Where The Hell Is Everybody In 8V8S?
#221
Posted 28 December 2012 - 07:08 PM
#222
Posted 28 December 2012 - 07:16 PM
Taizan, on 28 December 2012 - 05:56 PM, said:
Finally there is a halfway solid 8vs8 function (not perfect but workable) and its obviously still not the popular choice for many regiments/clans etc. out there. Even proudly mentioning at the beginning or end of match how the enemy team consisting of random players got their a** nicely handed to them. This is nothing more than a mixture of schoolyard bullying / farming c-bills / pushing team mate's mech exp by taking the easy route.
You are wrong because you think the primary reason people do four mans is because they want to farm pugs... jackass.
read the damn thread.
#223
Posted 28 December 2012 - 07:21 PM
Lobby with gen chat, rooms with options to fully control the game experience as much as with previous titles.
Only IMHO this would correct this issue and make MWO thrive. Then again the Zone sure was something back in the day.
#224
Posted 28 December 2012 - 07:26 PM
problem solved (somewhat).
#226
Posted 28 December 2012 - 09:22 PM
Barnaby Jones, on 28 December 2012 - 07:16 PM, said:
You are wrong because you think the primary reason people do four mans is because they want to farm pugs... jackass.
read the damn thread.
I've read the thread, yes all 12 pages. And I saw a lot of people say that don't want to do 8vs8 because it's not fun or that they don't want to face groups that are much more skilled than them.
Some of them are the same people who tell PUGs to grow up, learn to play, stop whining and ruining our game etc etc. I think it's hilarious. But sad at the same time. Oh well, humans are human.
"The group vs pug "menace" is greatly over exagerated, and ******* up queues that work in order to placate the exagerators is not the way a MULTIPLAYER game should be fixed."
I've seen you repeatedly tell people that they're WRONG and they're WRONG because I said so. I just want to point out that that's a **** poor way to put forth a point of view. Tell me how a solo only queue will impact group play.
#227
Posted 28 December 2012 - 09:26 PM

We killed them all.
The rest went back to farm out n00bs in 4 manz, but the 4 manz are so good now, they have to resort to synch-dropping 8 manz to guarantee wins.
#228
Posted 28 December 2012 - 09:35 PM
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Actually, you're arguing that we should all have to play the way you want us to. I'm not a victim... far from it. I'm proactive about how I play... I seek out what is most fun for me and try to enjoy things different ways. That's why I constantly change up my builds and both pug and 4-man (pug more than 4-man). I'm just going to have to accept that you're so unable to see other perspectives that you will never comprehend or understand reasons for 4-manning besides pugstomping, or understand that not everyone is even good enough at this game to pugstomp in 4-mans. I'm not sure if you're a bitter pugger or an elite pro-gamer who thinks their playstyle, attitude, and gaming goals are the only legitimate ones.
Try to imagine this: a couple of guys, relaxing after a hard day at work, each drinking their beer of choice, wives watching TV downstairs, just wanting to enjoy some social time and de-stress for the evening by screwing around with some stompy robots. Does that sound like people looking for competitive play to you? Do you think those people are going to want to min-max and get their 35 year old reflexes sharpened to a fine point to try to compete with players out to win in a serious way? Because what you're saying is that those people shouldn't drop together... that the only possible reason they would run a 4-man is because they are good enough to turn a team of chicken-headed pugs into a winning team every time, and that playing for entertainment and socializing isn't acceptable unless you have 8 friends you want to do it with. If that doesn't make it obvious enough for you to understand... there's no helping you. I'll just have to sit back with my glass of rum and enjoy 4-manning and pugging, secure in the knowledge that I'm having fun and being challenged, even when some people believe that's impossible.
#229
Posted 28 December 2012 - 09:41 PM
1.) pretty much the balance issues
2.) fairplay issues - in a unit vs unit drop that we had, we quit the game because opfor had 1 bug and 1 ctd
when you 8-man you learn a whole lot more, because units are bringing their top tier mechs and tactics... even how good you (think) you are the 1st time you come up against a new tactic you will get roflstomped at least for 3 straight games -- by then you would have thought about counters to the tactic...
don't be scared of getting roflstomped also -- at least every unit has beat every other unit at least once since closed beta... it just boils down to who brought the better tactic and better pilot at that specific engagement...
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We are looking for 8-mans for friendly scrimmages...
So far the only way we found to have 8-man drops is to organize it ourselves..
We can set drop config rules like 2A / 2H / 2M / 2L -- or even limit ECM per drop team.
We find it is a more balanced way to play - find us in the NGNG TS3 ARMD channel.
#230
Posted 28 December 2012 - 09:43 PM
Joseph Mallan, on 28 December 2012 - 09:00 AM, said:
We learned we were not the hot shet we should be. Thats OK in my book, I haven't harbored any illusions of greatness, I just need to train more for the coming Clans.
