

What Is The Reason The Netcode Is Still Unacceptable?
#1
Posted 28 December 2012 - 06:02 PM
Who else is confused that with all the upfront investment the game has gotten, that by now they wouldnt have hired talent to vastly improve the most important aspect of the game. The fact that I can jump in a jenner, and artificially improve my survivability simply by clicking on netflix and streaming lord of the rings in the background raising my ping to warp factor levels is pathetic.
#2
Posted 28 December 2012 - 06:06 PM
#3
Posted 28 December 2012 - 06:09 PM
That's some of the word on what they are planning/doing. Don't know about their hiring practices though. Or where they are spending the money for that matter.
#4
Posted 28 December 2012 - 06:17 PM
IronEagle, on 28 December 2012 - 06:14 PM, said:
http://mycryengine.com/
http://freesdk.cryde...SDKDOC4/Network
I never understood why they went with the cry engie instead of previous proven engines. I understand wanting to be cutting edge, but a game company with no previous good games under their belt should be more cautious. Leave the experimenting to another company that can afford to blow it (although the companys I am thinking of blizzard and bioware have recently used up all the goodwill I had left for them with bombs like diablo 3 and mass effect 3).
#5
Posted 28 December 2012 - 06:17 PM
#6
Posted 28 December 2012 - 06:20 PM
Asakara, on 28 December 2012 - 06:17 PM, said:
That and the parent company confirmed for siphoning off and undetermined amout of that for other projects such as mechwarrior tactics. Im sorry every dime of that money should have gone to mechwarrior online only. Its alot like a union, where your dues go to some douchebag candidates campaign, even if you vote with the other party. Ticks you off.
#9
Posted 28 December 2012 - 06:24 PM
CryEngine 3? I would imagine there was a good deal to be had.
Russ or Garth was on NGNG and mentioned that MWO even at just over a year's development was at the higher end of the millions scale.
In theory though, money made by MW: Tactics and erm sins of a dark age? Money made from those should flow into this, if they make money.
Edited by Sears, 28 December 2012 - 06:25 PM.
#10
Posted 28 December 2012 - 06:39 PM
Riffleman, on 28 December 2012 - 06:17 PM, said:
I never understood why they went with the cry engie instead of previous proven engines.
Because UT3 is too old, frostbite 2.0 can only be used if you're owned by EA and theirs no reason to use Unity.
Cryengine 3 was the best choice they could possibly make. And thats considering all the engines quirks.
That and cryengine 3 is cheap as hell and its more or less a next gen engine, automaticly giving this game more of a "shelf life" by default.
Riffleman, on 28 December 2012 - 06:20 PM, said:
Thats up to IGP. Not PGI or our selfs.
I'm not saying you should like it. But theirs nothing we can do about it.
Edited by MrPenguin, 28 December 2012 - 06:41 PM.
#11
Posted 28 December 2012 - 06:47 PM
Most would agree that the "netcode" and before match crashes are the biggest bugs in the game and i'm sure they're well aware of the debilitating effects it's having on their MC purchases.
I am personally happier that I can play the game right now with those bugs than to wait for them to fix them (possibly without ever generating enough capitol to launch the game).
Would I love to see them fixed, Yes. Am I content with playing while I wait, Yes.
#12
Posted 28 December 2012 - 06:51 PM
But what I don't know is, how does Crysis 2 Multiplayer work so flawlessly when it uses the same engine?
I played the multiplayer part back then before the official launch and it was spot on.
Shouldn't the crytek folks be helping them somehow?
I live a few kilometers away from the crytek headquarters here in Germany. Maybe I'll just ask them.
Edited by TexAss, 28 December 2012 - 06:52 PM.
#13
Posted 28 December 2012 - 06:56 PM
TexAss, on 28 December 2012 - 06:51 PM, said:
My experience with it says other wise. And crysis 2 was made by crytek who made cryengine 3 at the same time as crysis 2.
Thats a lot different from how mechwarrior was developed.
Edited by MrPenguin, 28 December 2012 - 06:56 PM.
#14
Posted 28 December 2012 - 06:59 PM
MrPenguin, on 28 December 2012 - 06:56 PM, said:
What does this have to mean? Crysis 2 uses the CE3
And netcode is netcode. There are a lot of much older multiplayer games who get the netcode working much better than MWO. It really feels like a 2005 problem.
#15
Posted 28 December 2012 - 07:01 PM
#16
Posted 28 December 2012 - 07:02 PM
TexAss, on 28 December 2012 - 06:59 PM, said:
What does this have to mean? Crysis 2 uses the CE3
In a sense... cryengine 3 was made for crysis 2. So they weren't made seperatly, but at the same time.
Also, they're netcode is far different from what we need. Crysis 2 uses hitscan weapons. We use projectile based weapons. The netcode has to calculate different things, and projectiles is much more complexe in that sense then just calculating "x points at y so y gets z damage".
#17
Posted 28 December 2012 - 07:07 PM
Hasn't that become obvious by now?
=H=
#18
Posted 28 December 2012 - 07:17 PM
MrPenguin, on 28 December 2012 - 06:39 PM, said:
http://kingloaf.com/...een_02_logo.jpg
http://www.game-arti...rmill_big_s.jpg
http://babysoftmurde...reenshot-3.jpeg
http://storeimages.i...orsedge_ss1.jpg
http://fc00.devianta...S_by_SxyfrG.jpg
http://www.mobygames...er-effectss.jpg
Yeah, Unreal Engine 3 is so old, it would compromise the visual quality of the game!
Did I mention it was pretty much built for multiplayer as well?
I honestly can't think of one thing this game has that's remotely as stable as MW:LL, and even that uses CryEngine 2 instead of 3.
#19
Posted 28 December 2012 - 07:19 PM
TexAss, on 28 December 2012 - 06:59 PM, said:
What does this have to mean? Crysis 2 uses the CE3
And netcode is netcode. There are a lot of much older multiplayer games who get the netcode working much better than MWO. It really feels like a 2005 problem.
Netcode is not just netcode. Theres many different ways to go about things. The main two camps is client side, and server side. Most FPS's use client side, that includes Crysis 2. MWO uses serverside from everything. This is where the delays are coming from. WoT had the exact same problem in their beta as well, They still do to some extent as well.
This is where your differences are. So to you new games Might Look like they have this fantastic netcode, but really it has the exact same problems MWO has, just in different ways. Every online game suffers from lag, just the method of writing the netcode determents how that problem manifests itself.
#20
Posted 28 December 2012 - 08:52 PM
Quote
...
Highly skilled.
Meaning skilled in your field and, when possible, bringing previous industry experience (or at very least, a passion for games and a number of years at the controls).
I guess it really isn't so simple. I suspect the "highly skilled" "best possible applicant" with "previous industry experience" probably has a bit of a giggle before he turns them down for the remuneration PGI is likely offering / able to offer for the position. Otherwise they'd have somebody by now. Just sayin'.
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