Adridos, on 21 December 2012 - 11:18 AM, said:
Ahh, the Clan tech.
No minimumm range LRMs.
SSRM6s.
UAC/2,/10 and /20.
1 crit DHS.
The amount of "X is unbalanced" on the forums right now is nothing compared to what we may see. I think we're looking at this the wrong way, though. The issue of the Clans and their technology might better be handled like this:
1:
RENT-A-CLAN
One way to implement the actual clan invasion is to have everyone be Inner Sphere, and own IS mechs, loadouts, etc. All of their community warfare progress and accomplishments would be IS.
When playing in Clan mechs for their conquest of the IS, it could be more like autmatic Clan trial mechs possibly even in a PUG-only grouped drop.
No resources or accomplishments from the fight would be retained by the players; they would get to stomp, but their progress, "what matters" would be their IS work.
2:
CLAN DROPSHIP TOKENS
Also, maybe the ability to drop as Clan would be limited by accumulating and spending tokens. To avoid farming for tokens (stuff that's bad for gameplay), maybe all pilots with at least 25 games under their belt automatically have up to 5 games they can play in as part of a Clan deployment.
Alternatively, tokens could be built up by each time a person has a certain kind of accomplishment in a game (top position on winning or loosing team, etc). This is probably a bad idea, however, as it would make it like we're playing IS just so we can play Clan, which would totally undermine the joy in playing IS, and make everything feel like a grind. I.e. ruin the game.
3:
SCARCITY & CLAN RETROFIT TOKENS
Completely separate from dropping as a Clanner, is dropping as Inner Sphere, with a clan part retrofit into an IS mech. The truth is, clan parts are going to be rather rare in the beginning. This should mean that a player or merc corps would have a rather limited supply of clan parts, if any. Some kind of token system could help this, as C-Bills alone would just be grindy & pay-to-win. Beating a Clan deployment may give bonus Token distribution, but everyone should be able to occasionally get tokens (people will sell and trade parts across the inner sphere).
Parts that are more rare & harder to recover fully intact, or even maybe full battlemechs, would cost more tokens and be rarely seen on the IS side.
Gradually, as time goes on, scarcity drops, and the token acquistion rate goes up.
4:
EXPENSIVE TO MAINTAIN
If Repair & Rearm costs go back in, or if a C-Bill only system is used for Clan parts for Inner Sphere companies (which I recommend against), honestly, x3 IS cost is far to cheap. Early on, due to supply & demand, the price should be at least x10 the cost to buy or maintain. Or, actually determine it by supply and demand, and distribute all clan parts by auction house. (this would of course lead to weird farming, and risk ruining the game).
5:
DELAY THE TIMELINE?
Many of us do want the IS vs. Clan struggle to be our core MWO experience, but from what's been proposed, IS vs IS community warfare struggle looks like it could be a really rich experience. I would like to have that be its own thing, for at least a little while before the Clans show up.
Banding together vs the Clans should feel like a big deal, a big change from the status quo.