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Petition To Pgi To Build A Battletech Single Player Game
#261
Posted 11 May 2014 - 10:56 AM
#262
Posted 11 June 2014 - 08:51 PM
#263
Posted 11 June 2014 - 11:02 PM
While i do want a single player story
I would prefer to get a more full on bt multiplayer experience, tanks rolling under foot, jets screaming overhead, drop ships landing in the distance
Multi player needs alot more polish before devs waste time on a single player campaign that most people will play once and forget exists a week later
#264
Posted 11 June 2014 - 11:06 PM
#265
Posted 24 June 2014 - 08:41 AM
NO I wouldn't kickstart anything with PGI's name attached. l gave them money at the start of MWO only to see it misappropriated, what we were told were "core pillars" turned into drinking straws, and have upper management insult us, not once but repeatedly.
#266
Posted 24 June 2014 - 08:52 AM
#267
Posted 30 June 2014 - 11:05 AM
Harathan, on 24 June 2014 - 08:52 AM, said:
lol
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
But nice to see that this post is still alive! Keep going Mechwarriors.
After all what we have so far is better than nothing. Maybe we can agree on that?
#268
Posted 30 June 2014 - 08:56 PM
Do it, and youll get aot of support
#269
Posted 03 July 2014 - 01:12 AM
![Posted Image](http://replygif.net/i/773.gif)
#270
Posted 12 July 2014 - 03:48 PM
This tread shows how many great fans the old Mechwarrior games still have, and what a fantastic project that is being missed out on. Unfortunately MS has gone the route of backing new IP's like Titanfall and this game we have may be the last of the Mechwarrior line. So discuss, debate, and argue, all you want but please back PGI. They are probably the last chance we have.
#271
Posted 26 August 2014 - 11:48 PM
The only reason we hot any kind of MechWarrior games is because the MMO F2P model means we'd provide continual income well in excess of several box purchases. Sadly, the IP lacks the mass appeal to be profitable enough on a single purchase.
#272
Posted 30 August 2014 - 01:56 AM
The only real problem is the lack of staff, after all they have problems keeping the live stuff more or less working , but with kickstarter like money I guess they could hire some temps, it's just that after phoenix and founder money situations it's hard to know if kickstater like money would go to single player mode or something else...
#273
Posted 31 August 2014 - 10:17 PM
#274
Posted 02 September 2014 - 04:45 PM
Darth Futuza, on 31 August 2014 - 10:17 PM, said:
Well, the thing is , we can alredy extract resources from the live game and the engine is modable enough, so even now someone could probly do this if they wanted.
What you would be asking above is for PGI to develop tools ( ei spend time = spend money ) and AI wich they would use to provide a small "demo" so that the community could do more with that? From a financial stand point this doesnt sound like a good idea as I don't see any part of it you pay for, as the client is FtP and the community mods or "campains/modes" would be downloaded from a nexus like site or peer to peer download, as if PGI did the distribution it would again cost them bandwith and they would have to do quality check on the products, so I don't see much opportunity for them to profit off of this idea.
Not to say I would dislike it happening , just pointing out why it's very unlikely.
#275
Posted 03 September 2014 - 11:10 AM
Nik Reaper, on 02 September 2014 - 04:45 PM, said:
Well, the thing is , we can alredy extract resources from the live game and the engine is modable enough, so even now someone could probly do this if they wanted.
What you would be asking above is for PGI to develop tools ( ei spend time = spend money ) and AI wich they would use to provide a small "demo" so that the community could do more with that? From a financial stand point this doesnt sound like a good idea as I don't see any part of it you pay for, as the client is FtP and the community mods or "campains/modes" would be downloaded from a nexus like site or peer to peer download, as if PGI did the distribution it would again cost them bandwith and they would have to do quality check on the products, so I don't see much opportunity for them to profit off of this idea.
Not to say I would dislike it happening , just pointing out why it's very unlikely.
I'm well aware it won't happen, I'm just saying what I want.
#276
Posted 03 September 2014 - 11:14 AM
#277
Posted 03 September 2014 - 12:11 PM
You're asking PGI to add a single player element to this game? A single player element to the newest mechwarrior game? Add a single player to a game that's part of a franchise that was built on single player campaign experiences?
Too much of a leap!
#278
Posted 04 September 2014 - 12:54 AM
Allow them to pick a path: clans or IS. Learn mech mechanics, tactics, skills, provide c-bills and xp as rewards.
Start with a limited selection of mechs that they can then work through and up into other chassis.
Allow packages and mechs to be purchased from day 1 of training for those who want a "jump start" in the mech they really want.
Work through the major houses as a "merc" in a solitary company, or as a Freebirth who earned their place as a Mech driver.
Play through historical wars/trials. Hit the major flashpoints and turns in history, bringing the new player up to current day/CW when it comes out.
Keep these "instances" separate from the rest of the players, but equally playable for all at any time.
This is a similar concept to how "Star Trek: Online" is set up. This makes it so the "noobs" have a chance to learn against a computer before being thrown out into the real world, that way you dont lose noobs when they end up getting solidly wiped match after match, as they have already learned something, and have invested a decent amount of time in the game already.
#279
Posted 04 September 2014 - 02:10 PM
Consider a campaign, about 20 missions seem good enough, mby on the generous side , even if they use the existing maps they sould still need a few more, and we can see how long it takes them to put maps together and test them...
The reason one would hope PGI to do this is that they hold the licence for at least another 4 years... we are not ageless , if someone started a regular development cycle in 4 years , the game would be available in at least 6 years, in case PGI doesn't extent the licence, if they do and still decide not to make a vs AI campaign it could be about or more than 10 years till we potentialy get a MechWarrior game... so yeah, they might not be the developers we deserve but are the developers we got x) .
#280
Posted 10 September 2014 - 02:30 PM
Norris J Packard, on 27 December 2012 - 03:25 PM, said:
This is my first MechWarrior game, no skin off my back.
Really? Well you're in luck!
http://www.myabandon...ch/Mechwarrior/
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