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Do You Want Real Clan Tech In The Game


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Poll: Do you want REAL Clan Tech (445 member(s) have cast votes)

Do you want unmodified Clan tech in MWO

  1. Unmodified (Clan tech isnt meant to be balanced) (297 votes [66.74%])

    Percentage of vote: 66.74%

  2. Balanced (gotta make it fair) (148 votes [33.26%])

    Percentage of vote: 33.26%

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#161 siLve00

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Posted 25 December 2012 - 04:14 PM

pure clantech and only MC

#162 Yokaiko

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Posted 25 December 2012 - 04:20 PM

View PostsiLve00, on 25 December 2012 - 04:14 PM, said:

pure clantech and only MC



LOL


Now that would cause some real screaming.

#163 siLve00

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Posted 25 December 2012 - 04:25 PM

View PostYokaiko, on 25 December 2012 - 04:20 PM, said:



LOL


Now that would cause some real screaming.


but it would be hilarious :D

#164 FringeAggressor

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Posted 25 December 2012 - 04:39 PM

Yes, because I want PGI to see how badly they've screwed up with Inner Sphere tech. When Clans run roughshod, even with proper responsive tactics played out by Inner Sphere players (using a matchmaking system triggering two IS lances against a Clan Star), the griping we've seen here thus far will look like a walk in the park.

#165 John Norad

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Posted 25 December 2012 - 04:43 PM

View Postsalmjuha, on 25 December 2012 - 05:27 AM, said:

This is what I sometimes hate about you battletech veterans. You CAN'T sacrifice balance for stuff like this.

Hey wait a minute.
Would you please try to make less blanket statements? What does being clueless or ignorant about game design/balance have to do with being a BT vet?

I've been playing BT for many years, and imho IS/CL should be balanced by matchmaking, not by stats. That'e easy, simple, doable. Balance does not have to be based on stats. Actually the perfect balance is when everything is exactly the same. But of course that's boring. So I'm not inclíned to even look in that direction when there are alternatives.

#166 R 13

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Posted 25 December 2012 - 04:48 PM

To stay true to TT or Canon set out by fiction, then the only way to balance matches would be through offset tonnage or team size.

The difference with TT is that you eventually saw some tech that nearly balanced the Clan range/power advantage in the form of C3. Unfortunately, we basically all get C3 networks by default with MWO. Yes, I like it, and it adds to the team dynamic, but PGI might have painted themselves into a corner, unless they're going to just play it out by assuming all IS mechs have C3, and no Clan mechs do....or make the clan chassis carry a tonnage/crit occupying device around to get the same effect.

I don't think they should water down the range/power. The Cost will obviously be increased significantly.

Also, a Timberwolf D, in the current game environment, might be nearly unstoppable. Nevermind trying to shoot a fire moth while it's got it's MASC engaged (200kph).....

#167 ebea51

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Posted 25 December 2012 - 04:52 PM

LOL.

This is another whinge thread about 'Double Heatsinks = 2.0'

#168 Wintersdark

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Posted 25 December 2012 - 05:53 PM

View PostFringeAggressor, on 25 December 2012 - 04:39 PM, said:

Yes, because I want PGI to see how badly they've screwed up with Inner Sphere tech. When Clans run roughshod, even with proper responsive tactics played out by Inner Sphere players (using a matchmaking system triggering two IS lances against a Clan Star), the griping we've seen here thus far will look like a walk in the park.


Again, why would some players have all clan tech, and other teams be entirely IS? While it would certainly be awesome from a storyline perspective (at least initially), I can't imagine the game design where that happened.

This thread is chock full of people imagining scenarios and then whining about them.

Edited by Wintersdark, 25 December 2012 - 05:56 PM.


#169 ConnorSinclair

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Posted 25 December 2012 - 06:43 PM

Some one who didn't like the results of this Poll are crying on 4chan blaming the results on the golds.

>MFW I'm not gold and I voted purist.

The point of clan tech is to be better all around and yes some have heat costs and tonnage issues. The reason for this is to create even better mechs through mix tech and alot of tweaking.

The 8 million bonus given toward a first mech was a major olive branch and puts a big dent in the newcomer solo player experience. But now we must turn our eyes toward the long term and it's viability to retain a player base.

Mix-tech would be the perfect solution for end game and something for players to strive for, high costs would keep shiny mech games in check and ensure that players still saw a great deal of solitary tech builds. Clans would not enjoy minimizing their heat with inner sphere tech if the logistic costs were so high it would run their accounts into the ground to habitually use them. And Inner Sphere players would not propagate so many clan weapons for the same reason.

It would keep the numbers of Mix mechs at a minimum and ensure players only pulled them from time to time or for serious battles in 8man. Like say 8-man Operation Revival or Operation Bulldog for that shiny salvage that would create or finish what ever monster mech they are building.


Because one day the solo player, after many grueling hours of saving may turn his ambition toward such a goal.

That player may one day be you, today you might not be such hot stuff, but tomorrow you might be facing down 3 clanners in a trial of possession.

#170 Kaspirikay

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Posted 25 December 2012 - 06:45 PM

SSRM 6 pls

#171 King Arthur IV

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Posted 26 December 2012 - 01:26 PM

im super duper excited to have clan tech!!!! i do believe they should be balanced but not boring and useless or indifferent from neutral weapons. certain clan tech should provide small benefits if used in a certain way.

