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Spent The Last 2 Weeks Pugging


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#41 GalaxyBluestar

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Posted 28 December 2012 - 11:08 PM

View PostWired, on 28 December 2012 - 06:45 PM, said:


So what are you doing which lets you be focus fired upon.


sometimes just turning up.

honestly in war there's always a blonde eyed blue haired running boy which cops it before old dodery srgt sees over the trenches.

#42 Riffleman

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Posted 28 December 2012 - 11:19 PM

View Postiminbagdad, on 28 December 2012 - 10:05 PM, said:



You are the problem. I rarely run into what I can tell are 4 man premades. You purposefully take an un optimized mech into the game. Use a weapon made to punch holes in big mechs to chase after lights. And then you blame your sucky performance on premades.

your post is way to long, heres how it should read,

I, Riffleman, do not like helping out my team. I would rather play my way and refuse to change or adapt and would rather complain about "8 man sync drops".



I finally got the post I was looking for, I see this way to often, people want to play there way not play the game. Even with my -4sp I still get more than 100 damage every match.


I know you were after this post, I read yours. You were fishing for some reason to hate on people who play the game for fun instead of optimized mechs with team focus. I dont even own a hunchback g, just wanted to see what kind of overreaction you would have to pretty much the epitomy of what you were crusading about.

In short, you have been trolled. I dont fault the people who get less than 100 a game. Some times things just dont go your way. I have never seen someone on this board universally bad that people groan about having on their team. Many things affect poor performance in a game. But looking for reasons to hate on pugs because they dont fit into the ideas you have about how the game should go is hypocritical. As for saying that you rarely run into 4 man teams, I would have to disagree. Mabye you play at a different primetime than me, but they are easy to spot regardless of the lack of any kind of indicator on the boards. Complimenting playstyle and mech builds, or just plain spam of the same type of boat.

#43 GalaxyBluestar

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Posted 28 December 2012 - 11:23 PM

View PostRiffleman, on 28 December 2012 - 11:19 PM, said:


In short, you have been trolled.


he's been trolled??? *reads post again* ahhh there 3 jenners. who sees them these days you almost gave it away rifflemen. ;)

#44 Biruke

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Posted 28 December 2012 - 11:26 PM

how long do we wait till we have a good communication tool for pugs? I remember even counterstrike had sort of ingame communication tool.

all 8 (or more) players should be automatically joined into one team channel. If you don't want to listen, just mute it. If you don't want to talk, just listen and follow the orders. If you want to talk - turn on your microphone. It is that simple.

#45 Mycrus

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Posted 28 December 2012 - 11:27 PM

not that damage done matters... but at the very least you should do a 100pts by defending yourself..

dmg does not matter.. why?

ex. LRM boaters will get big dmg points... but without that scout quietly by the sidelines with his TAG laser, the LRM boat gets squat..

#46 hammerreborn

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Posted 28 December 2012 - 11:40 PM

View PostMycrus, on 28 December 2012 - 11:27 PM, said:

not that damage done matters... but at the very least you should do a 100pts by defending yourself..

dmg does not matter.. why?

ex. LRM boaters will get big dmg points... but without that scout quietly by the sidelines with his TAG laser, the LRM boat gets squat..


Damage also isn't a great indicator as some builds are more designed for large numbers than others. LRM boats should expect large numbers, while a PPC mech or a guass/ac20cat are much more focused weapons.

Also, damage from ammo/guass explosions have the potential to really mess up damage data and make someone seem like they were doing far more damage than they really dealt.

However, people should still really be able to break 100.

#47 Warchanter

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Posted 29 December 2012 - 12:21 AM

Pretty much comes down to the matchmaking - I'd say more often than not it's rookie players - they don't know the maps, they can't drive well yet and they can't hit the side of a mountain... they have literally no clue whatsoever about what they're supposed to do be doing other than at some point they're supposed to try and shoot something. I'd be willing to bet that a high percentage of the sub-100 scores are players with less than 20 games under their belt. As has been mentioned it happens to everyone from time to time, but I'm thinking probably 80 to 90%+ of those scores are inexperienced players.

Probably the most brutal aspect of the game for new players is that those with little to no experience get thrown into games with people like me and you who've played 1200+ matches (1220 as of tonite in my case...all PUG's). Once the matchmaking is fixed enough to take experience into account I think you'll see a lot less of the sub-100 scores at higher matchmaking levels... it's really unfortunate but right now there's no training program - the only way rookies can learn is by swimming with great whites. For the casual player (which is not anyone likely to be reading this by the way...) it can be a little overwhelming I think... and these scores are what happens.

#48 GalaxyBluestar

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Posted 29 December 2012 - 12:28 AM

View PostWarchanter, on 29 December 2012 - 12:21 AM, said:

Pretty much comes down to the matchmaking - I'd say more often than not it's rookie players - they don't know the maps, they can't drive well yet and they can't hit the side of a mountain... they have literally no clue whatsoever about what they're supposed to do be doing other than at some point they're supposed to try and shoot something. I'd be willing to bet that a high percentage of the sub-100 scores are players with less than 20 games under their belt. As has been mentioned it happens to everyone from time to time, but I'm thinking probably 80 to 90%+ of those scores are inexperienced players.

