Edited by GalaxyBluestar, 23 December 2012 - 01:17 AM.
Conquest Mode Is A Complete Wash.
#61
Posted 23 December 2012 - 01:14 AM
#62
Posted 23 December 2012 - 05:00 AM
Seriously, I challenge EVERYONE who yells "Its boring, stupid, pointwins dont happen, are not worth it, give us respawns, its only a bad emulation of TDM" : Try and come up with a win by points. Simply try. FOR ONCE, try something different than what you are being used to and are already bored of yourselves! Just go and use that blob of grey matter between your ears, accept the challenge, and make winning by points your objective. I can assure you ,you wil be amazed about what other ways of playing the game you can come up with than simply "Find em, run up to them and KILLEMALL !"
If not, well, I am afraid you will get bored to death by this game soon, simply because it is what it is. And it WONT evolve into the game you want it to be, simply because of where it comes from. It will more and more develop into a game where a diversity of skillsets, strategies, mechs and loadaouts will become necessary to be successfull as a team. Where considerations way beyond "Wheres the next red dot, and how do I get there FIRST to get the kill?" will influence how battles are fought. And exactly that outlook is what we love this game for, and will keep playing it. While you most likely head on to the next twitch "KillemALL, and if you fail simply respawn" FPS coming around the corner.
Edited by Besh, 23 December 2012 - 05:10 AM.
#63
Posted 23 December 2012 - 05:24 AM
Besh, on 23 December 2012 - 05:00 AM, said:
Nice strawman there, do you often argue with the voices in your head?
Anyway, counter argument and experience. My full PuG vs what looked like a 4 man group and 4 PuGs. We met, battle was fought. They spread out, we didn't. We wiped 7 of them of them out in the first 8 minutes. The last guy thought he would do exactly as the poster you quoted said he experienced. Except my team spread out and capped everything within 2 minutes. Last guy was alive but we won handily.
Similar experience in yet another Conquest match, except this time the Metal Babby left at the end noticed that clock was again ticking against his favor and lost his nerve. He showed up got SRMed in his face for the trouble. Tell me again how your tacticool skills helped them win that match?
Every time MY team has tried to 'win by points' the other team sticks together and annihilates us.
Edited by Thirdstar, 23 December 2012 - 05:25 AM.
#64
Posted 23 December 2012 - 05:47 AM
Thirdstar, on 23 December 2012 - 05:24 AM, said:
Nice strawman there, do you often argue with the voices in your head?
Anyway, counter argument and experience. My full PuG vs what looked like a 4 man group and 4 PuGs. We met, battle was fought. They spread out, we didn't. We wiped 7 of them of them out in the first 8 minutes. The last guy thought he would do exactly as the poster you quoted said he experienced. Except my team spread out and capped everything within 2 minutes. Last guy was alive but we won handily.
Similar experience in yet another Conquest match, except this time the Metal Babby left at the end noticed that clock was again ticking against his favor and lost his nerve. He showed up got SRMed in his face for the trouble. Tell me again how your tacticool skills helped them win that match?
Every time MY team has tried to 'win by points' the other team sticks together and annihilates us.
I fail to understand what you mean by you first sentence there, care to explain ?
Your second parapgraph simply describes smarts. The enemy team described by the poster I quoted didnt have those, but simply tried to go on playing TDM. So how does your second paragraph contradict what I write? It contradicts your last sentence also, you realize?
Cant say much in response to your 3d.
Your last sentence...well, from my perspective, youre doing something wrong then. I.e: Objective NOT met. Dont blame the game mode.
Edited by Besh, 23 December 2012 - 05:49 AM.
#65
Posted 23 December 2012 - 07:29 AM
I'm not really seeing your point here. If a TDM tactic results in a good fight that wins you the match often, why shouldn't people do that?
The actual conquest part of the conquest mode is the inferior method of winning, statistically speaking. What is so hard to understand about this? Hence the OPs thread title. You're whining that people should try playing it like it is intended, while completely ignoring that people with complaints about the mode HAVE in fact tried it. Then you come back and say "well clearly they're not trying hard enough", which is moving the goalposts. They tried, it didn't work, they instead tried TDM, it worked. You cannot possibly dispute this without being disingenuous.
#66
Posted 23 December 2012 - 07:38 AM
#67
Posted 23 December 2012 - 07:51 AM
but it does seem like getting out to the early points lead is almost a bad thing because you've split your forces to do so and the other side stays togther and picks off the smaller groups to get the team kill win instead.
#68
Posted 23 December 2012 - 08:07 AM
People complaining "waah this is a fight mode too!" makes me confused. This is a fighting game....Why would you only want to cap full time? And as the OP mentions "I left my team and they died" So that is his fault for not coming back to help. This is a team work game and if its a 6v8 your team will lose a lot of the time. If your a fast mech at least you could hit their long range support and buy your team time. I do this all the time with my fast heavies and mediums.
#70
Posted 23 December 2012 - 08:20 AM
#71
Posted 23 December 2012 - 08:26 AM
Also, like others said, put it on a bigger map.
#72
Posted 23 December 2012 - 08:28 AM
P.S. Yes 8 man premades are a lot more objective oriented.
#74
Posted 23 December 2012 - 08:48 AM
Edited by Zero Neutral, 23 December 2012 - 08:48 AM.
#76
Posted 23 December 2012 - 09:35 AM
2 teams either anihilate, ending in no difference that assault, or ending in capping bases in circles with minimal combat because sprading out = u get gangba*ged.
Conqest is objective desinged mode for respawns & should stay that way
Edited by Steel Talon, 23 December 2012 - 09:36 AM.
#77
Posted 23 December 2012 - 09:54 AM
#78
Posted 23 December 2012 - 09:59 AM
#79
Posted 23 December 2012 - 10:42 AM
Lamest way to play but thats the order of the day
#80
Posted 23 December 2012 - 11:06 AM
Conquest works but the team has to behave as a team, not as 8 individuals that decided to go 8 separate ways. The Battle-grid is an excellent way to illustrate what I am talking about. Look at the map and decide on the 3 out of 5 points your team is going to control and hold those.
Lights can rule the day but any group of pilots worth their weight understand that lights don't have the armor for sustained fire-fights. Move in pairs, cover each other, and keep calm. This is a team based game. PUGs are at the disadvantage but the good side is they are equally at the same disadvantage.
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