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Please Stop Capping In Assault Mode


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#121 Codejack

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Posted 24 December 2012 - 08:03 PM

Why does everyone have to play your way?

#122 Gemini Bull

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Posted 24 December 2012 - 08:04 PM

pug who mains lights here, im here to have my say on this. all mechs, no matter what you put on them, have a role. for some its the only role(s) that they can do well. lights, for example, scout, spot, pester, remove parts, surprise, cap, trick, draw out targets, etc. we all play, at least should, by our own way plus our mechs abilities. cap=win. more points=win. kill all=win. having fun and winning=win. having fun and losing=win. having fun in a draw=win. at the end of the match we ALL still win SOMETHING. it may not be much but its still something. i cap when i can. thats what my mechs can do good. this is not real life. its a game. thats it. im done now. good luck have fun to all!

Edited by Gemini Bull, 24 December 2012 - 08:08 PM.


#123 De La Fresniere

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Posted 24 December 2012 - 08:09 PM

View PostWillie Sauerland, on 24 December 2012 - 07:21 PM, said:

You can miraculously LAUNCH into the next game! You didn't lose any C-Bills (since repair and rearm no longer exists) and you didn't lose any experience (unless you managed to team kill a person on your side). In fact, you MADE C-Bills and experience!

So, what are you crying about again?


You do understand that some values are higher than others? Opportunity cost and all that? If I make 25,000 every 4 minutes, sure, I technically *make* money... but if I could have been making 75,000 every 8 minutes, then comparatively, I actually lose 25,000 every 8 minutes. For the same amount of time invested, 50,000 is less than 75,000.

In any case, if you've read my post (which I assume you did, since you quoted it), you'll notice I only mentioned C-bills as an afterthought. But for the sake of clarity, I guess I can make a tl;dr version:

I don't like being kicked out of matches just as they're starting to get interesting.

I think that's a perfectly valid complaint.

PGI, please include a deathmatch option ASAP.

Players, please remember there there are two ways to win Assault. I urge you to pick the one that's fun, rewarding and maximizes play time over the one that's boring, selfish, maximizes wait time and loading screens, and doesn't even grant a better chance of winning anyway. Oh, and that's assuming you prioritize winning over fun... losing a match doesn't mean it wasn't fun to play, in fact dangerous situations give you a much better opportunity to shine. A cap win might very well be worse than a loss.

#124 Codejack

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Posted 24 December 2012 - 08:13 PM

View PostDe La Fresniere, on 24 December 2012 - 08:09 PM, said:


You do understand that some values are higher than others? Opportunity cost and all that? If I make 25,000 every 4 minutes, sure, I technically *make* money... but if I could have been making 75,000 every 8 minutes, then comparatively, I actually lose 25,000 every 8 minutes. For the same amount of time invested, 50,000 is less than 75,000.

In any case, if you've read my post (which I assume you did, since you quoted it), you'll notice I only mentioned C-bills as an afterthought. But for the sake of clarity, I guess I can make a tl;dr version:

I don't like being kicked out of matches just as they're starting to get interesting.

I think that's a perfectly valid complaint.

PGI, please include a deathmatch option ASAP.

Players, please remember there there are two ways to win Assault. I urge you to pick the one that's fun, rewarding and maximizes play time over the one that's boring, selfish, maximizes wait time and loading screens, and doesn't even grant a better chance of winning anyway. Oh, and that's assuming you prioritize winning over fun... losing a match doesn't mean it wasn't fun to play, in fact dangerous situations give you a much better opportunity to shine. A cap win might very well be worse than a loss.


Rewarding what? If I forego capping and we wind up losing....

#125 Willie Sauerland

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Posted 24 December 2012 - 08:26 PM

View PostCodejack, on 24 December 2012 - 08:03 PM, said:

Why does everyone have to play your way?


Because it seems there is a going philosophy that if you are not playing their way, then you are not having fun right.

