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How About A Little More Color?


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#301 Brynstar

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Posted 06 February 2013 - 07:15 AM

But, I love muted, yellow looking games....


...said no one, ever.

#302 KovarD

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Posted 06 February 2013 - 07:21 AM

View PostVassago Rain, on 06 February 2013 - 06:32 AM, said:


Dude, this is battletech. It's about garish mechs shooting each other.
Now it looks the part.


Its impossible the mechs looks garish if the devs wanna make this game looks realistic.

Like in Frozen City and River City, snow and ashes are falling all over place. You can see dust of the heat sinks exausts. The natural paint scratches.

You can try to paint you mech with the garishest color, but it will not look cartoonish like you want.

#303 Mordynak

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Posted 06 February 2013 - 07:58 AM

Left image for me thanks. Don't want MWO to look like fairy tale land.

Its like putting Oblivion next to Morrowind

#304 Elder Thorn

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Posted 06 February 2013 - 09:28 AM

View PostKovarD, on 06 February 2013 - 07:10 AM, said:

ArmA 2 dont have cartoonish oversatured colors at all. I can say the color pallette is lifeless like MWO before last patch.


that's what i was trying to say

#305 Shakespeare

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Posted 06 February 2013 - 09:31 AM

Morrowind was in the shadow of a volcano. I would submit that Skyrim found a nice middle ground between vibrancy and muted color palettes. Oblivion was mostly blues and greens.

#306 Stringburka

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Posted 06 February 2013 - 10:15 AM

Am I the only one who'd like if it was different from map to map? On some maps, like caustic valley, it makes sense and fits very well with a single-colored world, where the heat and corrosive athmosphere destroys any paint, while in other maps like forest colony (summer) you want to trample all over vibrant grassy colors

#307 Mordynak

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Posted 06 February 2013 - 12:17 PM

I genuinely think the colours look really good as they are, they look life like. Snow looks like snow, caustic looks barren, forst colony shouldn't be particularly grassy as its a ... forest

I kinda hope they will leave the stunning looking levels we have already alone and make new ones.

#308 Dauphni

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Posted 06 February 2013 - 01:12 PM

View PostKovarD, on 06 February 2013 - 06:26 AM, said:

Yes, its more eye catching for the masses, but it doesnt look I'm in a war game scenario (dark weather, dust, toxic ambient). Now it looks I'm in Pokemon.


I don't understand this ‘warzones are washed-out and anything else is unrealistic’ argument that people seem so fond of. Just look at pictures of current or recent conflicts, such as those in Syria, former Yugoslavia, or Vietnam. It's the same blue sky, the same sun shining down, and except for the carnage and destruction they look just like any other place on Earth.

#309 MonnieRock

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Posted 06 February 2013 - 07:43 PM

Hello Everyone,

I see it this way. Just go to http://www.mwomercs.com and look at the advertisements on the main page for Camo Spec, Pretty Baby, Death's Knell and, Spider. Are we getting the amount of color/saturation that these advertisements are projecting as " What it looks like in game"?

I am all for some more "Alive" color in the game. The "haze" is overbearing in my opinion.

Thank you,
Monnie

Edited by MonnieRock, 06 February 2013 - 07:44 PM.


#310 blinkin

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Posted 06 February 2013 - 11:17 PM

View PostUite Dauphni, on 06 February 2013 - 01:12 PM, said:


I don't understand this ‘warzones are washed-out and anything else is unrealistic’ argument that people seem so fond of. Just look at pictures of current or recent conflicts, such as those in Syria, former Yugoslavia, or Vietnam. It's the same blue sky, the same sun shining down, and except for the carnage and destruction they look just like any other place on Earth.

so do most of the levels in game. i will admit that caustic is an exception.

forest could use more trees but the colors are not far removed from the mountains where i currently live. most of nature tends to be brown, grey, and green. look at the colors on most military cammo patterns.

i am not opposed to having unusual environments, but the level maps tend to fit very comfortably with places on earth. specifically north america where the company is established and i imagine where most of the employees are from. they are starting with what they know.

#311 sC4r

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Posted 06 February 2013 - 11:38 PM

yes want this
+1

#312 Dr Roshima

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Posted 07 February 2013 - 12:21 AM

View PostMordynak, on 06 February 2013 - 07:58 AM, said:

Left image for me thanks. Don't want MWO to look like fairy tale land.

