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Ecm - Game Ruining Experience, Must Rebalance


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#181 xxx WreckinBallRaj xxx

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Posted 25 December 2012 - 12:42 PM

View PostKousagi, on 25 December 2012 - 09:36 AM, said:


Ya totally! 'Cause LRM warrior online was fun!, taking my 2x LRM-20 cat and 3 shotting atlas's was perfectly ok! Cover? what cover? Let it rain! 90% of the match being LRM boats was awesome! I miss them 1,500 damage matchs almost every game.


Lol I don't think I've ever seen that kind of damage, even with 40 missile volleys. In fact an Atlas with an AMS was the target that could shrug off most of your ammo boxes before dying. When it finally went down, you were out of most or all your missiles depending on how many you brought. You can "now" get that much damage in a Stalker, but with the ECM still brokenly OP, you may as well not bother. The gamble isn't worth it. Btw, enemies shot at you too. And people deadzoned you a lot to shut you down, especially Jenners. But I'll agree with you on one thing... it was fun. Everything was more fun before the PoS ECM patch...

#182 xxx WreckinBallRaj xxx

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Posted 25 December 2012 - 12:50 PM

View PostYokaiko, on 25 December 2012 - 12:40 PM, said:

ECM is horribly imbalanced

Atlas not a D-DC? Jenner?

ECM does far, far to much without significant downside, or so much as a moderate cost. Period.

I keep finding myself in my Cicada -3M, I DON'T LIKE THAT VARIANT. Its actually my least favorite hardpoint layout. I drive it though, I have to the downsides to NOT having enough ECM are just to much.

That is the definition of OP there.


I went with 3L Raven myself and D DC Atlas. My LRM Carriers are retired until Piranha decides to let me actually shoot again. My other rides/builds can fire freely without a fuss and take top 1-3 damage every match. It's sad to repeatedly score # 1 in a Light Mech just due to illogical game design. Strafe around all over the place no one can touch me until I'm last person standing on my team. I place more now and usually higher than I ever did in my LRM Carriers. It's funny to see enemy Stalkers stacked with LRMs that can't even lock me or nearby allies... then it becomes depressing...

View PostBigPuma, on 25 December 2012 - 12:36 PM, said:


As it is today, ECM has pretty much eliminated LRM-artillery from the game. ECM is far to powerful as it is right now.


You mean as of Dec 4th.

#183 Yokaiko

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Posted 25 December 2012 - 12:55 PM

View PostBluten, on 25 December 2012 - 12:50 PM, said:


I went with 3L Raven myself and D DC Atlas. My LRM Carriers are retired until Piranha decides to let me actually shoot again. My other rides/builds can fire freely without a fuss and take top 1-3 damage every match. It's sad to repeatedly score # 1 in a Light Mech just due to illogical game design. Strafe around all over the place no one can touch me until I'm last person standing on my team. I place more now and usually higher than I ever did in my LRM Carriers. It's funny to see enemy Stalkers stacked with LRMs that can't even lock me or nearby allies... then it becomes depressing...


I think they did ECM backwards.

Counter should be a bubble, and disrupt should be closest mech. There, now you have to work for it.

#184 w0rm

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Posted 25 December 2012 - 12:56 PM

View PostOrgasmo, on 25 December 2012 - 09:46 AM, said:

Had an enemy Raven 3L running around in the middle of our group today, and all 8 of us couldn't kill that little ECM Raven. Two explanations:

1. Our entire team were bad shots (most of us had lasers).
2. Broke ECM mechanics + lag shield


Your entire team is horrible bad if you can't kill a single raven with 8 peeps.

#185 xxx WreckinBallRaj xxx

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Posted 25 December 2012 - 12:57 PM

View PostYokaiko, on 25 December 2012 - 12:55 PM, said:


I think they did ECM backwards.

Counter should be a bubble, and disrupt should be closest mech. There, now you have to work for it.


If they buffed the BAP to restore our radar functions back up to 500m vs ECM, things would be better. But they don't care about that device. Not one bit. They won't have any of that. None of that, sir.

#186 Yokaiko

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Posted 25 December 2012 - 01:00 PM

View Postw0rm, on 25 December 2012 - 12:56 PM, said:


Your entire team is horrible bad if you can't kill a single raven with 8 peeps.


Or it was one of those guys with a lag pedal.

I run into them from time to time, I have a 32ms ping usually, so when someone goes from normal to bouncing all over I notice (it just takes a bit longer to leg them).

#187 xxx WreckinBallRaj xxx

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Posted 25 December 2012 - 01:04 PM

View Postw0rm, on 25 December 2012 - 12:56 PM, said:


Your entire team is horrible bad if you can't kill a single raven with 8 peeps.


You don't get it. It's not 8vs1, it's group fights, and people miss you so much that they just switch targets to your allies that are easier to hit. There's no knockdowns to worry about, so you can strafe around at 100k+ without any care at all. There's also no LRMs that are ever going to get you or Streaks either unless an enemy has an ECM to counter yours. Then you got the netcode that makes many users see Light Mechs as a rubberband back and forth as they run. People just can't hit you enough to touch you until you're the last one standing. I'm often last guy standing in lost teams on my 3L. That's how good of a survivability ECM has given a Light Mech. Only thing that really scares this OP build of mine is fast Dragons or Cicadas, but my MM status is Light so I don't really have to try to 1vs1 them unless my team blows.

#188 Yokaiko

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Posted 25 December 2012 - 01:07 PM

View PostBluten, on 25 December 2012 - 01:04 PM, said:


You don't get it. It's not 8vs1, it's group fights, and people miss you so much that they just switch targets to your allies that are easier to hit. There's no knockdowns to worry about, so you can strafe around at 100k+ without any care at all.



