Jump to content

Build Advice; Hbk-4Sp


42 replies to this topic

#1 Hedgehogozzy

    Rookie

  • Bridesmaid
  • 1 posts

Posted 21 December 2012 - 11:08 AM

Hey all, I'm just getting into MWO and could use a little advice.
I used to play MW2 and MW3 back in the day, but no real experience since then.

I'm currently running a Hunchback 4sp loaded with:
LRM-15+Artemis
2 med lasers
2 med pulse lasers
AMS
Dbl heatsinks
FF Armor

My heat seems ok, and I do alright in survivability when mobile, but my take down ability seems lacking.
I'm considering 2 LRM-10, losing the AMS (seems semi useless).
Any general thoughts?

#2 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 21 December 2012 - 11:10 AM

Endo-Steel

Engine: STD 255

15 DHS

SRM6 x 2

Medium Laser x2

Small Laser x 2

3 tons SRM ammo

Edited by Vernius Ix, 21 December 2012 - 11:14 AM.


#3 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 21 December 2012 - 11:12 AM

Mine is quite similar
but I use:
4 med las
2xLRM10+Artemis (4t ammo)
ES
16 DHS
std 200 Engine

ES gives you more tonnage for the crits, so it is better than FF IMHO.

My short range alternative uses
2 SRM6 (2t ammo) instead of LRMs
and a std 250 engine

Edited by Red squirrel, 21 December 2012 - 11:20 AM.


#4 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 21 December 2012 - 11:12 AM

FF is useless replace it with EndoSteel. You should be using all of your hardpoints. You should switch out the 2 pulse lasers for another medium laser and a DHS. Also, find a way to use the second missile hardpoint, otherwise you might as well be using a 4J.

My build:
Standard 245
2 SRM6 + Artemis
4 ML
1 SL
DHS (not sure how many off the top of my head)
ES

The head laser is too good to not use. Even if you only put a small laser in it, small lasers are pretty much the most tonnage efficient weapon in the game (in terms of both damage and heat).

It seems like a waste to use the best brawler Hunch variant for LRMs.

Edited by Fate 6, 21 December 2012 - 11:15 AM.


#5 Tex Arcana

    Member

  • PipPipPipPipPip
  • 150 posts
  • LocationStark Industries: Sector 16.

Posted 21 December 2012 - 11:15 AM

Stay away from FF Armour.
Here's mine:

Artemis
Endo Steel
255 Std. Engine
AMS + 1 ton ammo
15 DHS
2 x SRM4
1 x Small Laser
4 x Med. Laser
- It goes 90.9 kph with the speed perk. Speed + reasonable Alpha = Win.

I used the guide in the link below to benchmark it.
http://mwomercs.com/...unchback-guide/

Edited by Tex Arcana, 21 December 2012 - 11:16 AM.


#6 Prat

    Member

  • PipPipPip
  • 96 posts
  • LocationVancouver, Canada

Posted 21 December 2012 - 11:15 AM

On the 4SP I actually mount the 260 XL (No Massive hump) DHS, 5 SL and 2 SRM6.
It's fast and packs a massive punch.

#7 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 21 December 2012 - 11:17 AM

Your take down ability will be lacking if you want to bring LRMs. You would have to boat them more heavily.

SRMs are the way to go on that bad boy. I use 2 SRM6 with artemis and 5 Mlas, with DHS and Endo.

#8 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 21 December 2012 - 11:18 AM

Posted Image

#9 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 21 December 2012 - 11:20 AM

screw lrm's, they suck
don't try to mix mlas & mplas. you're better off going 4x one or the other
endosteel gets you more free tonnage for the same crits. only use FF if you still have 14 crits after dhs & es

#10 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 21 December 2012 - 11:22 AM

View Postp00k, on 21 December 2012 - 11:20 AM, said:

screw lrm's, they suck


mhhh.. not a very thoughtful comment
I would say it depends on your style to play.
I enjoy both the 2 SRM6 as well as the 2 LRM10 variant.
(both with artemis)

#11 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 21 December 2012 - 11:24 AM

View Postcdlord, on 21 December 2012 - 11:18 AM, said:

[picture]

That's honestly the worst 4SP build I've ever seen. That could make an ok 4J build, but there is no reason to run that on a 4SP. You also don't have DHS so it's kind of a joke anyway.

#12 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 21 December 2012 - 11:25 AM

Prat I really hope you meant ML and not SL.

I like not dying. So I use the biggest standard engine possible, a 260 that came standard in a catapult. Endosteel and double heat sinks give me the tonnage to run 5 medium lasers (arms on group 1, head on group 2) with necessary heat dissapation and a pair of steak batteries with a ton of ammo each to smack around lights or add on damage to heavier mechs.

Don't try to go toe to toe with a bigger mech with this build like you might with the stock 200 engine version with the SRM6s. Circle them at full speed, bleeding away their armor with the streaks and exploiting the holes with well aimed laser shots.

