![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
Petition To Pgi To Build A Battletech Single Player Game
#301
Posted 20 May 2015 - 12:10 AM
Let us play solo or co-op, against AI opposition, with real-game impact.
They could do this along with tournaments and special challenges like the phoenx and founder challenges we had lately..
#302
Posted 20 May 2015 - 12:29 AM
#303
Posted 03 June 2015 - 08:28 PM
I would then like to see them sell campaigns on an individual basis. Plus they can add variety by setting these campaigns in different time periods, restricting weapons mechs and varients and maybe bundling it with a basic/champ/hero mech.
Coop is a must, with the owner of the campaign being party leader.
#304
Posted 03 June 2015 - 10:58 PM
Laserkid, on 03 June 2015 - 08:28 PM, said:
I would then like to see them sell campaigns on an individual basis. Plus they can add variety by setting these campaigns in different time periods, restricting weapons mechs and varients and maybe bundling it with a basic/champ/hero mech.
Coop is a must, with the owner of the campaign being party leader.
Great ideas, you should post them in the most desired improvements thread.
#305
Posted 04 June 2015 - 08:07 AM
MWO needs some PvE missioning anyway and it could tie in to Factions and Merc Units.
Heck, I made some MechWarrior 4 SP missions, I took my old website down though since MW4 is no longer available. One is awesome, I still play it every now and then. In it you lead seven and eventually nine mechs to intercept three destroyers as they transit a shallow channel with an escort of 8 mechs and six reinforcing mechs. It becomes quite a challenge to defeat the mechs and then catch the 3 destroyers before they escape. Sort of like one of those MechCommander Gold missions, but you pilot a mech. Basically, the mission had a script and each mech had a script with the variables adapted to the role it played.
Anyway, took about a month to put together with the map I made earlier ("Big Islands"), but I had to learn how to write the mission script in the process.
But, yes, MWO needs some PvE SP and MP missons.
#306
Posted 04 June 2015 - 11:01 AM
#307
Posted 19 August 2015 - 03:52 AM
free tutorial missions for all.
then release campaigns for each house or clan which would be purchased for say $10 each (relatively short 30 min missions with total content of about 2 hours).
The campaigns would include co-op missions and all players would need to own content to play (or perhaps have premium time active).
Playing through single player would earn c-bills and experience but only once a week and maybe a Mech the first time it is completed.
co-op missions will earn c-bills and experience once a day.
The development of the AI for this would benefit all parts of the game.
The maps can be added free to the pvp part.
#308
Posted 10 September 2015 - 11:20 AM
#309
Posted 12 September 2015 - 10:48 PM
#310
Posted 18 November 2015 - 06:21 AM
#311
Posted 18 November 2015 - 10:39 AM
#312
Posted 20 November 2015 - 09:35 AM
#313
Posted 21 November 2015 - 12:53 AM
Sorry guys, first you make it, then I´ll buy it - not the other way around.
#314
Posted 30 December 2015 - 11:46 AM
#315
Posted 02 January 2016 - 04:24 AM
NO, because PGI.
#316
Posted 21 February 2016 - 09:05 AM
#317
Posted 22 February 2016 - 12:12 PM
So...Yes, they should build a single player (or PVE) mission's and not just tutorial's.
#318
Posted 22 February 2016 - 12:16 PM
Whichever is the truth, they have the same result - MWO has not provided any incentive at all to make a better game. No one else is developing Battletech ANYTHING. If you're still here, still buying mechs, still playing despite complaints...just because of the flavor and equipment names, you're part of the reason there isn't a single player game or a better MWO.
Yes, I'm part of that problem too. I bought IIc mechs because they had almost no downsides and I was still very angry over the changes to Grid Iron right after I bought it. The IIc will eventually get clan level nerfs and cease to be as fun as they are now. It's the last thing I'll buy in MWO. I'm not paying for content improvements that should have been here two years ago.
Edited by Vermaxx, 22 February 2016 - 12:18 PM.
#319
Posted 14 April 2016 - 06:45 PM
And for those who haven't been present during the last few town hall meetings, PGI is already in the process of developing a single player campaign mode. The first steps of which, as someone earlier mentioned, is the Mechwarrior Academy they released a number of months ago. The PvE aspects of MWO are still very far away as far as completion date goes, but the necessary components are something that PGI has already begun to produce and Russ has already committed PGI to completing. So whether you like the idea or not, PvE is coming, it's just a matter of when. The sense I've gotten from the town hall meetings is that it's likely still a couple years away, but it is coming.
#320
Posted 25 October 2017 - 11:04 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users