 21 December 2012 - 10:35 AM, said:

I think they should bring back repair/rearm, and clan tech should be extremely expensive to repair and rearm.

Absolutely. If some weapons are repairable AT ALL. Maybe if you lose your cMedLas, you must replace it with an IS MedLas until you can find another one. Not too many clanner techs to be found in the IS, I would think.

#53 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 21 December 2012 - 10:44 AM

Dont balance it with IS tech, just make it to where by the time players are able to play clan that clan tech is available to everyone. Will that obsolete everything out now? Why yes... is that ok, it is with me.

#54 Merky Merc

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 871 posts
  • LocationRidin down the street in my 6-4

Posted 21 December 2012 - 10:54 AM

I feel like if the invasion happened as some sort of universe event and then the timeline skipped forward a few years to the FedCom civil war then most of the tech would have either been distributed around the IS or IS tech would be catching up. This would achieve some sort of balance yes?

#55 Ryolacap

    Member

  • PipPipPipPipPip
  • Overlord
  • 184 posts

Posted 21 December 2012 - 10:57 AM

I want clan tech unmodified, but I also want to be able to get the parts from the battlefield off of clan mechs to put on my inner sphere mech.

#56 shintakie

    Member

  • PipPipPipPipPipPipPip
  • 886 posts

Posted 21 December 2012 - 10:58 AM

View PostCebi, on 21 December 2012 - 10:11 AM, said:

Ok, most of you seem to think that giving IS greater numbers would help. But you aren't thinking about this... who in their right mind would choose to play IS?? Only you very few crazy RPers, normal players will want to run the baddest mechs out there, thus IS would be made redundant.

Clan HAS to be balanced 1v1 against IS.


You're actually thinkin of this the wrong way. In pugs/lone wolf queues a 5 vs 8 system would just barely work if, and only if, the side with 8 never had a premade in it. In organized fights no team would ever pick the side at such a large numbers disadvantage due to the way combat works in MWO.

In TT hits are dice rolled. You can sort of increase your chance to hit, but its always based off pure luck. In MWO, hits are based off of player skill. A team of 8, no matter how undergunned they'd be with pure IS tech against pure Clan tech, would be able to mop the floor with any team of 5 unless the team of 5 so thoroughly outskills them that victory for the 8 would be impossible even with clan tech on their side.


View PostBelorion, on 21 December 2012 - 10:44 AM, said:

Dont balance it with IS tech, just make it to where by the time players are able to play clan that clan tech is available to everyone. Will that obsolete everything out now? Why yes... is that ok, it is with me.


And you have now just made a game so horribly hostile to new players that you never get any in. Yay! Wait. No. Booo!

#57 Illya Ghost Bear

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 500 posts
  • LocationTaking your planets, eating your cookies.

Posted 21 December 2012 - 11:00 AM

View PostCebi, on 21 December 2012 - 08:51 AM, said:


So you only want premium players to be able to afford to run them. Pay to win much?

OR..........................

Someone who doesn't want to see the game devolve into MadCatWarrio DeathMatch?

There are only a few ways to make it work which include, never allowing us to use them, or make them expensive as heck to run.

#58 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 11:06 AM

View PostMercules, on 21 December 2012 - 10:34 AM, said:

Simple solution...

Don't allow players to play in Clan Mechs.

Balance with Clan Mechs achieved.


The only OTHER option is to balance things on BV.
Hunchback HBK-4P BV1138

Close value popular clan mech...

Tonnage - 30
Battle Value - 1,214
Cost - 5,165,713
Rules Level - Standard
Technology - Clan
Unit Type - BattleMech
Date Introduced - 3059
Era - Clan Invasion (3050 - 3061)


Notice the IS 50 tonner is roughly the same BV as a Clan 30 tonner.

Tonnages are irrelevant in PvP. The Uller will defeat the Hunchback 1 on 1 almost every time. How many times have we seen a Jenner or Raven take down an Atlas single-handedly?

#59 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 21 December 2012 - 11:10 AM

Just limit the technology/Mechs to a new selectable Clan faction then make the matches 8 IS vs 5 Clan or 12 IS vs 10 Clan. Problem solved and people will be able to pick the side they want in this invasion(which makes it even more fun) without 1 set of Tech rendering the other obsolete. If that doesn't balance it well enough, then weapon numbers can be adjusted after the fact. But it'll always boil down to quality vs quantity.

Edited by Bluten, 21 December 2012 - 11:11 AM.


#60 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 11:14 AM

View PostBluten, on 21 December 2012 - 11:10 AM, said:

Just limit the technology/Mechs to a new selectable Clan faction then make the matches 8 IS vs 5 Clan or 12 IS vs 10 Clan. Problem solved and people will be able to pick the side they want in this invasion(which makes it even more fun) without 1 set of Tech rendering the other obsolete. If that doesn't balance it well enough, then weapon numbers can be adjusted after the fact. But it'll always boil down to quality vs quantity.

But innovations DO make technology obsolete. Nobody has Biplanes or wooden hulled ships in their armed forces anymore.
Balance can be had by making the weapons and technology rare, expensive, and unrepairable.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users