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Fixing Information Warfare


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#301 Koniving

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Posted 09 January 2013 - 12:50 PM

I haven't posted in a bit. However I was able to collect something that shows the current state of the ECM cloak.



#302 ltwally

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Posted 09 January 2013 - 10:38 PM

View PostKoniving, on 09 January 2013 - 12:50 PM, said:

I haven't posted in a bit. However I was able to collect something that shows the current state of the ECM cloak.


4x LRM-15... and no backup weapons? You're either ballsy or insane. Maybe both. :(

Edited by ltwally, 09 January 2013 - 10:38 PM.


#303 Koniving

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Posted 09 January 2013 - 11:09 PM

It was an 8 man group against another one. And the only back ups I could fit would be two medium lasers -- worthless weapons. Normally they'd be back to me faster, but they were drawn away by the "intentional" removal of the ECM blankets.

Edited by Koniving, 09 January 2013 - 11:09 PM.


#304 Moromillas

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Posted 10 January 2013 - 02:17 AM

You know, I don't see the point of NARC at all.

You need to get right in the face of an enemy Mech just to use it. Is it something for scouts to do on their hit and run attacks? I've not seen other players use NARC.

#305 DocBach

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Posted 10 January 2013 - 08:28 AM

View PostMoromillas, on 10 January 2013 - 02:17 AM, said:

You know, I don't see the point of NARC at all.

You need to get right in the face of an enemy Mech just to use it. Is it something for scouts to do on their hit and run attacks? I've not seen other players use NARC.


Narc currently gives the same advantage as TAG or Artemis, only yes, the spotter has to risk getting shot to land one and it only lasts for a few seconds. Also, the feature Narc had of allowing LRM fire to be launched indirectly at a target lit by a Narc pod isn't in this game, so its most useful ability isn't included. The fact that ECM completely defeats missile locks also sort of nullifies Narc a bit, though ECM is suppose to defeat it so that isn't as much of a item-breaking issue as the lack of indirect fire without LOS.

#306 Koniving

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Posted 10 January 2013 - 11:17 AM

It lasts 20 seconds without having to hold the target beam. However once the NARC'd target slips into an ECM field, the NARC is essentially destroyed. NARC'ing an ECM 'Mech instantly renders the NARC inoperable. Firing one within an ECM field -- to include your own -- instantly renders it inoperable.

Therefore, no one who really would use it, could use it, due to the way ECM kills it.

#307 AidenDark

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Posted 13 January 2013 - 03:33 PM

Bumping this thread

#308 DocBach

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Posted 15 January 2013 - 03:54 PM

Bump for the new patch that did nothing really of consequence for Information Warfare beyond the addition of 6,000,000 c-bill modules that don't really do much since you can't target stuff anyways.

Edited by DocBach, 15 January 2013 - 03:55 PM.


#309 spunsolo

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Posted 15 January 2013 - 04:49 PM

Just give ECM a timer. You can turn it on or off, but it will only function so long before enemy systems are able to burn through. Maybe allow a BAP equipped mech to lock onto an active ECM emitter through the map, and then start a timer of their own that causes the ECM timer to be reduced faster. Once the timer is exhausted in either system, it becomes non-functional.

#310 Sheraf

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Posted 15 January 2013 - 05:24 PM

Or this idea, I found in another thread. One person suggest that ECM when activate will heat up the mech continuously thus limit the use of ecm.

#311 DocBach

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Posted 17 January 2013 - 09:33 PM

View PostSheraf, on 15 January 2013 - 05:24 PM, said:

Or this idea, I found in another thread. One person suggest that ECM when activate will heat up the mech continuously thus limit the use of ecm.


That'd sort of make it Stealth Armor if you made it take up more criticals.

From Garth:

"I sent a 5 page 'suggestions from the forums' email to design a couple days ago, with multiple links to ECM ideas."

Fingers crossed that this thread was included!

#312 Lonestar1771

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Posted 17 January 2013 - 09:44 PM

View PostDocBach, on 17 January 2013 - 09:33 PM, said:


That'd sort of make it Stealth Armor if you made it take up more criticals.

From Garth:

"I sent a 5 page 'suggestions from the forums' email to design a couple days ago, with multiple links to ECM ideas."

Fingers crossed that this thread was included!


Lol I probably ruined that chance for you Doc. I am not sorry.

#313 DocBach

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Posted 17 January 2013 - 10:10 PM

I made a ninja thread in the suggestions forum outside of GD where the professional trolls hang out that he might have saw.

#314 DocBach

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Posted 27 January 2013 - 09:11 AM

Now that the net code is fixed, the ECM lights drop pretty easy. It's definitely separated the boys from the men when it comes to good light pilots. However, ECM is still the only name in the game when it comes to electronic warfare, and weapons like LRM's are still mostly absent from eight man drops because ECM still acts as a more effective anti-missile system than AMS.

Still thinking a whole new level of electronic warfare would be opened up if other pieces of equipment had their roles expanded to be useful, instead of concentrating on modules that cost 6,000,000 c-bills and days worth of GXP (and are still affected by ECM) to unlock to combat the effects of ECM.

#315 DocBach

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Posted 29 January 2013 - 03:07 PM

Looks like my last post was prophetic. Instead of fixing other pieces of information equipment like Beagle, they continue to balance ECM with the addition of modules that costs several times more than ECM and require GXP that only comes from days worth of playing or real money.

#316 anonymous175

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Posted 29 January 2013 - 03:33 PM

Still really hard to say.

It's like we have a bunch of pieces in place that make no sense yet. They're slowly dripping things in. But it probably will never work "right" until everything is complete.

I keep looking at the Dev Blogs for the original MWO pillars and I seriously hope they get there.

#317 celofane

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Posted 28 February 2013 - 05:50 PM

hI,

is there a chart or something telling us what mechs have the ecm ability (or not) and how to get to them in the lab?

thk u





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