Riffleman, on 28 December 2012 - 09:34 PM, said:
I OFTEN get less than 100 damage in on my games. Here is a rundown of how I acomplish this:
Step 1: play a mech that you find fun, but isnt optimized for this game. My hunchback g fits this nicely. Full armor, an AC 20 and 3 medium lasers.
Step 2: Play in pugs. Your on your own, nobody is coming to save you from the 3 jenners circling you and your busted hump, which leads to step 3...
Step 3: Play a game with @$$ for hit detection, and watch as the ac 20 shells that DO hit magically do less than 20 to said light mechs. Continue to be a priority target for enemies from a combination of joke of a mech, to weak design having all your eggs in one basket hump, to being prey with blood in the water as people will usually go for the easy guaranteed kills for that feeling of satisfaction when you kill em every time.
So basically you can achieve this by playing for fun. And if the games werent full of 4 mans looking for easy games and 8 man sync droppers hideing from real competition, there would more times be another one of me on the other side, makeing it less of a handicap. This is what happens when you solo drop. Mabye when phase 3 rolls around if they manage to cut down on the cheating to get in games, or find a good home for 4 man groups in competative brackets, you will see less of this as the people not scoring 100 damage may live long enough to be credit to team.
Very odd I also have a Hunchback (founders) that has a similar loadout.AC20 (or a Gauss),2 medium lasers,TAG (or third med las),240 standard engine,DHS,Endo,Ferro.I wreck face with it.
I don't need anyone to come save me I do the saving! You need to buddy up with an assault mech and tear up whatever the assault mech is taking down.If the assault mech gets jumped by a light or medium kill it!
If your enemy prioritizes "joke" mechs then they are doing it wrong. All the time they spend trying to kill the easy mark the heavy hitters are eating them alive.
If you think your problem has anything to do with premades at all you are lying to yourself.
4 man premades more often than not pair up with 4 pugs.If premades always win then 4 PUGs always win as well.
There are exceptions sometimes there are 4 man premades on each side so 4 pugs win so um...4 pugs win!
Rarely and very very rarely 4 man + 4 man vs 8 pugs happens.I would estimate from my own experiences that 4 man + 4 man teams are about 1 in 50 during high traffic times.If one in fifty times you are so severly out matched as to not stand a chance at hitting 100 damage then this does not explain the rest of the times you blame premades for a loss or poor performance.
Synchro drops? yeah technically this can happen and here is how to do it.
get about 4-6 four man premades together in the same chat and time the pressing of the launch button.
After around 6 or so attempts you may if you are lucky find one of your 4 mans on the other side.
After about 8 tries you may see two four mans on the same team and a third on the other.
eventually you can get 8 premade vs 8 puggies but honestly why bother since 4 man drops kill almost as efficently and have similar win/loss ratios.
There arn't to many clans/units/corps that have the numbers to synchro drop effetivley and Death's Hand Brigade is one and consiquently we never try to synchro drop.
I know for a fact that there are a few other largish corps that also don't try to synchro drop.
So if there are X number of corps capable of presenting numbers high enough to bother trying and Y number of those don't than Z is a very small insignificant number that no one should be worried about it.
Instead of placing blame look at ways to improve.
Can your favorite mech be tweaked a bit?
Do you choose targets and possition wisely?
Do you pay enough attention to the battle beyond the front of your mech?
Are you trying to be an army of one or are you in a team?
Finally here is a tip for a hunchback 4G build
Endo steel
Ferro fibrous armor (default levels so no need to add that tiny bit to the legs)
10 DHS
240 standard engine (XL engines on a hunchie are not the best choice)
3 medium lasers (in obvious places)
Gauss rifle
2 tons gauss ammo ( pick your shots carefully use it more as a mid range support than a sniper unless you are a very good shot)
when circling an enemy move counter clockwise to protect your hunch.
Group weapons in 4 groups.
1) gauss rifle
2) arm lasers
3) head laser
4) all lasers on chain fire
This weapon grouping system allow you access to weapons that can be fired effectivley and not shut you down.
Also never leave the default rear armor on a hunchback it's tissue paper thin pull some off the front to add to rear.