#126 Sandslice

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Posted 24 December 2012 - 08:26 PM

I just had a crazy idea, and I don't know how viable it would be:

A match can continue after a cap (or in Conquest, a resource) victory, but not after a kill victory. The result is locked in (so the cap-losing side can't cap to even things up, but they can recover on kills) resulting in seven different victory "profiles" you could achieve:

-Decisive Victory: Winning both on cap and kills.
-Tactical Victory: Winning on cap, but time limit on kills.
-Minor Victory: Winning on kills before any cap happens.
-Draw: Winning on cap, but losing on kills; losing on cap, but winning on kills; or time limit before any cap happens.
-Minor Defeat: Losing on kills before any cap happens.
-Tactical Defeat: Losing on cap, and time limit on kills.
-Crushing Defeat: Losing both on cap and kills.

This would make objective-based combat better than TDM, without removing the ability to TDM, or losing interesting battles to a cap. It also means that a cap-winning side still has to work to maintain their victory, be that by running away or by defeating the enemy.

Thoughts? Opinions? I should be sealed away within a gauss slug and fired into the face of a Jenner?

#127 Mechsniper

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Posted 24 December 2012 - 09:09 PM

Once again, what is the problem with having the current mode where capping is fair game, and having a search and destroy for those of us who want it. There are different playstyles and strategies to each. Some people have 0 interest in playing the capture game. Search and destroy is so simple to add it hurts the head as to why you would not have it.

#128 Rodder

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Posted 24 December 2012 - 09:42 PM

View PostDe La Fresniere, on 24 December 2012 - 08:09 PM, said:


You do understand that some values are higher than others? Opportunity cost and all that? If I make 25,000 every 4 minutes, sure, I technically *make* money... but if I could have been making 75,000 every 8 minutes, then comparatively, I actually lose 25,000 every 8 minutes. For the same amount of time invested, 50,000 is less than 75,000.



How often do you see that? Do you really think, light pilots like to stand around, waiting for a glowing bar to fill up?

I play this game to blow up mechs. It is never my goal to "ninjacap", its just one of my options in a fight and i will use it if needed. It is one of many tactics that i use, especially when i see a premade team on the other side. If you cant outgun them, outrun them.

#129 Doc

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Posted 24 December 2012 - 10:04 PM

The problem isn't capping in assault. The problem is both game modes include capping.
Assault is redundant, what the game would need to spice things up is deathmatch and conquest.
That said, I see more assault matches won by capping than conquest matches. If that's not f**ked up I don't know what is.

View PostWillie Sauerland, on 24 December 2012 - 07:21 PM, said:

ou can miraculously LAUNCH into the next game! You didn't lose any C-Bills (since repair and rearm no longer exists) and you didn't lose any experience (unless you managed to team kill a person on your side). In fact, you MADE C-Bills and experience!

So, what are you crying about again?
So you get in a match, start walking, look for enemies and find none, and suddenly lose because your base was ninja capped by 5 dudes. That is not only not fun, it's a waste of time. Do you get rewards? Yes, but it was still no fun whatsoever.

Edited by Doc, 24 December 2012 - 10:08 PM.


#130 Carnivoris

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Posted 24 December 2012 - 10:08 PM

this is why i don't play assault anymore. it's not fun. it's just run to the other team's base and sit there. whoopty ******* doo. i ONLY play conquest now for this reason.

#131 AntiCitizenJuan

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Posted 24 December 2012 - 10:09 PM

I've just been telling people to **** when they QQ about it in matches.
I'll be capping early in the game with my 149.3 kph Cicada to drawsome of their forces back, and always get some jerkoff going "god why are you capping noob, theres no point."

Yes there is, to win. Either by capping your base or drawing some of your teammates away from the fight so the main force is weakened in the major engagement.

#132 Carnivoris

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Posted 24 December 2012 - 10:10 PM

View PostGemini Bull, on 24 December 2012 - 08:04 PM, said:

pug who mains lights here, im here to have my say on this. all mechs, no matter what you put on them, have a role. for some its the only role(s) that they can do well. lights, for example, scout, spot, pester, remove parts, surprise, cap, trick, draw out targets, etc. we all play, at least should, by our own way plus our mechs abilities. cap=win. more points=win. kill all=win. having fun and winning=win. having fun and losing=win. having fun in a draw=win. at the end of the match we ALL still win SOMETHING. it may not be much but its still something. i cap when i can. thats what my mechs can do good. this is not real life. its a game. thats it. im done now. good luck have fun to all!


since when is running to a different part of the map without firing a shot fun?