#172 PaintedWolf

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Posted 26 December 2012 - 01:29 PM

Just have it 2 IS Lances vs a Clan Star. Not quite 2 to 1, but with C3 it should balance.

#173 impaledface

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Posted 26 December 2012 - 01:49 PM

I would prefer they balance clan tech somehow either with a clan star vs 8 is mechs or by tonnage or have only clan v clan till they figure it out. I would kinda hate to see clan tech go the way of super expensive cb or mc because then people could whine about p2w or most bros couldn't experience clan tech.

#174 KingNobody

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Posted 26 December 2012 - 01:54 PM

View PostRyokens leap, on 21 December 2012 - 08:45 AM, said:

PGI should freeze the timeline and forget about Clan invasion until I.S. gameplay is balanced out and netcode problems, ect are brought under control. We havnt even scratched the surface of I.S. combat and game modes, why cause more problems with Clan tech. Yes we all want Timberwolves, Summoners and Stormcrows but not if the game is full of bugs.


I think the Timeline should be advanced instead of frozen (say, just before the FedCom civil war) although the idea of playing out the battle of Tukkayid gets my Clanner ***** going. We'll win this time!

View PostElepole, on 25 December 2012 - 03:42 PM, said:

Random idea: if you use any clan tech you don't gain money at the end, no matter if you have premium or not. Even if it's a small clan laser.


Wow, hate the clans much lol?


EDIT: why do they censor the word "g l a n d"? I guess you could use it in a dirty fashion...

EDIT2: What's really gonna be scary (as in all other MW games) are IS 'mechs stuffed with Clan Tech. I remember what a beast you could turn the Uziel into in MW4 just by swapping out the IS tech for Clan.

Edited by KingNobody, 26 December 2012 - 01:58 PM.


#175 shadN

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Posted 26 December 2012 - 01:58 PM

1. I dont like clantech.
2. If it must be included, then at least balanced.

#176 Frenchtoastman

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Posted 28 December 2012 - 03:31 AM

View PostMechwarrior Buddah, on 21 December 2012 - 06:44 PM, said:

thats happening already and has been since people figured out the 2x gauss k2
maybe since they announced the way mechs could be fitted

But that's more because the devs are pretty slow and unweildy (sometimes just plain bad) about balancing. They weren't deliberately aiming to have certain weapons overall better than counterparts in those cases.

Edited by Frenchtoastman, 28 December 2012 - 03:33 AM.


#177 Rod Stewbart

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Posted 11 January 2013 - 11:11 AM

View PostAEgg, on 21 December 2012 - 05:33 PM, said:

Clan tech needs it's own game mode. We can't include it in 8v8s or that would make IS tech useless, and having useless things available is stupid.

This idea is stupid.

#178 Rakashan

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Posted 11 January 2013 - 11:26 AM

View PostMechwarrior Buddah, on 21 December 2012 - 08:34 AM, said:

The other clan tell poll made me think. Do you want REAL clan tech or do most people want the Clan tech to get modified to make it balanced and fair for the IS?

Personally, I think it wasnt ever meant to be fair and it shouldnt get nerfed just to preserve balance in the game


Balance is a fundamental requirement of a game like this.

Put it this way. If Clan tech is not balanced to game play then you have two (and only two real) outcomes. The first is that Clan tech is available even as a cadet in which case nobody ever runs non-clan tech because it is a losing proposition. Option two is that clan tech is not available to cadets in which case you have a "gotta take your lumps" threshold running IS tech until you can jump to clan tech and then nobody ever looks back.

Now... That is not to say that balancing clan tech means that it will have to be vastly sub-par to the TT version. I still hold out hope that they follow a model that says 1) Mechs either have clan tech or they have IS tech and there shall be no mixing and 2) if you are a Clan mech you drop in groups of 5 and if you are an IS mech you drop in groups of 8. That way they're balancing with a factor of about 1.6 times more powerful instead of trying to balance straight across. That's a more ambitious undertaking and it's got me kinda concerned about what they're going to do with the Clan invasion this year but I can at least hope.

I will say this... I would rather not see Clan tech at all than to have them call it clan tech and then balance it to be on par (ton-slot-and-power) with IS tech.

Edit: apparently the caffeine has not kicked in yet this morning.

Edited by Rakashan, 11 January 2013 - 11:28 AM.


#179 Mongoose Trueborn

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Posted 11 January 2013 - 11:50 AM

View PostCebi, on 21 December 2012 - 08:51 AM, said:


So you only want premium players to be able to afford to run them. Pay to win much?


Or just the best players. I can assure you I would play them without premium just fine.

#180 Helbourne

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Posted 11 January 2013 - 11:55 AM

War is not a zero sum game. You want to win a war you do not go looking for balanced fights. You want to out number and out tech your enemy if possible. Clan tech cannot equal IS tech. Clan tech is supposed to be more advanced. If you make Clan tech equal IS tech why even bother. With all this balance talk, the devs should just rename weapons and boom you got your balance.

If this game is only ever going to be team deathmatch with a dash of various goals, then i guess go ahead 'balance' away. Make everything equal. Zero sum it up.

IF this game is going to a real warfare game, where you have to decide which planets to take control of, then Clan tech cannot equal IS tech. It has to be better. Pick your battles. Do not attack the planet that has 1,000 Clan mechs on it. Attack that one that is lightly defended, one that only has 1,000 construction mechs on it.





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