Jump to content

What Is The Reason The Netcode Is Still Unacceptable?


28 replies to this topic

#1 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 28 December 2012 - 06:02 PM

Now I have been playing a while, and read alot of topics on WHY the netcode is bad, what can be done about it, what it affects ect... My question is this: Why with the innitial investment of 5 million they were infused with have they still not been able to pay talent to clean up the single biggest issue their game has to date? I understand ICP siphoned off much of that money to other things, which I think is wrong. Most that were paying money for founders were under the impression that money would be spent on MWO to oh, I dunno, MAKE tha actual game. That is not the case. I have seen threads where they talk about much of the money going to develop mechwarrior tactics, or other less substantiated theories on where this money is going. That really isnt my point though.

Who else is confused that with all the upfront investment the game has gotten, that by now they wouldnt have hired talent to vastly improve the most important aspect of the game. The fact that I can jump in a jenner, and artificially improve my survivability simply by clicking on netflix and streaming lord of the rings in the background raising my ping to warp factor levels is pathetic.

#2 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 28 December 2012 - 06:06 PM

Didnt read. But my srms hit the target on my screen but didnt do damage. So yeah.

#3 Brilig

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 667 posts
  • LocationTexas

Posted 28 December 2012 - 06:09 PM

http://mwomercs.com/...t-code-roadmap/

That's some of the word on what they are planning/doing. Don't know about their hiring practices though. Or where they are spending the money for that matter.

#4 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 28 December 2012 - 06:17 PM

View PostIronEagle, on 28 December 2012 - 06:14 PM, said:

the netcode is part of the engine licenced by Crytec

http://mycryengine.com/

http://freesdk.cryde...SDKDOC4/Network


I never understood why they went with the cry engie instead of previous proven engines. I understand wanting to be cutting edge, but a game company with no previous good games under their belt should be more cautious. Leave the experimenting to another company that can afford to blow it (although the companys I am thinking of blizzard and bioware have recently used up all the goodwill I had left for them with bombs like diablo 3 and mass effect 3).

#5 Asakara

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 977 posts

Posted 28 December 2012 - 06:17 PM

5 million dollars, divided by 45 for the staff to eat and sleep (paid monthly) , plus unknown hardware costs, and unknown monthly bandwidth costs over a 6 month period since June... Ends up not being a lot of money.

#6 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 28 December 2012 - 06:20 PM

View PostAsakara, on 28 December 2012 - 06:17 PM, said:

5 million dollars, divided by 45 for the staff to eat and sleep (paid monthly) , plus unknown hardware costs, and unknown monthly bandwidth costs over a 6 month period since June... Ends up not being a lot of money.


That and the parent company confirmed for siphoning off and undetermined amout of that for other projects such as mechwarrior tactics. Im sorry every dime of that money should have gone to mechwarrior online only. Its alot like a union, where your dues go to some douchebag candidates campaign, even if you vote with the other party. Ticks you off.

#7 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 28 December 2012 - 06:22 PM

View PostRiffleman, on 28 December 2012 - 06:02 PM, said:

I understand ICP siphoned off much of that money to other things, which I think is wrong.



Edited by Soy, 28 December 2012 - 06:22 PM.


#8 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 28 December 2012 - 06:23 PM

View PostSoy, on 28 December 2012 - 06:22 PM, said:





It all makes sense now, the insane clown posse is using the money to research how mangnets REALLY work

Spoiler: freaking miracles.

#9 Sears

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 973 posts
  • LocationU.K

Posted 28 December 2012 - 06:24 PM

Whatever didn't go on pay would go back to the Publisher I'd imagine, recoup some of the initial start up investment on the project.

CryEngine 3? I would imagine there was a good deal to be had.

Russ or Garth was on NGNG and mentioned that MWO even at just over a year's development was at the higher end of the millions scale.

In theory though, money made by MW: Tactics and erm sins of a dark age? Money made from those should flow into this, if they make money.

Edited by Sears, 28 December 2012 - 06:25 PM.


#10 MrPenguin

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,815 posts
  • LocationSudbury, Ontario

Posted 28 December 2012 - 06:39 PM

View PostRiffleman, on 28 December 2012 - 06:17 PM, said:


I never understood why they went with the cry engie instead of previous proven engines.

Because UT3 is too old, frostbite 2.0 can only be used if you're owned by EA and theirs no reason to use Unity.

Cryengine 3 was the best choice they could possibly make. And thats considering all the engines quirks.

That and cryengine 3 is cheap as hell and its more or less a next gen engine, automaticly giving this game more of a "shelf life" by default.

View PostRiffleman, on 28 December 2012 - 06:20 PM, said:

Im sorry every dime of that money should have gone to mechwarrior online only.

Thats up to IGP. Not PGI or our selfs.

I'm not saying you should like it. But theirs nothing we can do about it.

Edited by MrPenguin, 28 December 2012 - 06:41 PM.


#11 Lord Creston

    Member

  • PipPipPip
  • Generalløytnant
  • Generalløytnant
  • 71 posts

Posted 28 December 2012 - 06:47 PM

The dudes have been transparent both about the fact it's being worked on and it's a very difficult problem to solve. Unless you are an expert in real time UDP/TCP communications with fault and cheat detection built in it's going to be hard for you to gauge just how hard a problem it is. Also a software company can't just "throw money" at the problem as it takes quite a bit of time to spin up new developers (3-12 months) to any real proficiency in their environment.


