Just sort of stating the obvious for all those people who were "HOORAY R&R IS GONE!"
It was a bad move when the changes could be made another way, even if it was just jacked up rewards.
Many people have a lack of vision or lack certain skills essential to observation.
It was okay at start, but now, if I'm not giving a damn for taking damage, you can be a sizable number of other people feel the same way.
Since there is no permanent component destruction, money was the only way to help reinforce people to keep their head down
Whether this assistance in making people a little interested in their on survival existed past the point of amassing hordes of cash, I can't say, but it's hard to break routine.
I think if the system was always in place, even with lots of C-Bills people will persist with that behaviour.
Hopefully it will be put back in when Clan Warfare gets put back in.
These are details I think people would like to know If it's gone forever or if the dev path and vision extends past two weeks.
Smeghead87, on 23 December 2012 - 11:44 PM, said:
So it's working as intended then? Good.
Ummm? So it was meant to make people morons with the ingame survival instincts of say, Mario Kart? I don't think was the intended purpose at all.
It was made with pandering to peoples magic, precious C-Bill number in mind, but has influenced the game in a negative way.
Everything has an extended effect on the game beyond its intent.
mattkachu, on 23 December 2012 - 11:48 PM, said:
Cautious? We're stomping robots, not walking down Jane & Finch after 9pm.
Lets face it, people that WRE going to charge headlong into battle to die in seconds STILL charge headlong into battle to die in seconds. Staying alive means you can do more damage as the battle rages on, this is our incentive to make more money. I didnt lose any sleep over the earnings i pull in now. It just made the game easier for people who may or may not ahve a brain tumour.
Now people cant complain bad less optimal builds like Artemis LRM atlas with 10 tons of ammo was making them file for chapter 11 bankruptcy protection.
Sad but true. Instead of learning how to make a decent build, they allow people to try the most expensive things. Because if they didnt, people would cry that running said Art atlas was P2W, because only a premium founder could pull money in and lose.
Think about that. People crying its P2W, because "i LOSE a battle in a bad mech layout with the most expensive stuff that c-bills can buy and lose money". It SHOULD be like that! Maybe ill hang around Finch st. just a little longer...
I'm not talking about charging in to get blown up. Just, everything. Every engagement. The only part of the game that kept people playing semi responsible was their pocket book.
I always looked at higher tech, super armed builds that have a high repair as a "luxury build". You play it when you can, but shouldn't be your main ride.
I'll keep faith that it will come in for Galactic Map Mercenary showdowns. Probably not though.
Edited by PANZERBUNNY, 23 December 2012 - 11:55 PM.