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A Week After R&r


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#1 PANZERBUNNY

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Posted 23 December 2012 - 11:30 PM

I don't care about getting damaged anymore.

Rationalize it for the economy etc, and people rally to its defense, but i has simply made people less cautious than before.

This change has altered the pace of how people play instead of simply changing their income.

Edited by PANZERBUNNY, 23 December 2012 - 11:32 PM.


#2 Weeble

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Posted 23 December 2012 - 11:43 PM

I agree and combined with the changes to rewards in Assault mode, I don't much like what it's done to game play.

That said, your post made me say "And....?". I'm not sure if you are complaining or just stating the fact that you don't care. I think we could easily escalate this to a 6 or 8 page thread.

ECM

#3 Smeghead87

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Posted 23 December 2012 - 11:44 PM

View PostPANZERBUNNY, on 23 December 2012 - 11:30 PM, said:

This change has altered the pace of how people play instead of simply changing their income.


So it's working as intended then? Good.

#4 mattkachu

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Posted 23 December 2012 - 11:48 PM

Cautious? We're stomping robots, not walking down Jane & Finch after 9pm.

Lets face it, people that WRE going to charge headlong into battle to die in seconds STILL charge headlong into battle to die in seconds. Staying alive means you can do more damage as the battle rages on, this is our incentive to make more money. I didnt lose any sleep over the earnings i pull in now. It just made the game easier for people who may or may not ahve a brain tumour.

Now people cant complain bad less optimal builds like Artemis LRM atlas with 10 tons of ammo was making them file for chapter 11 bankruptcy protection.

Sad but true. Instead of learning how to make a decent build, they allow people to try the most expensive things. Because if they didnt, people would cry that running said Art atlas was P2W, because only a premium founder could pull money in and lose.

Think about that. People crying its P2W, because "i LOSE a battle in a bad mech layout with the most expensive stuff that c-bills can buy and lose money". It SHOULD be like that! Maybe ill hang around Finch st. just a little longer...

#5 PANZERBUNNY

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Posted 23 December 2012 - 11:53 PM

Just sort of stating the obvious for all those people who were "HOORAY R&R IS GONE!"

It was a bad move when the changes could be made another way, even if it was just jacked up rewards.

Many people have a lack of vision or lack certain skills essential to observation.

It was okay at start, but now, if I'm not giving a damn for taking damage, you can be a sizable number of other people feel the same way.

Since there is no permanent component destruction, money was the only way to help reinforce people to keep their head down

Whether this assistance in making people a little interested in their on survival existed past the point of amassing hordes of cash, I can't say, but it's hard to break routine.

I think if the system was always in place, even with lots of C-Bills people will persist with that behaviour.

Hopefully it will be put back in when Clan Warfare gets put back in.

These are details I think people would like to know If it's gone forever or if the dev path and vision extends past two weeks.

View PostSmeghead87, on 23 December 2012 - 11:44 PM, said:


So it's working as intended then? Good.


Ummm? So it was meant to make people morons with the ingame survival instincts of say, Mario Kart? I don't think was the intended purpose at all.

It was made with pandering to peoples magic, precious C-Bill number in mind, but has influenced the game in a negative way.

Everything has an extended effect on the game beyond its intent.

View Postmattkachu, on 23 December 2012 - 11:48 PM, said:

Cautious? We're stomping robots, not walking down Jane & Finch after 9pm.

Lets face it, people that WRE going to charge headlong into battle to die in seconds STILL charge headlong into battle to die in seconds. Staying alive means you can do more damage as the battle rages on, this is our incentive to make more money. I didnt lose any sleep over the earnings i pull in now. It just made the game easier for people who may or may not ahve a brain tumour.

Now people cant complain bad less optimal builds like Artemis LRM atlas with 10 tons of ammo was making them file for chapter 11 bankruptcy protection.

Sad but true. Instead of learning how to make a decent build, they allow people to try the most expensive things. Because if they didnt, people would cry that running said Art atlas was P2W, because only a premium founder could pull money in and lose.

Think about that. People crying its P2W, because "i LOSE a battle in a bad mech layout with the most expensive stuff that c-bills can buy and lose money". It SHOULD be like that! Maybe ill hang around Finch st. just a little longer...


I'm not talking about charging in to get blown up. Just, everything. Every engagement. The only part of the game that kept people playing semi responsible was their pocket book.

I always looked at higher tech, super armed builds that have a high repair as a "luxury build". You play it when you can, but shouldn't be your main ride.

I'll keep faith that it will come in for Galactic Map Mercenary showdowns. Probably not though.

Edited by PANZERBUNNY, 23 December 2012 - 11:55 PM.


