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Awesome Or Stalker?


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Poll: AWESOME OR STALKER? (116 member(s) have cast votes)

if you had xxxxx cbills which would you buy now?

  1. STALKER (80 votes [68.97%])

    Percentage of vote: 68.97%

  2. AWESOME (36 votes [31.03%])

    Percentage of vote: 31.03%

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#1 GalaxyBluestar

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Posted 25 December 2012 - 09:15 PM

well i've seen both mechs in action now and i can tell you it's easier to take down an awesome than a stalker. for 5 tons you're getting more armour and almost double the hardpoints. i've taken out both stalkers and awesomes and it's always the stalker that goes on and on and on. awesomes seem like ragdolls now and it leaves me gutted to have almost mastered them after 2 so months of playing the game.

stalkers although the side profile is poor and you have to face the target as the arms can't swivel you can make up for it with more speed.bingo you've got yourself the ultimate mobile turret. the awesome? it has arms that move about for a few odd lasers or a small missle pack but really that's doesn't make up for it's bad to little hardpoints. then it's profile is just as bad and worse of all it's on the front where the attacking is more likely. speed is the only way to get an advantage over stalkers and atlases and it's possible to stand toe to toe but honestly when i do i feel like popeye vs bluto and he stole my spinach! the challenge was nice but now taking so long to bring one down regardless if he's attacking or standing still {enough time for the cavelry to get you} is just plain demoralising.

as soon as i have the money i'm getting into stalkers, awesomes whether they be snipers, brawlers, shot guns {srm boats} lrm boats are really just 2nd class citizens so please i wanna hear what other awesome pilots are doing. i hear the only good one's have xl engine's which kinda says death trap considering how big the torso's are.

please talk me out of it, say i'm not mad for spending 100's of hours on the awesome only to be rolled over by the stalker!

#2 Rifter

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Posted 25 December 2012 - 10:00 PM

View PostGalaxyBluestar, on 25 December 2012 - 09:15 PM, said:

well i've seen both mechs in action now and i can tell you it's easier to take down an awesome than a stalker. for 5 tons you're getting more armour and almost double the hardpoints. i've taken out both stalkers and awesomes and it's always the stalker that goes on and on and on. awesomes seem like ragdolls now and it leaves me gutted to have almost mastered them after 2 so months of playing the game.

stalkers although the side profile is poor and you have to face the target as the arms can't swivel you can make up for it with more speed.bingo you've got yourself the ultimate mobile turret. the awesome? it has arms that move about for a few odd lasers or a small missle pack but really that's doesn't make up for it's bad to little hardpoints. then it's profile is just as bad and worse of all it's on the front where the attacking is more likely. speed is the only way to get an advantage over stalkers and atlases and it's possible to stand toe to toe but honestly when i do i feel like popeye vs bluto and he stole my spinach! the challenge was nice but now taking so long to bring one down regardless if he's attacking or standing still {enough time for the cavelry to get you} is just plain demoralising.

as soon as i have the money i'm getting into stalkers, awesomes whether they be snipers, brawlers, shot guns {srm boats} lrm boats are really just 2nd class citizens so please i wanna hear what other awesome pilots are doing. i hear the only good one's have xl engine's which kinda says death trap considering how big the torso's are.

please talk me out of it, say i'm not mad for spending 100's of hours on the awesome only to be rolled over by the stalker!


I disagree, I think the stalkers are easier to take down than a awesome, mostly due to very limited torso twist so limited fields of fire. Not having real arms hurts them even more. Obviously a good pilot will be good in either but it seem pretty easy to take out the LT and RT of the stalkers to remove most of their weapons quickly.

Although i could just be biased because my favorite mech in the game right now is a AWS-8R that i can hit 1000+ damage with failry easaly.

#3 MrPenguin

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Posted 25 December 2012 - 10:01 PM

I'm all about boom boom and pew pew.

And stalker gives me more boom boom and pew pew for my cbills.

Edited by MrPenguin, 25 December 2012 - 10:01 PM.


#4 GalaxyBluestar

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Posted 25 December 2012 - 10:06 PM

View PostMrPenguin, on 25 December 2012 - 10:01 PM, said:

I'm all about boom boom and pew pew.

And stalker gives me more boom boom and pew pew for my cbills.


well what are you're suggestions???? can you try and be... i don't know ummmmm Helpful?

