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Petition To Pgi To Build A Battletech Single Player Game


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Poll: Single Player Game (1180 member(s) have cast votes)

Do you want a Full blown Mech Warrior Single Player Campaign?

  1. Yes (957 votes [81.10%])

    Percentage of vote: 81.10%

  2. No (223 votes [18.90%])

    Percentage of vote: 18.90%

Would you pay for a "kick start" founders program to get them started?

  1. Yes (810 votes [68.64%])

    Percentage of vote: 68.64%

  2. No (370 votes [31.36%])

    Percentage of vote: 31.36%

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#201 Typhoon Storm 2142

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Posted 01 July 2013 - 01:45 AM

Why is there no Abstain/I don't care option in the poll? Ah, right...simple people only think in yes/no black/white terms.

#202 Red squirrel

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Posted 02 July 2013 - 10:30 AM

View PostTyphoon Storm 2142, on 01 July 2013 - 01:45 AM, said:

Why is there no Abstain/I don't care option in the poll? Ah, right...simple people only think in yes/no black/white terms.


lol

If you don't care, you're on the wrong forum bro. :)

#203 Hugh Fairgrove

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Posted 03 July 2013 - 09:21 AM

I totally support this, but instead of like a single 20-30 mission campain I'd like to see episodic missions released every month with an on going story line that effected your loyality points for your faction/merc group/lone wolf status. Maybe even a branching storyline or something like your able to pick and choose your missions like in the new Starcraft games. Hell if PGI ever gets a big enough team maybe they can do both. Free episodic missions for the main group of players then a DLC 20-30 mission campains with their own storylines that can be bought. That would be cool.

One can only hope, even though I don't forsee this ever happening.

Edited by Hugh Fairgrove, 03 July 2013 - 09:25 AM.


#204 Lord of All

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Posted 03 July 2013 - 11:23 AM

Well at least in a Single Player Campaign they can bandaid all they want and it won't change a thing.

#205 Solis Obscuri

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Posted 07 July 2013 - 04:46 PM

View PostStradivarious, on 27 December 2012 - 03:43 PM, said:

Needs another choice, maybe after they finish this project first.

Yeah, I think individual campaigns might be fun, but to be honest I'm having a hell of a good time with just PvPing in MWO. Spinning off some single-player content sounds like an ok idea, but not something I want to see draw resources away from the current game.

#206 JokerVictor

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Posted 30 July 2013 - 06:03 AM

I'd love to see a new single-player/co-op Mechwarrior game.

However, I don't want to see PGI be the ones to make it. Because frankly, they suck.

#207 Adridos

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Posted 30 July 2013 - 06:08 AM

View PostJokerVictor, on 30 July 2013 - 06:03 AM, said:

However, I don't want to see PGI be the ones to make it. Because frankly, they suck.


They suck at balancing and keeping deadlines (oh noes, that DLC is gonna be late! -_-)... neither of which have any major impact on a singleplayer game.

Plus, don't forget this is their doing:



#208 Red squirrel

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Posted 14 August 2013 - 12:55 PM

Great that this thread is still alive :(

#209 Magidon

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Posted 23 August 2013 - 01:59 PM

Lance Leader,

this is Sigma 7, I have multiple low signals along the River city ridge.

Sigma7 check your signal there shouldnt be anyoune here but us..

Lance Leader,

I see on off contacts closing from B7 direction south by southwest (Mech4 intro sound when unit leaving hanger)

Sigma 7 return to pack, do not engage, repeat do not engage

RCC (River city Command) we need heavies, contacts along the Main ridge, we need heavy drops, repeat heavy drops, contacts at 3000 km and closing fast..

Looks Like thier here..


Sigma Lead this is RCC,

were sending the Bloodback,

position Sigma at nort - western city entrance

we have signals coming from their also...

RCC this is Sigma Lance,

moving to position,

..

You heard her Ladies, this is not your dance, form up and move,

Sigma 7..

Nice to see you..

MOVE OUT


:)

Edited by Magidon, 23 August 2013 - 02:01 PM.


#210 Bendak

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Posted 27 August 2013 - 03:22 AM

*Sigh. Harmony Gold I HATE you with a passion and I really mean it. Why did they kill MW5?

#211 Modo44

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Posted 27 August 2013 - 03:48 AM

View PostAdridos, on 30 July 2013 - 06:08 AM, said:

They suck at balancing and keeping deadlines (oh noes, that DLC is gonna be late! ;))... neither of which have any major impact on a singleplayer game.

Except for those "fun" games released in early beta state, because the developers had their heads up their *****. I'm looking at you, Civ5.

#212 Khobai

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Posted 27 August 2013 - 08:03 AM

No. At one time I was open to the idea of having singleplayer.

But right now multiplayer is so utterly screwed up, that PGI needs to focus all their efforts on that, and not get sidetracked doing singleplayer.

#213 Thuneral

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Posted 27 August 2013 - 06:58 PM

Why would we want PGI to ruin this as well? Stop giving them money.

#214 Red squirrel

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Posted 04 September 2013 - 12:01 PM

View PostMagidon, on 23 August 2013 - 01:59 PM, said:

Lance Leader,

this is Sigma 7, I have multiple low signals along the River city ridge.

