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Petition To Pgi To Build A Battletech Single Player Game
#201
Posted 01 July 2013 - 01:45 AM
#203
Posted 03 July 2013 - 09:21 AM
One can only hope, even though I don't forsee this ever happening.
Edited by Hugh Fairgrove, 03 July 2013 - 09:25 AM.
#204
Posted 03 July 2013 - 11:23 AM
#205
Posted 07 July 2013 - 04:46 PM
Stradivarious, on 27 December 2012 - 03:43 PM, said:
Yeah, I think individual campaigns might be fun, but to be honest I'm having a hell of a good time with just PvPing in MWO. Spinning off some single-player content sounds like an ok idea, but not something I want to see draw resources away from the current game.
#206
Posted 30 July 2013 - 06:03 AM
However, I don't want to see PGI be the ones to make it. Because frankly, they suck.
#207
Posted 30 July 2013 - 06:08 AM
JokerVictor, on 30 July 2013 - 06:03 AM, said:
They suck at balancing and keeping deadlines (oh noes, that DLC is gonna be late!
![-_-](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
Plus, don't forget this is their doing:
#208
Posted 14 August 2013 - 12:55 PM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wub.png)
#209
Posted 23 August 2013 - 01:59 PM
this is Sigma 7, I have multiple low signals along the River city ridge.
Sigma7 check your signal there shouldnt be anyoune here but us..
Lance Leader,
I see on off contacts closing from B7 direction south by southwest (Mech4 intro sound when unit leaving hanger)
Sigma 7 return to pack, do not engage, repeat do not engage
RCC (River city Command) we need heavies, contacts along the Main ridge, we need heavy drops, repeat heavy drops, contacts at 3000 km and closing fast..
Looks Like thier here..
Sigma Lead this is RCC,
were sending the Bloodback,
position Sigma at nort - western city entrance
we have signals coming from their also...
RCC this is Sigma Lance,
moving to position,
..
You heard her Ladies, this is not your dance, form up and move,
Sigma 7..
Nice to see you..
MOVE OUT
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wub.png)
Edited by Magidon, 23 August 2013 - 02:01 PM.
#210
Posted 27 August 2013 - 03:22 AM
#211
Posted 27 August 2013 - 03:48 AM
Adridos, on 30 July 2013 - 06:08 AM, said:
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
Except for those "fun" games released in early beta state, because the developers had their heads up their *****. I'm looking at you, Civ5.
#212
Posted 27 August 2013 - 08:03 AM
But right now multiplayer is so utterly screwed up, that PGI needs to focus all their efforts on that, and not get sidetracked doing singleplayer.
#213
Posted 27 August 2013 - 06:58 PM
#214
Posted 04 September 2013 - 12:01 PM
Magidon, on 23 August 2013 - 01:59 PM, said:
this is Sigma 7, I have multiple low signals along the River city ridge.
Sigma7 check your signal there shouldnt be anyone here but us..
Lance Leader,
I see on off contacts closing from B7 direction south by southwest (Mech4 intro sound when unit leaving hanger)
Sigma 7 return to pack, do not engage, repeat do not engage
RCC (River city Command) we need heavies, contacts along the Main ridge, we need heavy drops, repeat heavy drops, contacts at 3000 km and closing fast..
Looks Like they're here..
Sigma Lead this is RCC,
were sending the Bloodback,
position Sigma at nort - western city entrance
we have signals coming from there also...
RCC this is Sigma Lance,
moving to position,
..
You heard her Ladies, this is not your dance, form up and move,
Sigma 7..
Nice to see you..
MOVE OUT
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wub.png)
#215
Posted 04 September 2013 - 12:16 PM
Typhoon Storm 2142, on 01 July 2013 - 01:45 AM, said:
title and poll aren't the same so i voted no...i would like a single player battletech game...but i dont want PGI anywhere near it
#216
Posted 04 September 2013 - 01:14 PM
I would rather have fixed weapon balance
AND
A solid fun Tutorial with a One Time One million Cbill for completion of the Tutorial.
Also Community Warfare.
None-the-less I do want a single player campaign Eventually.
#217
Posted 04 September 2013 - 10:49 PM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#218
Posted 26 September 2013 - 03:25 PM
Bluten, on 27 December 2012 - 05:49 PM, said:
Exactly, I don't want a one playthrough single player campaign...
I want a co-op randomized campaign or just missions 2-12 man co-op missions (L4D2 style with random aspects).
I want a slider to control the difficulty,( higher difficulty higher reward).
I want my PVP mechs be completely separated from the PVE.
I want a salvage system.
I want to have missions that require a stock mech.
I want to be able to play with up to 12 players co-op and recreate historical battles.
I want to have PVE co-op missions have have a functional role in the CW for taking a system.
So much you could do with a good co-op PVE idea. Hey they could introduce the clans...accurately.
- Kill
#219
Posted 26 September 2013 - 04:15 PM
To be true to lore, you would need a different campaign for each faction, possibly two for each faction to support different scenarios for house pledges as opposed to mercs simply working for them. To be fair to all, these would need to be released simultaneously, so that's a heck of a lot of coding hours before a product could be released, so you would either need a ridiculously successful founders-style program, or they'd have to raise the prices of everything else in MW:O and divert the bulk of the resources to the single-player modes. And that's just for the scenarios... they would probably need to create a new map for each campaign. Bearing in mind timescales between map releases for the current game, how long would it be before we have enough maps for a single such campaign, much less one for each faction!
For an example of this, just look at SWTOR. They have a metric ****load more funding than MW:O, but even then additional content is very slow to be released.
You would then have to consider, if charging for these campaigns, do you require the player to pay for the campaigns for all factions as a bundle, even if they only intend to play one (leading to a backlash from the community for being "forced" to pay for something they'll never use), or do you allow them to be individually purchased, leading to some factions campaigns being more successful than others, leading either to a skewing of the playerbase towards factions, or a financially (profit) motivated disproportionate focus on the quality of single player campaigns for the more popular factions (with community backlash for favoritism)?
If looking towards a chapters-based model with new content released on a month-by-month basis, this would make for tiny campaigns if they are to be achievable.
Don't get me wrong, I would love to see something like this released, but the only way I see it happening is with a single Campaign, possibly with some branching, that is either completely faction agnostic (which would put a lot of purists off, as the factions are a key part of the lore that would drive them to a single-player campaign mode) so as not to give unfair advantage to any one (or group of) faction(s), or is completely decoupled from MW:O. The only other way I can see single-player working is essentially slightly modifying the training grounds to give the random-drop mechs there some AI so that they actually fight back. That, however, would likely get boring real quick. For me, single-player modes are supposed to be story-driven, so that would rule out the last option for me.
Second thoughts, another option would be a (very) short, completely faction-agnostic training campaign for newbies to the game... oh, wait a minute... we already have this in the form of the movement tutorial, all it needs is a couple of active mechs with a little intelligence, so this should be quick to implement (i.e. we may see it Q4 2015)!
#220
Posted 03 October 2013 - 10:30 AM
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