#5 GalaxyBluestar

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Posted 25 December 2012 - 10:11 PM

View PostRifter, on 25 December 2012 - 10:00 PM, said:


I disagree, I think the stalkers are easier to take down than a awesome, mostly due to very limited torso twist so limited fields of fire. Not having real arms hurts them even more. Obviously a good pilot will be good in either but it seem pretty easy to take out the LT and RT of the stalkers to remove most of their weapons quickly.

Although i could just be biased because my favorite mech in the game right now is a AWS-8R that i can hit 1000+ damage with failry easaly.


yeah it's good to use the shot gun or the lrm boat when the air is clear but really unless you've got speed you really aren't going to outclass a stalker yes i've run rings around them it's easy enough but really fighting like a medium mech to overcome them just doesn't tickle my fancy. i used to be a sniper with erppc's but the amount of times fights comes under the 500m mark they become useless with convergence hit detection and suddenly being fired from up in the air and landing in the ground behind the target. i just think the awesome doesn't function well enough for what it was supposed to be built for and reconfiguring it drastically to be the hunchback's larger brother is not so great either. i've just got an inkling that an awesome is for hardcore players and after 2 months of them i'd like a holiday.

#6 Rifter

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Posted 25 December 2012 - 10:14 PM

View PostGalaxyBluestar, on 25 December 2012 - 10:06 PM, said:


well what are you're suggestions???? can you try and be... i don't know ummmmm Helpful?


If you want helpful try a AWS-8R with 4 SRM6+Artemis, 2 LL, 1 MPL, XL290, 16 DHS, 8 tons of ammo.

The XL isnt a huge liability as the CT is huge i almost always die to CT cores not LT or RT cores. You just have to remember you arnt a true assault mech like a atlas so dont try and brawl face to face with a atlas, try and enter into the furball 10-20 seconds after everyone else and just blast away with the SRM's. 2 shots with 24 SRM's each is enough to core almost anything, lights are one shot if you catch them with most of the salvo, mediums are 1 or 2 shots, most heavies are 2 shots and only the other assults usualy take 3, less if already hurt of from behind.

And if engaging from range just use the LL and use cover untill they decide to get close, most people mistake me for a LRM boat and get close thinking the 2 LL's is all that can hurt them once they close the distance, and boy are they wrong :)

Nothing says i love you like 24 SRM's to the face.

#7 GalaxyBluestar

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Posted 25 December 2012 - 10:20 PM

View PostRifter, on 25 December 2012 - 10:14 PM, said:


If you want helpful try a AWS-8R with 4 SRM6+Artemis, 2 LL, 1 MPL, XL290, 16 DHS, 8 tons of ammo.

The XL isnt a huge liability as the CT is huge i almost always die to CT cores not LT or RT cores. You just have to remember you arnt a true assault mech like a atlas so dont try and brawl face to face with a atlas, try and enter into the furball 10-20 seconds after everyone else and just blast away with the SRM's. 2 shots with 24 SRM's each is enough to core almost anything, lights are one shot if you catch them with most of the salvo, mediums are 1 or 2 shots, most heavies are 2 shots and only the other assults usualy take 3, less if already hurt of from behind.

And if engaging from range just use the LL and use cover untill they decide to get close, most people mistake me for a LRM boat and get close thinking the 2 LL's is all that can hurt them once they close the distance, and boy are they wrong :)

Nothing says i love you like 24 SRM's to the face.


i've pretty much done that build thrown 4 srm 6s in the face with 2 lrg lasers in support and yes you can win but you really have to work for it running around again and again where as the stalker merely has to move back and again lines you up with a harder hit. as i say if the stalker is fitted out for close range it can mount more and out last the fight better. also my side torso's are the first to be taken out as they try and disable the lrg laser arm. so i'd be dead even quicker with an xl. the 290 std is just right for speed+survivability.

thanks for the contribution rifter it hasn't helped much but it was an excellent suggestion none the less. most people talk about the 9m and 8r being good varients to work on and possibly the 8q. any stalker pilots out there to say what can be a bad stalker build? other than the obvious goofy/mad ideas ;P

#8 MrPenguin

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Posted 25 December 2012 - 10:22 PM

View PostGalaxyBluestar, on 25 December 2012 - 10:06 PM, said:


well what are you're suggestions???? can you try and be... i don't know ummmmm Helpful?

The stalker 5S makes good boom boom.
Posted Image
Very good boom boom.

(serious) Build: 4 SRM6, 2 AMS, 4 medium lasers and 2 PPC's. Only upgrades is DHS. I removed the XL engine and replaced it with a STD.

