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Conquest Mode Is A Complete Wash.


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#61 GalaxyBluestar

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Posted 23 December 2012 - 01:14 AM

just had some of the best conquest modes ever! simply cause people aren't mindfull of the resource points ticking away and they fail to eleminate the opposition in time. or better yet something i really didn't expect to work I was on rivercity night at the lower end and went all the way around to thier base to cap and then kappa at the top left corner, we had 4 cap points by then but there was still 5 of them left and there was only me around. in an awesome i couldn't run away so i had to hide, powered down under a bridge and for 1 min i was hidden listening to mechs stamping aorund looking for me at kappa and alas... THEY COULDN'T FIND ME! a win on resource points and a great match! pugging's great and so is conquest mode. i don't think you need respawns it's far more interesting trying to balance your play. at last teamdeath mode isn't the be all and end all in this game, you really have to think about balancing caps with kills or you'll fail just like that team did. for this alone i'd recommend conquest over the g*angb*ang domino sameme knife fights you get in assault anyday!

Edited by GalaxyBluestar, 23 December 2012 - 01:17 AM.


#62 Besh

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Posted 23 December 2012 - 05:00 AM

^THIS is exactly the kindof game and play many people whining, complaining or calling for respawns would never get their head around. They just dont get that, for THEM, EVERY Conquest evolves into a TDM simply because THEY see it as that. Instead of taking it as what it is, adapt and play it, they simply emulate the same old Tactics they complained about before already because they were boring, and wonder why they STILL get only boring games...

Seriously, I challenge EVERYONE who yells "Its boring, stupid, pointwins dont happen, are not worth it, give us respawns, its only a bad emulation of TDM" : Try and come up with a win by points. Simply try. FOR ONCE, try something different than what you are being used to and are already bored of yourselves! Just go and use that blob of grey matter between your ears, accept the challenge, and make winning by points your objective. I can assure you ,you wil be amazed about what other ways of playing the game you can come up with than simply "Find em, run up to them and KILLEMALL !"

If not, well, I am afraid you will get bored to death by this game soon, simply because it is what it is. And it WONT evolve into the game you want it to be, simply because of where it comes from. It will more and more develop into a game where a diversity of skillsets, strategies, mechs and loadaouts will become necessary to be successfull as a team. Where considerations way beyond "Wheres the next red dot, and how do I get there FIRST to get the kill?" will influence how battles are fought. And exactly that outlook is what we love this game for, and will keep playing it. While you most likely head on to the next twitch "KillemALL, and if you fail simply respawn" FPS coming around the corner.

Edited by Besh, 23 December 2012 - 05:10 AM.


#63 Thirdstar

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Posted 23 December 2012 - 05:24 AM

View PostBesh, on 23 December 2012 - 05:00 AM, said:

^THIS is exactly the kindof game and play many people whining, complaining or calling for respawns would never get their head around..........snip


Nice strawman there, do you often argue with the voices in your head?

Anyway, counter argument and experience. My full PuG vs what looked like a 4 man group and 4 PuGs. We met, battle was fought. They spread out, we didn't. We wiped 7 of them of them out in the first 8 minutes. The last guy thought he would do exactly as the poster you quoted said he experienced. Except my team spread out and capped everything within 2 minutes. Last guy was alive but we won handily.

Similar experience in yet another Conquest match, except this time the Metal Babby left at the end noticed that clock was again ticking against his favor and lost his nerve. He showed up got SRMed in his face for the trouble. Tell me again how your tacticool skills helped them win that match?

Every time MY team has tried to 'win by points' the other team sticks together and annihilates us.

Edited by Thirdstar, 23 December 2012 - 05:25 AM.


#64 Besh

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Posted 23 December 2012 - 05:47 AM

View PostThirdstar, on 23 December 2012 - 05:24 AM, said:


Nice strawman there, do you often argue with the voices in your head?

Anyway, counter argument and experience. My full PuG vs what looked like a 4 man group and 4 PuGs. We met, battle was fought. They spread out, we didn't. We wiped 7 of them of them out in the first 8 minutes. The last guy thought he would do exactly as the poster you quoted said he experienced. Except my team spread out and capped everything within 2 minutes. Last guy was alive but we won handily.

Similar experience in yet another Conquest match, except this time the Metal Babby left at the end noticed that clock was again ticking against his favor and lost his nerve. He showed up got SRMed in his face for the trouble. Tell me again how your tacticool skills helped them win that match?

Every time MY team has tried to 'win by points' the other team sticks together and annihilates us.


I fail to understand what you mean by you first sentence there, care to explain ?

Your second parapgraph simply describes smarts. The enemy team described by the poster I quoted didnt have those, but simply tried to go on playing TDM. So how does your second paragraph contradict what I write? It contradicts your last sentence also, you realize?

Cant say much in response to your 3d.

Your last sentence...well, from my perspective, youre doing something wrong then. I.e: Objective NOT met. Dont blame the game mode.

Edited by Besh, 23 December 2012 - 05:49 AM.


#65 Thirdstar

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Posted 23 December 2012 - 07:29 AM

So when people try to win by points and fail, they're doing it wrong, but when they play it like a deathmatch and win they're still doing it wrong?

