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New Command Chair Post
#1
Posted 23 December 2012 - 11:56 AM
Hopefully helps clarify current status of high profile technical issues.
Happy holidays everyone.
#2
Posted 23 December 2012 - 11:59 AM
Matthew Craig, on 23 December 2012 - 11:56 AM, said:
Hopefully helps clarify current status of high profile technical issues.
Happy holidays everyone.
wow, working on a Sunday... MWO devs ftw!
Matthew Craig said:
Holy crap, I did not know this. I hope Santa brings you guys something special, you earned it.
Edited by SamizdatCowboy, 23 December 2012 - 12:04 PM.
#3
Posted 23 December 2012 - 12:03 PM
Just my $0.02
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#4
Posted 23 December 2012 - 12:09 PM
#5
Posted 23 December 2012 - 12:10 PM
Quote
Bear with us.
#6
Posted 23 December 2012 - 12:10 PM
What is really broken is a ******* hitboxes anywhere but not on enemy mechs. I'm tired of retardness where I need to predict all the time where is enemy's mech hitbox atm judging by where it's moving.
#7
Posted 23 December 2012 - 12:41 PM
...Guess I'd be pushing it to hope a major rework of paint economy and ECM is in the works, since PGI seems to be all "this is working as intended" even though lots of us beta players are saying it's not the right way (isn't that what we're for?) and so for such things...
But I digress. It's good to know that PGI's at least aware of the main technical problems at hand and looking into them... Or at least, that's what they want us to think...
So when are we getting DirectX11? You keep saying that's supposed to fix a lot of things.
#8
Posted 23 December 2012 - 12:47 PM
#9
Posted 23 December 2012 - 12:51 PM
Quote
...Guess I'd be pushing it to hope a major rework of paint economy and ECM is in the works, since PGI seems to be all "this is working as intended" even though lots of us beta players are saying it's not the right way (isn't that what we're for?) and so for such things...
But I digress. It's good to know that PGI's at least aware of the main technical problems at hand and looking into them... Or at least, that's what they want us to think...
So when are we getting DirectX11? You keep saying that's supposed to fix a lot of things.
un·grate·ful
[uhn-greyt-fuhl]
- adjective
1. unappreciative; not displaying gratitude; not giving due return or recompense for benefits conferred
2. unpleasant; distasteful; repellent
#10
Posted 23 December 2012 - 12:52 PM
atleast nice to hear smt from the crew.
#11
Posted 23 December 2012 - 01:01 PM
I am thinking that PGI is on Holiday and trying to enjoy themselves. I mean think about all the POSTS, and not to mention, PMs and EMails these guys get about problems or simply just complainers (being nice here). But yet, here we have one of them posting on a Sunday, just 2 days out from Christmas about what is going on.
To me, this shows that they do care and that they are investing in the future of this franchise / game.
I can think of but a few professions that are forced to work Holidays, such as medical, law enforcement, public utilities, armed forces to name a few, but how many folks do so voluntarily? And for something that is free (relatively)?
Like the man said, yes, there are issues, yes we are working on it. They have been at it about a year. How about we actually thank thank them for what they HAVE done? Buy a Hero or some MCs, but at the very least, wish them all Happy Holidays!
Edit: And to the (being nice again) complainers - go buy that lump of coal for your dash board. Believe me, if I could afford it and PGI would let me, I would spend the MC for everyone that has complained about something in a non-constructive way (being nice again). Constructive complaints with suggestions are fine. Enough said.
Happy Holidays PGI and thanx for a great job so far and a great game,
Edited by vettie, 23 December 2012 - 01:07 PM.
#12
Posted 23 December 2012 - 01:30 PM
Zero Neutral, on 23 December 2012 - 12:51 PM, said:
[uhn-greyt-fuhl]
- adjective
1. unappreciative; not displaying gratitude; not giving due return or recompense for benefits conferred
2. unpleasant; distasteful; repellent
I'm ungrateful at this point because of the direction PGI is going and some of the messes they've created. There, I've said it. But if I didn't still have faith, I wouldn't be here. I stay here in hopes of being able to say "I'm grateful to PGI for their great work, I love MechWarrior Online." And I believe that time will come.
#13
Posted 23 December 2012 - 01:48 PM
Matthew Craig, on 23 December 2012 - 11:56 AM, said:
Hopefully helps clarify current status of high profile technical issues.
Happy holidays everyone.
As a fellow game developrt and tester I would like to give you a qucik translation to that linked topic:
(this is the answers the internal testers get from the coders whne they ask for a fix)
4 FPS Bug:
I can't reproduce it on my machine, more logs added to code, dont call me until you have 100% repro
Game Server Performance
You could not even repro that fps bug, stop harrasing me !!
Yellow screen bug
WE DIDNT TUCH THAT PART OF THE CODE SINCE LAST PACTH! IT WAS IN THAT TOO, YOUR SCREW UP FOR NOT NOTICEING BEFORE... now go back and repro that fps bug.
Memory Leak
It's a beta what do you expect? We will do optimization when we clear the beta.
Netcode
We are working on it but we can't make progress if you keep buggin me with those other issues, what do you want bug fixes or new net code ?
OFC Jokeing, and I know from first hand how hard some bugs can be to find and fix, but I just could not let this thread go without the translation
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#14
Posted 23 December 2012 - 02:18 PM
Dukarriope, on 23 December 2012 - 12:41 PM, said:
...Guess I'd be pushing it to hope a major rework of paint economy and ECM is in the works, since PGI seems to be all "this is working as intended" even though lots of us beta players are saying it's not the right way (isn't that what we're for?) and so for such things...
But I digress. It's good to know that PGI's at least aware of the main technical problems at hand and looking into them... Or at least, that's what they want us to think...
So when are we getting DirectX11? You keep saying that's supposed to fix a lot of things.
Challenge accepted.
You have until 23 Dec 2013 to bring out a comparable mech game.
I'll remember your name and will remember to call you out like the little bs'er that you are until you prove otherwise.
#15
Posted 23 December 2012 - 02:19 PM
Nauht, on 23 December 2012 - 02:18 PM, said:
You have until 23 Dec 2013 to bring out a comparable mech game.
I'll remember your name and will remember to call you out like the little bs'er that you are until you prove otherwise.
Please ask a game developer. I'm not a game developer.
#18
Posted 23 December 2012 - 02:26 PM
Matthew Craig, on 23 December 2012 - 11:56 AM, said:
Hopefully helps clarify current status of high profile technical issues.
Happy holidays everyone.
Thanks for the update!
#19
Posted 23 December 2012 - 02:26 PM
Dukarriope, on 23 December 2012 - 02:23 PM, said:
I used to be a commercial developer that decided to leave the industry cos I know how hard it can be.
But that's totally irrelevant. I'm not be one saying bs. I'm the one calling you out on it....
#20
Posted 23 December 2012 - 02:33 PM
I'm every bit as willing to defend PGI as the next person, but that's not going to stop me for calling them out on what I believe to be faults. I just want the game to succeed like most of us here and that's why I'm a Founder. Isn't that why you're a Founder? I'm not unreasonable. Or at least, as unreasonable as some people. I'm objective, perhaps. "Call me out" for being an "entitled" or whatever, a "bser", do what you like, if it makes you feel better.
I'm not going to continue this. I prefer not having a dev's thread being fouled like this. Merry Christmas, PGI, take your deserved break.
Edited by Dukarriope, 23 December 2012 - 02:34 PM.
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