Edited by MrPenguin, 25 December 2012 - 10:23 PM.


#9 GalaxyBluestar

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Posted 25 December 2012 - 10:23 PM

View PostMrPenguin, on 25 December 2012 - 10:22 PM, said:

The stalker 5S makes good boom boom.
Posted Image
Very good boom boom.


great well done you're an stalker supporter.... moving on.

#10 Rifter

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Posted 25 December 2012 - 10:25 PM

View PostGalaxyBluestar, on 25 December 2012 - 10:20 PM, said:

i've pretty much done that build thrown 4 srm 6s in the face with 2 lrg lasers in support and yes you can win but you really have to work for it running around again and again where as the stalker merely has to move back and again lines you up with a harder hit. as i say if the stalker is fitted out for close range it can mount more and out last the fight better. also my side torso's are the first to be taken out as they try and disable the lrg laser arm. so i'd be dead even quicker with an xl. the 290 std is just right for speed+survivability. thanks for the contribution rifter it hasn't helped much but it was an excellent suggestion none the less. most people talk about the 9m and 8r being good varients to work on and possibly the 8q. any stalker pilots out there to say what can be a bad stalker build? other than the obvious goofy/mad ideas ;P


Ive seen crazy heatcoffin loving nutjobs do ok with the 6 PPC stalker builds, personally that would be a little hot for my taste though.

View PostMrPenguin, on 25 December 2012 - 10:22 PM, said:

The stalker 5S makes good boom boom.
Posted Image
Very good boom boom.

(serious) Build: 4 SRM6, 2 AMS, 4 medium lasers and 2 PPC's. Only upgrades is DHS. I removed the XL engine and replaced it with a STD.


Thats a good match, but about what a good match in my AWS-8R looks like, makes me wonder what i could do in a stalker if it is that much better than the awesome.

#11 GalaxyBluestar

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Posted 25 December 2012 - 10:27 PM

View PostRifter, on 25 December 2012 - 10:24 PM, said:


Ive seen crazy heatcoffin loving nutjobs do ok with the 6 PPC stalker builds, personally that would be a little hot for my taste though.


yes it's becoming the new gauss kitty by the play style. sit back with a cocktale and see the mechs that don't move then BANG all done... cheers.

View PostMrPenguin, on 25 December 2012 - 10:22 PM, said:


(serious) Build: 4 SRM6, 2 AMS, 4 medium lasers and 2 PPC's. Only upgrades is DHS. I removed the XL engine and replaced it with a STD.


yes they're the worst kind to deal with unless you have the range on them you have to be very quick to get a crack at them. a competant pilot can clean up with those. thanks peguine for the contribution! :)

#12 MrPenguin

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Posted 25 December 2012 - 10:31 PM

View PostRifter, on 25 December 2012 - 10:25 PM, said:

Thats a good match, but about what a good match in my AWS-8R looks like, makes me wonder what i could do in a stalker if it is that much better than the awesome.

I'm not saying its better, I just prefer it. Also, galaxie. I posted my actual build. I could send you the entire build through a PM if you'd like. I also have a LRM boat 5M if you're interested.

Edit: Okay, so I re-read your post and I misunderstood.

No, I won't convince you to go back to awesomes. Because Stalkers deserve ALL of your love.

...all of it.

Edited by MrPenguin, 25 December 2012 - 10:31 PM.


#13 Draugrlord

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Posted 25 December 2012 - 10:39 PM

I voted Awesome. I need the wider firing arc of the Awesome. I won't be able to pack on as many weapons as Stalker pilots. But I'll be able to make better use of the ones I do have. It drives me crazy not having that lower arm actuator. It's somewhat acceptable in anything lighter than the Cicada.

#14 GalaxyBluestar

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Posted 25 December 2012 - 11:00 PM

View PostMrPenguin, on 25 December 2012 - 10:31 PM, said:

I'm not saying its better, I just prefer it. Also, galaxie. I posted my actual build. I could send you the entire build through a PM if you'd like. I also have a LRM boat 5M if you're interested.

Edit: Okay, so I re-read your post and I misunderstood.

No, I won't convince you to go back to awesomes. Because Stalkers deserve ALL of your love.

...all of it.


no need but thank you all the same. i just learn for myself the hard way if necessary, that's the joy of playing these games, earning it all through your own experiences etc. well i think my quest to figure which is best canonly be determined when i customise a stalker, the trial one is the most impressive trial i've been in other than the catapult and atlas in past patches. so in the future... i'll be stalking you all!