We are learning. Getting wiser to the strategy used by the 8mans. We even won by killing the opponents once at least (it was late and I wasn't paying attention).
One thing I did see that made me happy. ZERO disconnects. ZERO AFK!
Also, though it ground our players ego we had a match where our scouts found the enemy set up in a very good kill box. To My teams credit we did not lose discipline and go rushing in like lambs to a slaughter. To the enemies credit, they waited patiently, for the ambush to be triggered and did not lose focus on their objective. Our one dead scout at the end of the match was still glowing from the pain you delivered. I salute your bearing.
Murphy's Law will be back soon in the 8 man circuit, and hopefully WE will become one of the groups to make folks fear 8manland!
Was it on Caustic Valley? I think that game was against us. We had a drop just like that where our 2 ravens were only ones left and took out 2 Atlas and a Cent or Dragon cant remember the last mech but it was one of those.
#231
Posted 28 December 2012 - 09:48 PM
#232
Posted 28 December 2012 - 09:55 PM
Daekar, on 28 December 2012 - 09:35 PM, said:
Here you go, pulling the "real life" card again. Instead of complaining about how hard it is to balance your life with your gaming habits, maybe you should "man up" and "learn to be a better pilot," using your own words.
Edited by Alaric the Arcane, 28 December 2012 - 09:57 PM.
#233
Posted 28 December 2012 - 09:56 PM
#234
Posted 28 December 2012 - 10:03 PM
Alaric the Arcane, on 28 December 2012 - 12:43 PM, said:
So, out of the average 200 or so players on the community TS3 server no one is doing 8-mans because it's too hard?
Funny, Steele's 1st Legion of Thunder does 8 mans every night, unless we don't have enough pilots in que. And magically, we find matches to fight every drop. So it would appear that there ARE people dropping 8 man, Timmy.
#235
Posted 28 December 2012 - 10:12 PM
headbasher, on 28 December 2012 - 09:56 PM, said:
Oh, they do, but they prefer dropping that against the pubs. It's not fun when you can lose, remember.
#236
Posted 28 December 2012 - 10:14 PM
Barnaby Jones, on 28 December 2012 - 07:42 PM, said:
And where do you find this 4v4 queue pray tell?
And I thought I saw the lowest of the low but tonight topped it, was pugging as usual and then ran into a 4man ECM Atlas group. That was pretty hilarious, in a sad manner that a group had to go that far to farm pugs.
#238
Posted 28 December 2012 - 10:21 PM
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Yep, the real life card. For many of us, it is FAR more important than playing the game, and the game exists to serve a relaxation/fun function within that real life. And you didn't hear me complaining about balancing gaming and real life, did you? Nope, you simply saw me saying that we DO balance gaming and real life, and hardcore gaming doesn't come first. Simple as that. We're not interested in "manning up" if it involves making sacrifices in other areas like de-stressing, or the ability to screw around. You see... we're already doing something we like. We're good enough and the game is good enough to kick back and blow some time stomping around. More than that? Meh, who cares! We're having fun now, at our current skill level and with the game how it is. Chances are, the Elo system will make it even better.... more even matches, complete with weight balancing and no reason to freak out if we lose a person to *gasp* real life responsibilities.
You're basically telling me to stop putting real life first and dedicate enough time to the game that I can play at the level of competition that you think I should. I can't do the first, and don't care to do the second.... just don't care, as long as I'm having fun pugging or 4-manning. And you know what? If they change the game and I can't even do those play modes and have a good time without min-maxing and really dedicating myself to improvement as a pilot... I'll just quit and play something else. Period. It's about fun and entertainment while relaxing, not about being the best pilot I can be. I'll put that energy towards something else, thank you.
#239
Posted 28 December 2012 - 10:34 PM
what makes it 'competitive' is if your group takes every loss hard then 8-man won't be enjoyable...
honestly i prefer to lose horribly to a premade than win against PUGs... but that is just me...
#240
Posted 28 December 2012 - 10:50 PM
Daekar, on 28 December 2012 - 10:21 PM, said:
You're basically telling me to stop putting real life first and dedicate enough time to the game that I can play at the level of competition that you think I should. I can't do the first, and don't care to do the second.... just don't care, as long as I'm having fun pugging or 4-manning. And you know what? If they change the game and I can't even do those play modes and have a good time without min-maxing and really dedicating myself to improvement as a pilot... I'll just quit and play something else. Period. It's about fun and entertainment while relaxing, not about being the best pilot I can be. I'll put that energy towards something else, thank you.
Wow... You must be the only gamer in the whole wide world that has a job/wife/girlfriend/kids/family/other responsibilities. Wait a sec.... no... you're really not! I guess that's why you can't play 8-mans, but you can sure ***** about them!
Daekar, on 28 December 2012 - 09:28 AM, said:
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