Ghogiel, on 29 December 2012 - 12:01 PM, said:
People aren't playing 8mans, why? You tell me who is all about winning.
All the excuses put forth are lulz.
Takes too long to set up/get less games in> if it was about socializing and hanging with lads, not getting enough games in is a non issue right? Result, Back to pugstomping.
Tryhards everywhere in 8man> playing them is not fun because they are good. Back to pugstomping.
Min/max/ECM everywhere QQ> playing them is not fun. Back to pugstomping.
No rewards for extra effort, need better cbill farm. Back to pugstomping.
+1
Bad gameplay mechanics & ECM removing radar & locks leads to less strategy. less ability to LRM mechs huddled in a ... huddle.
I dont play mechwarrior to set up musket style firing lines/clusters, engage the enemy & then order "FIRE!" until 1 side is dead. but this is pretty much how mechwarrior online plays right now. There is very little tactical variety, staying as a group is the only tactic, and then it becomes "group sighted, "fire!" and the hope that their group loses more mechs before yours does, then you push on them, win, sometimes, lose.
ECM has nearly removed the already gimpy radar we had. why? who knows? it is not 3025 but 3049, and radar if every previous game is something to go by is vital to the good Mech experience.
Radar here is more just little blips, a lot less blips with ECM, and everyone just being more cautious. Add in gimped jumpjets, poor gamemode mechanics and some core issues with rock/paper/scissors weapon design plus the removal of indirect fire LRM's due to all this and you have the mess we have now.
active/passive radar. ECM cutting radar range. BAP increasing it. ECM doubling lock on times. Thats plenty easy right there, it worked great in mech3&4, and it added the dimension of radar and LRM support that other games lack. LRM's did not rule in previous mech games, nor would they here if properly implemented.
PGI clearly has their own concept of how mechwarrior should be played, and currently that concept primarily seems to involve no radar and direct fire weapons.
Edited by Colonel Pada Vinson, 29 December 2012 - 12:12 PM.