Probably the most brutal aspect of the game for new players is that those with little to no experience get thrown into games with people like me and you who've played 1200+ matches (1220 as of tonite in my case...all PUG's). Once the matchmaking is fixed enough to take experience into account I think you'll see a lot less of the sub-100 scores at higher matchmaking levels... it's really unfortunate but right now there's no training program - the only way rookies can learn is by swimming with great whites. For the casual player (which is not anyone likely to be reading this by the way...) it can be a little overwhelming I think... and these scores are what happens.


i'm a casual player and i read your post ;)

#49 Warchanter

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Posted 29 December 2012 - 12:32 AM

View PostGalaxyBluestar, on 29 December 2012 - 12:28 AM, said:


i'm a casual player and i read your post ;)


739 forum posts and you're a casual player?? wow... I was worried I was spending too much time here lol... :)

#50 ArmoredDrake80

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Posted 29 December 2012 - 12:41 AM

Personally, I care less about the damage numbers themselves and more on the damage I caused and it's effects: weakened armor sections, destroyed components, kill assists, and kills.

But I admit that I'm still a below-average mech player at best who has done many of the mistakes stated so far mostly due to tunnel vision and lack of awareness at times, in addition to having unsteady aim and hard time trying focus on one opponent when engaging multiple, let alone one part of their mech.

And yes, auxillary controls (heat vision, zoom, etc.) and "fire weapon" buttons past the third one assigned to my middle mouse button have yet to become natural to me.

Coming from more faster paced games where combat was simpler, the opponents and you, once in combat, can die relatively fast and you move around the map rapidly, it can be difficult to engage any opponent and battle long term with 1 "life" (technically) and base decisions around that kind of situation. And that's not including any "lagshields" mechs, cockpit bugs (which I've thankfully haven't had for a week or so), or whatever else shows up.

The games still fun, though. My Centurion has a decent chance to take a good beating before being put down, thus I'm still effective for a while when things go wrong.

Also, if there are more new players, that could be a good sign.

#51 Feetwet

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Posted 29 December 2012 - 12:52 AM

View Postiminbagdad, on 28 December 2012 - 06:36 PM, said:

So heres the issue. Its not the lag shield, not premades, not trial mechs. There is no loadout, no weapon, no mech EVER designed that can only do 1 point of damage before getting destroyed. Either we are getting tons of new players (a good thing) or there is a large population in this game that, sorry to say, just sucks.

I have had personal stuff going on so I have not been able to drop with my buddies and have been exclusively pugging for the past couple weeks. every single match there is at least 2 players per team that do less than 100 points of damage, in most cases WAY less. How is this possible?

I'm not talking about how leet i am or anything but there is no way in hell that someone can die without causing at least 100 points in damage.

So heres my question

If you regularly get less than 100 points of damage in a match, what are you doing?


This could be a case study on how to p&ss off half the player base. Could have saved a lot of typing by just saying 'why u bad?'

S

#52 Roland

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Posted 29 December 2012 - 12:54 AM

I have a screenshot of winning a pug match, with someone on our team who only got one point of damage, but somehow got TWO assists.

Took the screenshot just because it was so funny to see a game where someone managed to split only a single point of damage across two mechs... and the guy actually survived the ENTIRE game.

#53 Feetwet

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Posted 29 December 2012 - 01:01 AM

View PostRoland, on 29 December 2012 - 12:54 AM, said:

I have a screenshot of winning a pug match, with someone on our team who only got one point of damage, but somehow got TWO assists.

Took the screenshot just because it was so funny to see a game where someone managed to split only a single point of damage across two mechs... and the guy actually survived the ENTIRE game.


That is hilarious. I had a match where I only did 2 damage but had a kill...still makes me laugh, but this story was better.

S

#54 TROWAHC

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Posted 29 December 2012 - 01:05 AM

View Postiminbagdad, on 28 December 2012 - 06:36 PM, said:

If you regularly get less than 100 points of damage in a match, what are you doing?


Mostly, I'm at your base capping your **** ;).

With honesty, how much damage you do in a match means **** all. What every mechwarrior new or old needs to know is that its not how much damage your mech does, but how you use your mech.
Teamwork and knowledge of the battlefield is what wins you matches. Not we have 4 starker's, 2 atlas's and 2 raven's with ecm and all carrying guass/ppc's, we insta win. Cause you dont.

#55 imdrunkontea

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Posted 29 December 2012 - 01:20 AM

Have played with my share of newbie pugs...watched from their cam as they repeatedly missed a target that was standing still in front of them. First too far to the left, then too far to the right...then lined up with just the torso, but the arms are aiming down....

We've all been there once, but having just one or two noobs on your team will drastically increase your chances of getting rolled.

