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Conquest Mode Is A Complete Wash.


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#1 Arcane Azmadi

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Posted 22 December 2012 - 03:35 PM

Absolutely NO difference whatsoever from Assault mode. I have not had one game yet which has gone even close to a points win, they've ALL been decided when one side has been wiped out. Last game me and an ally snuck up the left flank and took one of the points, then I slipped around and grabbed the enemy's spawn point and it did not make the slightest LICK of difference because the entire enemy team simply rushed my team and blew them all away while I was running around playing silly buggers with the objectives. I should have been in the fight from the start and not farting around with control points that don't do anything to help my team. I knew I was just wasting my effort when I was duelling an enemy Stalker over a point (in my ECM Raven, natch), only for 5 more enemy mechs to come in behind and tear me to shreds because I was the only man alive.

Seriously, this mode is a complete waste of time in a game like MWO. You need to be able to respawn for a "king of the hill" mode to be worth it, otherwise which team gets to be "king" is determined in the time-honoured manner of "we ha' the crown i'faith and will kill any whoreson who trys to take it away, by the Lord Harry!"

#2 Merrik Starchaser

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Posted 22 December 2012 - 03:39 PM

View PostM A L I C E, on 22 December 2012 - 03:37 PM, said:

Bullsh-t.


QFT

Also Op is doing it wrong and inb4lock

#3 Staplebeater

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Posted 22 December 2012 - 03:45 PM

View PostArcane Azmadi, on 22 December 2012 - 03:35 PM, said:

I knew I was just wasting my effort when I was duelling an enemy Stalker over a point (in my ECM Raven, natch), only for 5 more enemy mechs to come in behind and tear me to shreds because I was the only man alive.



That was your screw up. you should not have engaged in a fight. You were stupid. He was intentionally slowing you down and he told the rest of the team where you were so they could kill you.

i have won and lost a number of games by points. Trick is never getting into a fair fight. If the other team has 7 mechs massed run from them adn take the caps. Refuse to fight on their terms

#4 Sigifrid

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Posted 22 December 2012 - 03:48 PM

In all seriousness, conquest mode has been somewhat disappointing, since the match often simply degrades into TDM. One possible fix would be to make the objectives worth a lot more and killing worth a lot less in this mode, but I highly doubt the vocal minority of the community would ever allow that.

Edited by Sigifrid, 22 December 2012 - 03:49 PM.


#5 Khobai

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Posted 22 December 2012 - 03:48 PM

Quote

Seriously, this mode is a complete waste of time in a game like MWO. You need to be able to respawn for a "king of the hill" mode to be worth it, otherwise which team gets to be "king" is determined in the time-honoured manner of "we ha' the crown i'faith and will kill any whoreson who trys to take it away, by the Lord Harry!"


Yep without respawn, the importance of the objective capturing is completely lost, and the easiest way to win is just to kill the other team.

#6 Arcane Azmadi

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Posted 22 December 2012 - 03:49 PM

View PostStaplebeater, on 22 December 2012 - 03:45 PM, said:


That was your screw up. you should not have engaged in a fight. You were stupid. He was intentionally slowing you down and he told the rest of the team where you were so they could kill you.

i have won and lost a number of games by points. Trick is never getting into a fair fight. If the other team has 7 mechs massed run from them adn take the caps. Refuse to fight on their terms

Maybe you didn't read what I said, but I was the only man left standing on my team. And just to emphasise the point, they had practically their entire team still intact (possibly LITERALLY their entire team). It did not make the tiniest bit of difference what it did at that stage.

My last game was EVEN WORSE. We took a commanding early lead on points and held it for almost the entire game- until they killed us all one by one and won by wipeout, just the same as EVERY other Conquest game I've played. Even in games where one team controls 4 or even all 5 points, they only do so because they're slaughtering their enemies and will wipe them out before they reach 750.

Conquest is just Assault with a couple of pointless extra icons on the battle map.

Edited by Arcane Azmadi, 22 December 2012 - 04:09 PM.


#7 Dawg

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Posted 22 December 2012 - 04:03 PM

I've played a bunch of Conquest matches hoping it would similar to the Conguest mode in BF but i was wrong. It seems like the maps arent suited to this type of game play. Too small imo and the capture points seem too close together. Good try but i'll have to say fail. This is just my opinion of the game type...its's not my thang.

#8 GalaxyBluestar

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Posted 22 December 2012 - 04:04 PM

actually i've been involved in some very close battles that have come down to two or three mechs trying to gain the cap upperhand and avoiding the fight, dragons and ravens the odd awesome etc. there's been a bunch won on resource points cause the team took care of it quickly and the other team couldn't gain it back quick enough s a surviving player held out to win over the 6 remaining strongforce. it's rare but it happens so as far as the mode is concerned it's mixed up gameplay nicely. however i don't doubt that cap rewards and larger maps would improve this mode even moreso.

Edited by GalaxyBluestar, 22 December 2012 - 04:04 PM.


#9 Roadkill

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Posted 22 December 2012 - 04:11 PM

I've seen exactly 1 contested game in Conquest mode decided by resource points. That 1 game was great fun... both teams were capping points back and forth while also destroying Mechs here and there, and the final score was something like 750-698 with 3-4 Mechs left on both sides.

Mind you, I've been in plenty of games that were "won" by one team or the other reaching 750 points. But those games were actually won by destroying all of the Mechs on the other team but 1, and that 1 Mech then spending several minutes running around hiding. That's not Conquest, that's Hide-n-Seek.

We've stopped playing Conquest for the most part, mostly because it typically takes longer to play than Assault and you earn fewer c-bills per match. If you're trying to earn money, Conquest is a waste of time.