Sigma7 check your signal there shouldnt be anyone here but us..

Lance Leader,

I see on off contacts closing from B7 direction south by southwest (Mech4 intro sound when unit leaving hanger)

Sigma 7 return to pack, do not engage, repeat do not engage

RCC (River city Command) we need heavies, contacts along the Main ridge, we need heavy drops, repeat heavy drops, contacts at 3000 km and closing fast..

Looks Like they're here..


Sigma Lead this is RCC,

were sending the Bloodback,

position Sigma at nort - western city entrance

we have signals coming from there also...

RCC this is Sigma Lance,

moving to position,

..

You heard her Ladies, this is not your dance, form up and move,

Sigma 7..

Nice to see you..

MOVE OUT


:D


#215 Dr B00t

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Posted 04 September 2013 - 12:16 PM

View PostTyphoon Storm 2142, on 01 July 2013 - 01:45 AM, said:

Why is there no Abstain/I don't care option in the poll? Ah, right...simple people only think in yes/no black/white terms.

title and poll aren't the same so i voted no...i would like a single player battletech game...but i dont want PGI anywhere near it

#216 Timuroslav

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Posted 04 September 2013 - 01:14 PM

The idea is noble, but.....
I would rather have fixed weapon balance
AND
A solid fun Tutorial with a One Time One million Cbill for completion of the Tutorial.
Also Community Warfare.

None-the-less I do want a single player campaign Eventually.

#217 Johnny Z

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Posted 04 September 2013 - 10:49 PM

Topic is great. It would be great if they did it in chapters, like once every two months or something add to the single player campaign. This way they could start small and so on. It could end up being an epic story. Also if this was available offline would be a bonus. Can barely load this forum page at the moment ;)

#218 Killhunger

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Posted 26 September 2013 - 03:25 PM

View PostBluten, on 27 December 2012 - 05:49 PM, said:

I don't want a singleplayer. I want a Co Op campaign or Co Op scenario based missions. Why would you want to play by yourself as opposed to a lance with 3 other real players?



Exactly, I don't want a one playthrough single player campaign...

I want a co-op randomized campaign or just missions 2-12 man co-op missions (L4D2 style with random aspects).
I want a slider to control the difficulty,( higher difficulty higher reward).
I want my PVP mechs be completely separated from the PVE.
I want a salvage system.
I want to have missions that require a stock mech.
I want to be able to play with up to 12 players co-op and recreate historical battles.
I want to have PVE co-op missions have have a functional role in the CW for taking a system.

So much you could do with a good co-op PVE idea. Hey they could introduce the clans...accurately.

- Kill

#219 Galil Nain

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Posted 26 September 2013 - 04:15 PM

Let's be honest, it's a laudable goal, but it would be hellishly expensive to produce. Consider the following:

To be true to lore, you would need a different campaign for each faction, possibly two for each faction to support different scenarios for house pledges as opposed to mercs simply working for them. To be fair to all, these would need to be released simultaneously, so that's a heck of a lot of coding hours before a product could be released, so you would either need a ridiculously successful founders-style program, or they'd have to raise the prices of everything else in MW:O and divert the bulk of the resources to the single-player modes. And that's just for the scenarios... they would probably need to create a new map for each campaign. Bearing in mind timescales between map releases for the current game, how long would it be before we have enough maps for a single such campaign, much less one for each faction!

For an example of this, just look at SWTOR. They have a metric ****load more funding than MW:O, but even then additional content is very slow to be released.

You would then have to consider, if charging for these campaigns, do you require the player to pay for the campaigns for all factions as a bundle, even if they only intend to play one (leading to a backlash from the community for being "forced" to pay for something they'll never use), or do you allow them to be individually purchased, leading to some factions campaigns being more successful than others, leading either to a skewing of the playerbase towards factions, or a financially (profit) motivated disproportionate focus on the quality of single player campaigns for the more popular factions (with community backlash for favoritism)?

If looking towards a chapters-based model with new content released on a month-by-month basis, this would make for tiny campaigns if they are to be achievable.

Don't get me wrong, I would love to see something like this released, but the only way I see it happening is with a single Campaign, possibly with some branching, that is either completely faction agnostic (which would put a lot of purists off, as the factions are a key part of the lore that would drive them to a single-player campaign mode) so as not to give unfair advantage to any one (or group of) faction(s), or is completely decoupled from MW:O. The only other way I can see single-player working is essentially slightly modifying the training grounds to give the random-drop mechs there some AI so that they actually fight back. That, however, would likely get boring real quick. For me, single-player modes are supposed to be story-driven, so that would rule out the last option for me.

Second thoughts, another option would be a (very) short, completely faction-agnostic training campaign for newbies to the game... oh, wait a minute... we already have this in the form of the movement tutorial, all it needs is a couple of active mechs with a little intelligence, so this should be quick to implement (i.e. we may see it Q4 2015)!

#220 bloodnor

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Posted 03 October 2013 - 10:30 AM

poll is irrelevant licence will not allow a full single player game





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