#6 mattkachu

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Posted 23 December 2012 - 11:55 PM

To stay afloat PGI might need to cater the the LCD (lowest common denominator). So people that might not be able to tell the difference from left and right mouse clicks.

Good news ahead; maybe they might port it to Mac, so those people will NEVER have to guess which mouse button to click.

View PostPANZERBUNNY, on 23 December 2012 - 11:53 PM, said:

I'm not talking about charging in to get blown up. Just, everything. Every engagement. The only part of the game that kept people playing semi responsible was their pocket book.

I always looked at higher tech, super armed builds that have a high repair as a "luxury build". You play it when you can, but shouldn't be your main ride.

I'll keep faith that it will come in for Galactic Map Mercenary showdowns. Probably not though.


Most of the players sitting on millions of c-bills dont care about money. I'd say most of us want to bring our mech home as a show of skill (and maybe statistics screen). I didnt see much of a change in play style of the communtiy, but if you did, than i might not be playing as much as you are so i dont know.

Sad to see it gone, but it def helps new pilots get into a robot faster

Edited by mattkachu, 24 December 2012 - 12:03 AM.


#7 PANZERBUNNY

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Posted 23 December 2012 - 11:59 PM

People have gifted suggestion and ideas for them to make money with this game and they have obviously been ignored.

Changes that are good compromises, but they take drastic, brutal changes.

I think the problem rests in the fact that write ups about the game and how you are supposed to play it, to get involved in this fairly different video game title without bringing in the baggage of other games.

There just isn't much for people to read and interact with to teach them what they need to know.

Instead of the usual pandering they should be educating and tweaking but taking out a core feature to the IP? Blah.

R&R should be expanded.

Pay C-Bills to buy support staff that reduces costs on repair, reduces costs on rearm and a variety of other features to build on the whole "pit crew vibe" other titles had.

Extend beyond stompy robots and let people build up the things behind the scenes which keep the machine running.

I was hoping we'd see a war of attrition in Clan Warfare, fighting over planets, burning through millions of C-Bills as we bring out are pimped out mechs that cost a mint to repair, breaking each others wallets for control of territory.

I guess I'm on the wrong wave length.

Edited by PANZERBUNNY, 24 December 2012 - 12:04 AM.


#8 Op4blushift

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Posted 24 December 2012 - 12:10 AM

I really don't get this. R&R did not make me play any more cautiously then I do now and when R&R was in the game I didn't try to take less damage or conserve ammunition to curb repair and rearm costs, I did it too stay alive in the game longer and to have more ammo to continuously deal out damage rather then being useless and easy pickings later on in the game. R&R hasn't changed the way I play matches at all, and I really don't see too many idiots charging out to their deaths because there isn't any consequence for it (not a difference from when R&R was in). About the only thing it has done is made more people bring out some fancier rides with XL engines and what not as they don't have such a huge consequence for doing so, and even then I haven't really noticed a huge difference in loadouts being used.

#9 mattkachu

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Posted 24 December 2012 - 12:11 AM

View PostPANZERBUNNY, on 23 December 2012 - 11:59 PM, said:

I guess I'm on the wrong wave length.


You're thinking too far ahead. How about we all agree that first the game needs to be stable before we make any communtiy warfare. Could you imagine CW with a province/territory/planet ont the line in pure competitive combat and one of your teammate crashes to desktop?

He'd rage so badly that he'd roll his computer down the stairs. Baby steps, Lets frost get the core game working, then we can add mech lab features and RPG elements. Hell, id love to have a crew or pit droids working on my pod racer jenner.

#10 PANZERBUNNY

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Posted 24 December 2012 - 12:24 AM

Oh the crashes are going to persist. Too many different video cards and rigs playing this game.

The smashing of gear will commence.

I hope most "professional clans" will have one mech bow out if someone on the other team disconnects or crashes.

We'll see how that works out.

Edited by PANZERBUNNY, 24 December 2012 - 12:27 AM.


#11 Lefty Lucy

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Posted 24 December 2012 - 12:38 AM

Earlier today we had to break a stalemate. I was the first mech in and got predictably hammered by focus fire, but lived long enough that the rest of my team could set up to fight effectively. There's no reason I should be penalized for doing what needed to be done.

#12 XWorldEaterX

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Posted 24 December 2012 - 12:47 AM

View PostLefty Lucy, on 24 December 2012 - 12:38 AM, said:

Earlier today we had to break a stalemate. I was the first mech in and got predictably hammered by focus fire, but lived long enough that the rest of my team could set up to fight effectively. There's no reason I should be penalized for doing what needed to be done.


This is how I feel. I would immediately change my heavy brawler mech that I use to engage since I can tank good unless I get a heavy headshot into a lrm boat or snipers if they put R&R back in. I guess I would see less lights running in to drag your team away.... but probably more who run away and hide to save repairs.