Most would agree that the "netcode" and before match crashes are the biggest bugs in the game and i'm sure they're well aware of the debilitating effects it's having on their MC purchases.

I am personally happier that I can play the game right now with those bugs than to wait for them to fix them (possibly without ever generating enough capitol to launch the game).

Would I love to see them fixed, Yes. Am I content with playing while I wait, Yes.

#12 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 28 December 2012 - 06:51 PM

I know why they did it and approve the choice of the Cry Engine 3.0

But what I don't know is, how does Crysis 2 Multiplayer work so flawlessly when it uses the same engine?
I played the multiplayer part back then before the official launch and it was spot on.

Shouldn't the crytek folks be helping them somehow?

I live a few kilometers away from the crytek headquarters here in Germany. Maybe I'll just ask them.

Edited by TexAss, 28 December 2012 - 06:52 PM.


#13 MrPenguin

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,815 posts
  • LocationSudbury, Ontario

Posted 28 December 2012 - 06:56 PM

View PostTexAss, on 28 December 2012 - 06:51 PM, said:

But what I don't know is, how does Crysis 2 Multiplayer work so flawlessly when it uses the same engine?

My experience with it says other wise. And crysis 2 was made by crytek who made cryengine 3 at the same time as crysis 2.

Thats a lot different from how mechwarrior was developed.

Edited by MrPenguin, 28 December 2012 - 06:56 PM.


#14 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 28 December 2012 - 06:59 PM

View PostMrPenguin, on 28 December 2012 - 06:56 PM, said:

And crysis 2 was made by crytek who made cryengine 3 at the same time as crysis 2.



What does this have to mean? Crysis 2 uses the CE3

And netcode is netcode. There are a lot of much older multiplayer games who get the netcode working much better than MWO. It really feels like a 2005 problem.

#15 PiemasterXL

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 556 posts
  • LocationThe deep-south, cookin' Moonshine.

Posted 28 December 2012 - 07:01 PM

I wish it wasn't so, but its all Obama on this one.

#16 MrPenguin

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,815 posts
  • LocationSudbury, Ontario

Posted 28 December 2012 - 07:02 PM

View PostTexAss, on 28 December 2012 - 06:59 PM, said:


What does this have to mean? Crysis 2 uses the CE3



In a sense... cryengine 3 was made for crysis 2. So they weren't made seperatly, but at the same time.

Also, they're netcode is far different from what we need. Crysis 2 uses hitscan weapons. We use projectile based weapons. The netcode has to calculate different things, and projectiles is much more complexe in that sense then just calculating "x points at y so y gets z damage".

#17 Hellen Wheels

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,326 posts
  • LocationDraconis March

Posted 28 December 2012 - 07:07 PM

They spent all the money on hookers and blow.

Hasn't that become obvious by now?
=H=

#18 Volume

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,097 posts

Posted 28 December 2012 - 07:17 PM

View PostMrPenguin, on 28 December 2012 - 06:39 PM, said:

Because UT3 is too old


http://kingloaf.com/...een_02_logo.jpg
http://www.game-arti...rmill_big_s.jpg
http://babysoftmurde...reenshot-3.jpeg
http://storeimages.i...orsedge_ss1.jpg
http://fc00.devianta...S_by_SxyfrG.jpg
http://www.mobygames...er-effectss.jpg

Yeah, Unreal Engine 3 is so old, it would compromise the visual quality of the game!

Did I mention it was pretty much built for multiplayer as well?

I honestly can't think of one thing this game has that's remotely as stable as MW:LL, and even that uses CryEngine 2 instead of 3.

#19 Kousagi

    Member

  • PipPipPipPipPipPipPip
  • 676 posts

Posted 28 December 2012 - 07:19 PM

View PostTexAss, on 28 December 2012 - 06:59 PM, said:


What does this have to mean? Crysis 2 uses the CE3

And netcode is netcode. There are a lot of much older multiplayer games who get the netcode working much better than MWO. It really feels like a 2005 problem.


Netcode is not just netcode. Theres many different ways to go about things. The main two camps is client side, and server side. Most FPS's use client side, that includes Crysis 2. MWO uses serverside from everything. This is where the delays are coming from. WoT had the exact same problem in their beta as well, They still do to some extent as well.

This is where your differences are. So to you new games Might Look like they have this fantastic netcode, but really it has the exact same problems MWO has, just in different ways. Every online game suffers from lag, just the method of writing the netcode determents how that problem manifests itself.

#20 Billygoat

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 298 posts

Posted 28 December 2012 - 08:52 PM

They're still looking for a network programming lead. And from their Careers page:

Quote

We're committed to hiring the best possible applicant for each job. Which, in practice, turns out isn't always so simple. Raw talent really is rare.

...
Highly skilled.
Meaning skilled in your field and, when possible, bringing previous industry experience (or at very least, a passion for games and a number of years at the controls).


I guess it really isn't so simple. I suspect the "highly skilled" "best possible applicant" with "previous industry experience" probably has a bit of a giggle before he turns them down for the remuneration PGI is likely offering / able to offer for the position. Otherwise they'd have somebody by now. Just sayin'.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users