#13 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 21 December 2012 - 11:29 AM

View PostFate 6, on 21 December 2012 - 11:24 AM, said:

That's honestly the worst 4SP build I've ever seen. That could make an ok 4J build, but there is no reason to run that on a 4SP. You also don't have DHS so it's kind of a joke anyway.


With a 170 engine and an LRM20 shooting out of 6 missile tubes? *sigh* cdlord, haven't you ever wondered why your LRM 20 fires in 4 volleys? lol

#14 CrunchTheRobot

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 111 posts
  • LocationToronto, ON

Posted 21 December 2012 - 11:29 AM

As others have said, replace FF with Endo. You'll benefit more from doing so.

Personally, I run:

STD 260
5x MLas
2x SSRM 2's (with 2 tons of ammo)
8 DHS
Endo Steel

1.27 Heat Efficiency
320/338 Armour
35 Firepower

Goes over 90 kph after Speed Tweak. This thing is wonderful for chasing down scouts or for flanking around and taking the rear armour off Heavies and Assaults.

#15 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 21 December 2012 - 11:33 AM

View PostSkyscream Sapphire, on 21 December 2012 - 11:25 AM, said:

I like not dying. So I use the biggest standard engine possible, a 260 that came standard in a catapult.


I prefer to use the 250 engine since I do not see a benefit in equipping a 260.


View PostSkyscream Sapphire, on 21 December 2012 - 11:29 AM, said:

With a 170 engine and an LRM20 shooting out of 6 missile tubes? *sigh* cdlord, haven't you ever wondered why your LRM 20 fires in 4 volleys? lol


I liked to use LRM20 on a location if 1 missle tube. I looks hillarious and is like a tracking device for mechs :)

#16 Cattra Kell

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,858 posts
  • LocationFredericton, NB, Canada

Posted 21 December 2012 - 11:34 AM

Posted Image

Edited by Cattra Kell, 21 December 2012 - 11:34 AM.


#17 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 21 December 2012 - 11:36 AM

Heh, first of all, drop the Artemis. It's literally garbage now. You're just wasting weight. You could also drop the LRMs too unless you just like being unable to shoot them half the time. Without a dedicated Tag ally, they aren't reliable anymore. Worse yet is that the 4SP missile racks were designed for SRMs, which is why they're only 6 holes each. Pouring LRM 15s out of them isn't ideal and can't be done as effectively as other Mechs. 1 volley per barrage turns into 3 since you don't have enough holes. This makes hitting enemies even harder. For an LRM Carrier, the 4SP isn't even very good at it. Due to the MM you'll also spawn more ECM Cicadas, another issue the Catapult LRM Carrier doesn't have.(There's no heavy with an ECM from your MM and Catapult has 30 or 40 missile holes) Alternately, you could downgrade the LRMs to 5s, using less weight on them(less dependent on them), and also not over loading the missile holes.(You've got 12, 6 x 2)

If you want my build for my 4SP, it's 2 ML, 2LL, 2STR. Typically, I fire my LL 300-450m, and just spam ML/STR at <300m. If my streaks are unable to fire, then I just fire the LLs too. You could also use the racks for what they were actually made for though, and slot 2x SRM 6s. SRMs are similar to LBX, and scatter shots at close range. The damage isn't bad for their light weight.

Edit: Guy above me basically has my build, except that mine has a 230 engine with less DHS and 1 less ML.

Edited by Bluten, 21 December 2012 - 11:37 AM.


#18 Coolwhoami

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 95 posts

Posted 21 December 2012 - 11:41 AM

Don't put XL engines in a mech that can still function fine with one shoulder gone. It makes far more sense to run it in a P, wheremost of your weaponry goes with your shoulder.

You shouldn't fit streaks on non-ecm mechs, as your most likely target with be ECM lights that will jam you and make it so you can't use them.

There are not enough tubes in the shoulders of the SP to make running LRM's a good idea, Run the J if you are going to do that, especially if you are only fitting one LRM pod. People suggesting 2xSRM 6 and lasers are smart people you should listen to, the SP is a brawler not a missile boat.

#19 Zerbob

    Member

  • PipPipPipPipPip
  • 120 posts
  • LocationOntario, Canada

Posted 21 December 2012 - 11:41 AM

If you're wanting to use LRMs on a Hunchback, use the 4J. LRMs do need a higher # of missile tubes or else they fire in small waves, making it easier for AMS to shoot them down. The 4SP does excel with brawling using SRMs (usually SRM6s) mixed with medium lasers and a good engine (rounded out with DHS to keep your heat down). Trick is to be fast, punch hard and still carry enough armour to not die quickly.

#20 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 21 December 2012 - 11:42 AM

View PostFate 6, on 21 December 2012 - 11:12 AM, said:

It seems like a waste to use the best brawler Hunch variant for LRMs.


especially now that the game is basically brawler online with all the ecm





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users