#133 tuokaerf

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Posted 24 December 2012 - 10:35 PM

I'm generally OK with it, as in most matches if the cap is going to happen it happens when a few Mechs are left and you don't feel like running down the last few lights.

It's also quite fun to steal a win, where you're down 1-7 and none of the opposing team bothers to return to base.

It is annoying however when both teams try to cap ASAP without a single shot fired in anger after running around the side of a mountain in caustic valley for 5 minutes.

#134 Tarman

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Posted 24 December 2012 - 11:07 PM

I want TDM included to prevent the further spread of ridiculous threads like this one. Please give these people a place to just plainly kill each other in the face so they can stop running their gates about how much they hate the other modes.

#135 PANZERBUNNY

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Posted 24 December 2012 - 11:35 PM

View PostAntiCitizenJuan, on 24 December 2012 - 10:09 PM, said:

I've just been telling people to **** when they QQ about it in matches.
I'll be capping early in the game with my 149.3 kph Cicada to drawsome of their forces back, and always get some jerkoff going "god why are you capping noob, theres no point."

Yes there is, to win. Either by capping your base or drawing some of your teammates away from the fight so the main force is weakened in the major engagement.


And how many times have you been caught and destroyed by over extending yourself just so you can get the "VICTORY" text on the splash screen, giving your mates 1 mech down in the fight?

"VICTOY"

Man, I never knew that text was so valuable to certain gamer types.

Are these the same people who got locked in the closet when they lost in a sports activity in elementary school?

!MUST WIN MUST WIN!!!

Play to win, but don't sacrifice the integrity and spirit of the game while doing so. ie. Tunnel vision winaholics or exploiters.

#136 Zhiel

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Posted 24 December 2012 - 11:39 PM

View PostRanek Blackstone, on 24 December 2012 - 11:01 AM, said:

Isn't a capture worth more exp per win then killing all comers?


No, a cap is worth ~175 XP w/ no C-Bill bonus. If you want more XP and C-bills, kill the enemy team.

#137 Malavai Fletcher

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Posted 25 December 2012 - 03:11 AM

View PostPANZERBUNNY, on 24 December 2012 - 11:35 PM, said:

And how many times have you been caught and destroyed by over extending yourself just so you can get the "VICTORY" text on the splash screen, giving your mates 1 mech down in the fight?

"VICTOY"

Man, I never knew that text was so valuable to certain gamer types.

Are these the same people who got locked in the closet when they lost in a sports activity in elementary school?

!MUST WIN MUST WIN!!!

Play to win, but don't sacrifice the integrity and spirit of the game while doing so. ie. Tunnel vision winaholics or exploiters.


Wow,you seem to be completely missing the point.

If someone is capping your base and your team doesn't send anyone back to deal with it its your teams fault for being lazy or oblivious to the base under attack warning.

If someone leaves the main group to start a cap the chances are he will be outnumbered if the enemy responds,yes he is over extended,but its not to get a quick victory or see the VICTORY message as you claim,it is to pull enemy mechs from the main group,making the fight a bit easier for his own team,but Juan said this which you seemed to ignore.

#138 Farix

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Posted 25 December 2012 - 03:53 AM

View PostPANZERBUNNY, on 24 December 2012 - 11:35 PM, said:

Play to win, but don't sacrifice the integrity and spirit of the game while doing so. ie. Tunnel vision winaholics or exploiters.

No yelling, cursing, or gnashing of teeth is going to cause players to play a capture the flag mode as anything other than capture the flag w/ mechs. Might as well deal with it and roll on.

#139 Doc

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Posted 25 December 2012 - 05:20 AM

View PostTarman, on 24 December 2012 - 11:07 PM, said:

I want TDM included to prevent the further spread of ridiculous threads like this one. Please give these people a place to just plainly kill each other in the face so they can stop running their gates about how much they hate the other modes.
The problem is that calling the things we have now "modes" in plural is kind of a joke. They are pretty much the same thing.
So yeah, TDM would be good.

#140 Chrithu

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Posted 25 December 2012 - 05:24 AM

Answer to tilte without reading this discussion for the hundredth time:

NO I WON'T!!!!!!! WHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!

Edited by Jason Parker, 25 December 2012 - 06:33 AM.






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