Edited by GalaxyBluestar, 25 December 2012 - 11:20 PM.


#15 xRaeder

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Posted 25 December 2012 - 11:07 PM

Stalker is overpowered. It has a bigger alpha strike than an Atlas can ever have... 30 points more. As soon as they introduced it my K/D has started going down because I basically pilot a Hunchback 4G and if you get close enough to one of those that have outfitted theirs with 4SRM6s and 2 ERPPCs you basically just die if you are in anything other than another Assault Mech.

This game encourages brawling because of poor map design and low player counts. 8v8 is garbage.

I'm not necessarily suggesting that Stalkers get nerfed... they can't nerf them and maintain TT loadouts. Instead I think they need to re-examine the hardpoint numbers and locations on the other Assault mechs. I know my Atlas doesn't stand a chance against a Stalker... and my Hunchback certainly doesn't either.

It's also not just the loadout you have to consider. You also have to consider that against an Atlas or Awesome you can aim for the side torso and degun them or kill them outright if they have an XL engine. But like the Catapult it is difficult to go against one with the intent of aiming for anything other than the center torso.

#16 MrPenguin

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Posted 25 December 2012 - 11:26 PM

View PostxRaeder, on 25 December 2012 - 11:07 PM, said:

Stalker is overpowered.


Not really. Its more or less a mobile turret. Its got limited twist and aiming and it doesn't actually have that much armor. Its the price the mech pays to be able to fit 10 weapon slots.

If you want to fight a stalker, attack it from behind or the sides and never stop moving around it. Never stand in front of one unless you actually want to die.

Edited by MrPenguin, 25 December 2012 - 11:27 PM.


#17 Nullzero

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Posted 25 December 2012 - 11:32 PM

There was another thread about this topic:

http://mwomercs.com/...y-stalkers-now/

And the basic conclusion was:

Stalker. With the one exception of the Awesome-9M.

Stalker outclasses all Awesomes (with exception of 9M) in every way.

#18 Thorqemada

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Posted 25 December 2012 - 11:38 PM

Stalkers be easy kills, avoid their front, outmaneauver them, kill one of their weak sides (L/R Torso), ignore the arms, one side gone is 50% firepower gone (bcs the arms become useless also), backstab them or leg them when the pilot hasnt upgraded his leg armor.
Do never ever approach a Stalker frontal!

If the pilot hasnt adjusted the armor on his Mech its a tincan from all sides and behind + easy to leg.
Side Torso ~50 armor (XL-Engine = good bye Stalker)
Rear Torso ~20 armor
Legs ~50 Armor

And they be to slow to avoid long range fire if ever exposed.

PS: Awesome or Stalker? None of them!

Edited by Thorqemada, 25 December 2012 - 11:39 PM.


#19 GalaxyBluestar

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Posted 25 December 2012 - 11:41 PM

View PostNullzero, on 25 December 2012 - 11:32 PM, said:

There was another thread about this topic:

http://mwomercs.com/...y-stalkers-now/

And the basic conclusion was:

Stalker. With the one exception of the Awesome-9M.

Stalker outclasses all Awesomes (with exception of 9M) in every way.


yes saw that post but now that i have more experience i'm drawing more conclusions and i think a poll to express the numbers of people convinced of this also helps.

#20 GalaxyBluestar

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Posted 25 December 2012 - 11:44 PM

View PostThorqemada, on 25 December 2012 - 11:38 PM, said:

Stalkers be easy kills, avoid their front, outmaneauver them, kill one of their weak sides (L/R Torso), ignore the arms, one side gone is 50% firepower gone (bcs the arms become useless also), backstab them or leg them when the pilot hasnt upgraded his leg armor.
Do never ever approach a Stalker frontal!

If the pilot hasnt adjusted the armor on his Mech its a tincan from all sides and behind + easy to leg.
Side Torso ~50 armor (XL-Engine = good bye Stalker)
Rear Torso ~20 armor
Legs ~50 Armor

And they be to slow to avoid long range fire if ever exposed.

PS: Awesome or Stalker? None of them!


true but not all stalker pilots are stupid enough to sit there whilst you hit them on the side or the back. some are granted but most of the time they do the turn on a spot and you have to have a 70kph + mech to out do'em. some awesome pilots swear by an xl and 80kph + performance but i've also enjoyed seing a simple lrm volley rip them down or a few good alpha strikes anywhere on the fat torso ruin their day. my early 9m days are days i'm happy to forget.





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