Its like putting Oblivion next to Morrowind


THIS

#313 blinkin

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Posted 07 February 2013 - 12:38 AM

View PostMordynak, on 06 February 2013 - 07:58 AM, said:

Left image for me thanks. Don't want MWO to look like fairy tale land.

Its like putting Oblivion next to Morrowind

neither of them looks like what i see when i play. i am tempted to accuse the OP of applying a filter to the first one because it is way more brown than the game i play. if i did have to choose i would definitely go for the left side over the mild acid trip on the right. the right side looks kinda like a cartoon. it's hard to describe accurately, but it definitely looks wrong.

#314 Fooooo

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Posted 07 February 2013 - 01:02 AM

After the recent patch it seems the colour grading has been changed or something.

The mechs in the mechlab are much brighter and more colourful, so are the maps.

However, I dislike it. Its too much colour for my liking and makes it look almost cartoony. I somewhat prefered what it looked like before the patch. (really its a non-issue for me personally as I will just change it via cfg)

I never really had problems with it being "brown" as it never looked overly brown to me, just a little desaturated......which imo helps stop cartooning.

Also mechs seem a lot darker on frozen now which is weirdish...

Edited by Fooooo, 07 February 2013 - 01:05 AM.


#315 Adridos

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Posted 07 February 2013 - 04:09 AM

A typical quarrel in teh MW:O community...

First, you complain about something to no end, many pretty much attacking devs in every way possible and then, when they do it, you took another step and start arguing against it, once again with insults.

Please, mak up your mind already. Either I want a feature and will fight to death for it, or I don't care and I leave it be, but you can't attack your own suggestions...

As far as I'm concerned, I liked it before and I like it now. Don't screw it up for me.

#316 KovarD

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Posted 07 February 2013 - 06:00 AM

View PostUite Dauphni, on 06 February 2013 - 01:12 PM, said:

I don't understand this ‘warzones are washed-out and anything else is unrealistic’ argument that people seem so fond of. Just look at pictures of current or recent conflicts, such as those in Syria, former Yugoslavia, or Vietnam. It's the same blue sky, the same sun shining down, and except for the carnage and destruction they look just like any other place on Earth.


The places on earth you describe are clear weather (blue sky, sun shining down). MWO maps are dark weather, like Forest Colony (different from Vietnam).

Now that they oversatured the colors, people are saying its unrealistic or cartoonish, not realistic.

#317 KovarD

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Posted 07 February 2013 - 06:12 AM

View PostAdridos, on 07 February 2013 - 04:09 AM, said:

As far as I'm concerned, I liked it before and I like it now. Don't screw it up for me.


Aegis and I were the only ones against the oversatured cartoonish colors.

Now that the devs screw up the game with these oversatured colors because some guys asked for it, the same people that complained about it want to change it back.

I wanna save my game. That is not wrong about it. :)

#318 UnseenFury

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Posted 11 February 2013 - 11:42 AM

So do we have the power to make the game bright clear and colorful like in OP's screenshots (right side)?

I want to have more enjoyment and positive emotions while playing the game.

#319 Vedic

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Posted 21 February 2013 - 02:13 PM

One thing disappointing some people with the colors and new saturation levels is that the mechlab lighting is sort of "idealized" compared to the lighting in a lot of maps that wash out or tint everything because of the environment. Even the overcast skies in Forest Colony when it's raining is enough to make your paint scheme look less punchy than it did in the lab.

The place where colors look best to me is in direct sunlight, like Forest Colony (not raining) and, ironically, the Frozen City night map. I'm definitely in the "less muted filtering" camp, but it's even worse when you pay MC for a paint scheme that looks unimpressive 80% of the time - assuming people aren't using thermal or something in the first place.

#320 Stringburka

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Posted 21 February 2013 - 02:38 PM

Okay, for people saying the right side looks to "cartoonish" and "unrealistic" or that it would just look like that on a bright sunny day... Here's a picture sample from swedish forests on cloudy days (different amounts of cloudy, but you'll get the picture).

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


Now, forest colony isn't in sweden, and the environment is a bit different than most parts of sweden, but it seems to be the same kind of temperatures and similar fauna, except pines aren't green but brown.

If you want brown, outwashed colors that's fine - but saying colors make it look "cartoonish" is a very weird argument.

Edited by Stringburka, 21 February 2013 - 02:39 PM.






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