I keep hearing about people who made mechs just to make money but this seems a little dumb to me since in most games you just see people copy other builds and everyone would start running the most efficient builds and we would see all the new players running the exact same build.

I didn't play with R&R though so I don't know what it was like, might not have been that bad.

#13 PANZERBUNNY

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Posted 24 December 2012 - 01:03 AM

View PostLefty Lucy, on 24 December 2012 - 12:38 AM, said:

Earlier today we had to break a stalemate. I was the first mech in and got predictably hammered by focus fire, but lived long enough that the rest of my team could set up to fight effectively. There's no reason I should be penalized for doing what needed to be done.


So you don't think that R&R shouldn't be in because you got shot and think that's unfair since other people may NOT get shot?

Edited by PANZERBUNNY, 24 December 2012 - 01:04 AM.


#14 GalaxyBluestar

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Posted 24 December 2012 - 01:16 AM

View PostPANZERBUNNY, on 23 December 2012 - 11:30 PM, said:

I don't care about getting damaged anymore.

Rationalize it for the economy etc, and people rally to its defense, but i has simply made people less cautious than before.

This change has altered the pace of how people play instead of simply changing their income.


sound's like you've been caught out by many brawlers who aren't afraid to hit you head on and you've come out worse for it. my condolences.

#15 Malacay

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Posted 24 December 2012 - 01:16 AM

View PostPANZERBUNNY, on 23 December 2012 - 11:30 PM, said:

I don't care about getting damaged anymore.

Rationalize it for the economy etc, and people rally to its defense, but i has simply made people less cautious than before.

This change has altered the pace of how people play instead of simply changing their income.


Sure sure... i still care not to receive to much damage. Know why? If i get to much damage early on i might get taken out quickly by some lucky shot before i can provide my share of damage and thus would be nerfing my income by being not careful enough.

If you think playing rambo suicide bunny will earn you enough money to buy the next mech you are in for a long ride.

You still make some, but it will not be much. I rather not have the WoT kind of system that punishes you for bringing expensive stuff into the battle unless you have premium.
I am good enough in WoT to not need premium to be able to play my tier 10 tanks, but not everyone can and will be able to do that.

If there are moneysinks required for the game they should be something else and not entirely ridiculously borked.

#16 GalaxyBluestar

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Posted 24 December 2012 - 01:20 AM

View PostLefty Lucy, on 24 December 2012 - 12:38 AM, said:

Earlier today we had to break a stalemate. I was the first mech in and got predictably hammered by focus fire, but lived long enough that the rest of my team could set up to fight effectively. There's no reason I should be penalized for doing what needed to be done.


i've done that too in one of you're matches flanked an atlas and awesome lrm team hitting on theta at forest coloney snow and they took me out. but it meant my team had breathing space to have the superior fight in theta and they finished them off in time to return enough fire on the awesome and atlas and thereby winning the match. yeah you look stupid being the only death on the team but taking one so that the rest have a fighting chance is cool so if anyone's penalizing you for being the possible turning point of the match then you're crazy.

#17 Adridos

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Posted 24 December 2012 - 01:22 AM

As long as premades can cheat out on the system by dropping into pugs and subsequesntly ban half the equipment on pugs creating the enviroment of level1 vs level2 tech, the R&R system must be be gone.

#18 Zeke Steiner

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Posted 24 December 2012 - 01:24 AM

View PostPANZERBUNNY, on 24 December 2012 - 01:03 AM, said:


So you don't think that R&R shouldn't be in because you got shot and think that's unfair since other people may NOT get shot?

The only thing that R&R patch has changed is that players are now using their favorite mechs. SRMs are still being boated and Raven 3Ls are still running around. Do you seriously want to feel like a good pilot because the other team has c-bill thrifty pilots who bring in sub optimal but cost efficient builds?

#19 GalaxyBluestar

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Posted 24 December 2012 - 01:32 AM

View PostAdridos, on 24 December 2012 - 01:22 AM, said:

As long as premades can cheat out on the system by dropping into pugs and subsequesntly ban half the equipment on pugs creating the enviroment of level1 vs level2 tech, the R&R system must be be gone.


yes until the game mechanics are sound why penalise players with crippling bills because bugs and op stuff screw them over every second match?

#20 KharnZor

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Posted 24 December 2012 - 01:46 AM

Cant stand it without the R&R. Whats the point without it?
When we had it before you had to be sensible in the way you played unless you could afford the bills but now you can just charge in with a smile because you know it isnt going to cost you a cent.

Edited by KharnZor, 24 December 2012 - 01:48 AM.






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