#10 Irreverence

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Posted 22 December 2012 - 04:12 PM

The object should be to destroy the Germanium...all of it. The other team should have to defend it. The capping is what was disappointing.

This would create a match where guerrilla tactics could come into play. It would be a great use for ECM and light lances instead of just a head to head smash fest.

Edited by Irreverence, 22 December 2012 - 04:21 PM.


#11 AllOuttaBubbleGum

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Posted 22 December 2012 - 04:15 PM

I like conquest. I've been part of quite a few pts wins and for the ones which were not you always have to watch the counters which adds intensity Had a match where we focused too much on killing and not enough on capping and lost even though there were only 2 guys left on their team (we had slow mechs and were in too much of a hole). Adds some interesting dynamics and forces you to think more about staying with a group but not covering the map well or cover the map well but being picked off by a group.

#12 Vermaxx

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Posted 22 December 2012 - 04:16 PM

There's a big difference, but it USUALLY boils down to just another teamfrag.

I've been in a couple that came down to the wire on tickets, or where one team came back from the brink to almost win on kills and still lose on tickets. However, most games have just been one-sided slaughterfests like any other MWO match.

The slaughter is even worse because the mechanic encourages people to split into smaller groups. The team that doesn't do that usually crushes the one that does.

Edited by Vermaxx, 22 December 2012 - 04:17 PM.


#13 Haxburch

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Posted 22 December 2012 - 04:23 PM

I just want TDM and no cap waste of time . Its not funny and i dont play Battletech to look at red squares ...

#14 Khobai

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Posted 22 December 2012 - 04:33 PM

yeah I dunno why we cant just have a proper TDM game without any base capture nonsense.

1) team deathmatch with 10 minute timer
2) when timer runs out, team with most kills wins
3) if kills are tied, team that did most damage wins

Edited by Khobai, 22 December 2012 - 04:37 PM.


#15 xRaeder

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Posted 22 December 2012 - 04:40 PM

View PostSigifrid, on 22 December 2012 - 03:48 PM, said:

In all seriousness, conquest mode has been somewhat disappointing, since the match often simply degrades into TDM. One possible fix would be to make the objectives worth a lot more and killing worth a lot less in this mode, but I highly doubt the vocal minority of the community would ever allow that.


Nope... just add respawns to conquest mode.

I'm like 90% sure that if they did that 99% of the games played would be conquest.

Right now it is laughable that they called it Conquest as Conquest by definition has respawns AND a ticket system.

#16 Zero Neutral

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Posted 22 December 2012 - 04:47 PM

Really guy? Quit crying and l2p because winning by resources is a valid strategy. Assault does not even have this mechanic, so to say they are almost the same shows a lack of intelligence.
Conquest can be approached like a team deathmatch, but there is an alternate route to victory which emphasizes the attack and defense of resource nodes.
QFT
Kiddos who want respawns pls uninstall MWO, Ty. You are bad and you should feel bad, respawning won't help you.

Edited by Zero Neutral, 22 December 2012 - 04:50 PM.


#17 The Cheese

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Posted 22 December 2012 - 04:51 PM

Not a fan. As has been said, it's usually just played like Assault mode with more bases. The end of most of the conquest matches I've been in have been painfully drawn out by that last light who thinks they can save the day by capping.

If you want us to play TDM, just give us a proper TDM mode and be done with it. Then give us something with a real objective.

Edited by The Cheese, 22 December 2012 - 04:54 PM.


#18 ferranis

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Posted 22 December 2012 - 04:54 PM

Conquest without respawn is pointless.

#19 Shard Phoenix

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Posted 22 December 2012 - 04:57 PM

I was in an very exciting Conquest game the other day. Came down to a Cicada being the last man standing on my team, and he darn near won the game via points. The enemy team had been blobbing around the map and had fallen way behind on resource points.

The Cicada pilot kept moving, didn't engage the blob and kept capturing points. Was a real nail biter to watch in the end, because the enemy team finally wised up and spread out to re-capture control points. The lone Cicada got our resource points up to 744 I think before he lost the initiative. Game wound up as a loss in the end with a score of 750 to 744.

Other than that, I've been in several games where a team that had lost the kill fight wound up winning the resource fight. I was on the losing end of one of those. We'd mopped up most of the enemy team but in our zeal to blow up other 'Mechs, we'd totally failed to pay attention to what was going on at the resource points. Boom. Lost.

In the beginning I was somewhat neutral on Conquest mode. Now that I've spent a lot more time with it I find it to be quite fun.

Edited by Shard Phoenix, 22 December 2012 - 04:59 PM.


#20 martoq

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Posted 22 December 2012 - 04:58 PM

View PostRoadkill, on 22 December 2012 - 04:11 PM, said:

I've seen exactly 1 contested game in Conquest mode decided by resource points. That 1 game was great fun... both teams were capping points back and forth while also destroying Mechs here and there, and the final score was something like 750-698 with 3-4 Mechs left on both sides.

Mind you, I've been in plenty of games that were "won" by one team or the other reaching 750 points. But those games were actually won by destroying all of the Mechs on the other team but 1, and that 1 Mech then spending several minutes running around hiding. That's not Conquest, that's Hide-n-Seek.

We've stopped playing Conquest for the most part, mostly because it typically takes longer to play than Assault and you earn fewer c-bills per match. If you're trying to earn money, Conquest is a waste of time.


This has been pretty much my experience as well. I have played conquest a bunch and finally stopped the other day when I was in 2 back to back quest matches which were both 750 point wins and STILL ended up making less money than a losing match in Assault.

Even assault is broken in my opinion. If you want TDM then make a TDM mode. If you want Objective based matches then reward the objectives in the objective based games more than killing.





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