Here we have a winnner.


You know what is worse being the medium that CAN shut the little turds down, and taking 40% armor damage from friendlies that can't track your target.

#189 paladin yst

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Posted 25 December 2012 - 01:20 PM

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Your entire team is horrible bad if you can't kill a single raven with 8 peeps.


Your radar is jammed, NO one knows how many raven there is, could be 1 or 3, if its a premade and they painted it the same, ure basically done. Anywho, the raven has nothing to lose, it can run around here and there zapping anything that comes into contact, your team on the otherhand cant spam the way the raven did, coz uve 7 teammates nearby, not that u know they r your real team mate until contact, coz again your radars jammed.

They might be less skilled pilots but then it could also be weapon setup, if they r all lasers that gonna be extremely difficult, u cant really lag shoot while making sure theres no ff around, lag shoot without thinking makes them win even quicker.

Bad enough u cant lock your missile, effective killing your 2.5-15 tonnes of equipment, it jams your radar, and cloaks. Theres too much imbalance in it, guaranteed cloaking, guaranteed radar jamming, guaranteed no missile locks.

What ecm should really do is some simple disruptions such as just increase target acquisition by 100%, increase lock time by 100%, disrupt artemis when in 180m or so, disrupt ssrm into srm when in range. Just some really simple stuffs, not I win button as it is now.

Also ever since ecm is introduced, variants without ecms r pretty much obselete, bad enough they put it in the best variant, I mean f sake a 3 missile lolmando with 3 streaks? and a lolatlas with 3 missile spots? at least put it in some undesirable variants so that it actually make the sacrifice worthwhile.

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Counter should be a bubble, and disrupt should be closest mech. There, now you have to work for it.

Workable really, whatever it is it makes a better experience than what it is now.


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If they buffed the BAP to restore our radar functions back up to 500m vs ECM, things would be better. But they don't care about that device. Not one bit. They won't have any of that. None of that, sir.


BAP a total junk right now, tho I do carry them sometimes, just for the psychological consolation that they do something beneficial lol, which infact I know they dont.

Not to mention TAG, it should be something like an anti ecm when painted but its really not that case right now.

NARC, absolute junk lol, it should be a device that 1 shot ecm device, making any1 painted function as if they`ve never gotten ecm. I mean who the heck would sacrifice that 1 missile slot for a srmx6, streaks or lrm. Not to mention theres a frikkin ammo attach to it, its just not worth the effort atm, and it has such damn short range, should be at least 750m if u ask me lol

#190 NocturnalBeast

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Posted 25 December 2012 - 01:20 PM

I think that PGI should just have to matchmaker limit ECM mechs, so there can only be two on each team (or one per four man group).

#191 xxx WreckinBallRaj xxx

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Posted 25 December 2012 - 01:27 PM

View Postquasihuman, on 25 December 2012 - 01:20 PM, said:

I think that PGI should just have to matchmaker limit ECM mechs, so there can only be two on each team (or one per four man group).


That's what we have to look forward to. They won't balance it so they will just add a 1 to 1 ECM ratio in the MM.

#192 w0rm

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Posted 25 December 2012 - 02:05 PM

View PostBluten, on 25 December 2012 - 01:04 PM, said:

You don't get it. It's not 8vs1, it's group fights, and people miss you so much that they just switch targets to your allies that are easier to hit.


Thats actually not fault of the ECM but of bad coordination and target calling.

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There's no knockdowns to worry about, so you can strafe around at 100k+ without any care at all.


That's true. Reinstating it will weed out the bad light pilots.

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There's also no LRMs that are ever going to get you or Streaks either unless an enemy has an ECM to counter yours.


TAGging the Raven solves your problem.

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Then you got the netcode that makes many users see Light Mechs as a rubberband back and forth as they run. People just can't hit you enough to touch you until you're the last one standing.


Even with rubberbanding lights are easily dispatchable if you work as a team.

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I'm often last guy standing in lost teams on my 3L.
That's how good of a survivability ECM has given a Light Mech.


Props to the hostile team which wasn't hindered by your magical unicorn ECM.

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Only thing that really scares this OP build of mine is fast Dragons or Cicadas, but my MM status is Light so I don't really have to try to 1vs1 them unless my team blows.


Any decent pilot worth his weight can kill you if you are trying to solo them.

On a personal note: Liking your own posts doesn't make you look smarter.

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Your radar is jammed, NO one knows how many raven there is, could be 1 or 3, if its a premade and they painted it the same, ure basically done.


Communication 4tw.

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Bad enough u cant lock your missile, effective killing your 2.5-15 tonnes of equipment, it jams your radar, and cloaks. Theres too much imbalance in it, guaranteed cloaking, guaranteed radar jamming, guaranteed no missile locks.


Again. Use a Tag.

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Also ever since ecm is introduced, variants without ecms r pretty much obselete, bad enough they put it in the best variant, I mean f sake a 3 missile lolmando with 3 streaks? and a lolatlas with 3 missile spots? at least put it in some undesirable variants so that it actually make the sacrifice worthwhile.


Funny I see Jenners in pretty much every game. Hell I still use them myself. A lolmando is even more fragile than a Raven and any Atlas wasting his 3 missile slots with SSRMs is a bad atlas wasting much pew pew.


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Not to mention TAG, it should be something like an anti ecm when painted but its really not that case right now.


TAG is working as intended.


ECM is no magically unicorm device that makes you lose. You can win 8-0 without having a single ECM on your team. Just learn how.

Edited by w0rm, 25 December 2012 - 03:08 PM.






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