I'm not really seeing your point here. If a TDM tactic results in a good fight that wins you the match often, why shouldn't people do that?

The actual conquest part of the conquest mode is the inferior method of winning, statistically speaking. What is so hard to understand about this? Hence the OPs thread title. You're whining that people should try playing it like it is intended, while completely ignoring that people with complaints about the mode HAVE in fact tried it. Then you come back and say "well clearly they're not trying hard enough", which is moving the goalposts. They tried, it didn't work, they instead tried TDM, it worked. You cannot possibly dispute this without being disingenuous.

#66 Noosemane

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Posted 23 December 2012 - 07:38 AM

The fix is to make capping worth exp and monies.

#67 jper4

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Posted 23 December 2012 - 07:51 AM

i've only played a couple dozen conquests or so so far and i'd say maybe 20% ended up being a points wins. one nice one had a raven vs a stalker at the very end with the stalker team having rallied back to take the points lead with the raven trying to take the stalker out to win via kill while the stalker was building hugging to last long enough for the points win. though the stalker did almost kill off the raven (about 40%) by the time time ran out and we won.

but it does seem like getting out to the early points lead is almost a bad thing because you've split your forces to do so and the other side stays togther and picks off the smaller groups to get the team kill win instead.

#68 Cerlin

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Posted 23 December 2012 - 08:07 AM

I think conquest is an interesting idea. I have enjoyed it so far, because it forces the fights to different areas compared to assault. The biggest issue I have with it is that the points feel like they take to long to capture.

People complaining "waah this is a fight mode too!" makes me confused. This is a fighting game....Why would you only want to cap full time? And as the OP mentions "I left my team and they died" So that is his fault for not coming back to help. This is a team work game and if its a 6v8 your team will lose a lot of the time. If your a fast mech at least you could hit their long range support and buy your team time. I do this all the time with my fast heavies and mediums.

#69 Chief 117

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Posted 23 December 2012 - 08:09 AM

View PostKhobai, on 22 December 2012 - 03:48 PM, said:


Yep without respawn, the importance of the objective capturing is completely lost, and the easiest way to win is just to kill the other team.

agreed

#70 Uri Brauer

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Posted 23 December 2012 - 08:20 AM

Needs tweaking, too many TDM finishes. But OP is overstating things a bit.

#71 Stone Wall

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Posted 23 December 2012 - 08:26 AM

Conquest just needs to be tweaked. Good thing it's Beta. We need kills to be cut down in value for C-Bill rewards while buffing the scores for grabbing the resources.

Also, like others said, put it on a bigger map.

#72 Zero Neutral

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Posted 23 December 2012 - 08:28 AM

Just stopping in to say that you're still not getting respawns.

P.S. Yes 8 man premades are a lot more objective oriented.

#73 Thirdstar

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Posted 23 December 2012 - 08:35 AM

View PostZero Neutral, on 23 December 2012 - 08:28 AM, said:

Just stopping in to say that you're still not getting respawns.

P.S. Yes 8 man premades are a lot more objective oriented.


You should really take your meds.

#74 Zero Neutral

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Posted 23 December 2012 - 08:48 AM

The amount of meds that I take are equal to the number of respawns that you are going to get.

Edited by Zero Neutral, 23 December 2012 - 08:48 AM.


#75 Thirdstar

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Posted 23 December 2012 - 09:01 AM

View PostZero Neutral, on 23 December 2012 - 08:48 AM, said:

The amount of meds that I take are equal to the number of respawns that you are going to get.


Touché mon capitan. Well played.

#76 Steel Talon

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Posted 23 December 2012 - 09:35 AM

Comple whack-a-mole game mode & utter trash!
2 teams either anihilate, ending in no difference that assault, or ending in capping bases in circles with minimal combat because sprading out = u get gangba*ged.
Conqest is objective desinged mode for respawns & should stay that way

Edited by Steel Talon, 23 December 2012 - 09:36 AM.


#77 Zero Neutral

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Posted 23 December 2012 - 09:54 AM

How many times have you played 8v8 premade to gather this opinion? Sounds like PUG behavior.

#78 Soy

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Posted 23 December 2012 - 09:59 AM

How many rounds have you played? I suspect not a lot if your 'bootyhole still tightens' from baby meta strats in 8v8s.

#79 LordBraxton

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Posted 23 December 2012 - 10:42 AM

Conquest = bring 8 lights and win everytime.

Lamest way to play but thats the order of the day

#80 SaltySarge

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Posted 23 December 2012 - 11:06 AM

I don't think that Conquest is a complete wash. I feel that the player base is still very much thinking that this is a Call-of-Duty with 'Mechs game. It isn't. If anything it is an America's Army with 'Mechs. One life per round; make your choices wisely.

Conquest works but the team has to behave as a team, not as 8 individuals that decided to go 8 separate ways. The Battle-grid is an excellent way to illustrate what I am talking about. Look at the map and decide on the 3 out of 5 points your team is going to control and hold those.

Lights can rule the day but any group of pilots worth their weight understand that lights don't have the armor for sustained fire-fights. Move in pairs, cover each other, and keep calm. This is a team based game. PUGs are at the disadvantage but the good side is they are equally at the same disadvantage.





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