#56 Roadbuster

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Posted 29 December 2012 - 02:01 AM

View PostElmoWithAGun, on 28 December 2012 - 07:08 PM, said:

I honestly don't recall the last time I have gotten under 100 damage unless my or opposing team goes straight for base cap.

From my experience though, I have found it to be a combination of new players (which is fine...we were all new once), brain-dead players (those which have completely no common sense), and the players that come from cod expecting to be able to run in a crowd of 8 mechs expecting to clutch all 8 of them.


This pretty much sums it up.

#57 Lykaon

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Posted 29 December 2012 - 03:12 AM

View PostRiffleman, on 28 December 2012 - 09:34 PM, said:

I OFTEN get less than 100 damage in on my games. Here is a rundown of how I acomplish this:

Step 1: play a mech that you find fun, but isnt optimized for this game. My hunchback g fits this nicely. Full armor, an AC 20 and 3 medium lasers.

Step 2: Play in pugs. Your on your own, nobody is coming to save you from the 3 jenners circling you and your busted hump, which leads to step 3...

Step 3: Play a game with @$$ for hit detection, and watch as the ac 20 shells that DO hit magically do less than 20 to said light mechs. Continue to be a priority target for enemies from a combination of joke of a mech, to weak design having all your eggs in one basket hump, to being prey with blood in the water as people will usually go for the easy guaranteed kills for that feeling of satisfaction when you kill em every time.

So basically you can achieve this by playing for fun. And if the games werent full of 4 mans looking for easy games and 8 man sync droppers hideing from real competition, there would more times be another one of me on the other side, makeing it less of a handicap. This is what happens when you solo drop. Mabye when phase 3 rolls around if they manage to cut down on the cheating to get in games, or find a good home for 4 man groups in competative brackets, you will see less of this as the people not scoring 100 damage may live long enough to be credit to team.



Very odd I also have a Hunchback (founders) that has a similar loadout.AC20 (or a Gauss),2 medium lasers,TAG (or third med las),240 standard engine,DHS,Endo,Ferro.I wreck face with it.

I don't need anyone to come save me I do the saving! You need to buddy up with an assault mech and tear up whatever the assault mech is taking down.If the assault mech gets jumped by a light or medium kill it!

If your enemy prioritizes "joke" mechs then they are doing it wrong. All the time they spend trying to kill the easy mark the heavy hitters are eating them alive.

If you think your problem has anything to do with premades at all you are lying to yourself.

4 man premades more often than not pair up with 4 pugs.If premades always win then 4 PUGs always win as well.

There are exceptions sometimes there are 4 man premades on each side so 4 pugs win so um...4 pugs win!

Rarely and very very rarely 4 man + 4 man vs 8 pugs happens.I would estimate from my own experiences that 4 man + 4 man teams are about 1 in 50 during high traffic times.If one in fifty times you are so severly out matched as to not stand a chance at hitting 100 damage then this does not explain the rest of the times you blame premades for a loss or poor performance.

Synchro drops? yeah technically this can happen and here is how to do it.

get about 4-6 four man premades together in the same chat and time the pressing of the launch button.

After around 6 or so attempts you may if you are lucky find one of your 4 mans on the other side.

After about 8 tries you may see two four mans on the same team and a third on the other.

eventually you can get 8 premade vs 8 puggies but honestly why bother since 4 man drops kill almost as efficently and have similar win/loss ratios.

There arn't to many clans/units/corps that have the numbers to synchro drop effetivley and Death's Hand Brigade is one and consiquently we never try to synchro drop.
I know for a fact that there are a few other largish corps that also don't try to synchro drop.

So if there are X number of corps capable of presenting numbers high enough to bother trying and Y number of those don't than Z is a very small insignificant number that no one should be worried about it.

Instead of placing blame look at ways to improve.

Can your favorite mech be tweaked a bit?

Do you choose targets and possition wisely?

Do you pay enough attention to the battle beyond the front of your mech?

Are you trying to be an army of one or are you in a team?

Finally here is a tip for a hunchback 4G build

Endo steel
Ferro fibrous armor (default levels so no need to add that tiny bit to the legs)
10 DHS
240 standard engine (XL engines on a hunchie are not the best choice)
3 medium lasers (in obvious places)
Gauss rifle
2 tons gauss ammo ( pick your shots carefully use it more as a mid range support than a sniper unless you are a very good shot)

when circling an enemy move counter clockwise to protect your hunch.

Group weapons in 4 groups.
1) gauss rifle
2) arm lasers
3) head laser
4) all lasers on chain fire

This weapon grouping system allow you access to weapons that can be fired effectivley and not shut you down.

Also never leave the default rear armor on a hunchback it's tissue paper thin pull some off the front to add to rear.

#58 hammerreborn

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Posted 29 December 2012 - 04:42 AM

View Postimdrunkontea, on 29 December 2012 - 01:20 AM, said:

Have played with my share of newbie pugs...watched from their cam as they repeatedly missed a target that was standing still in front of them. First too far to the left, then too far to the right...then lined up with just the torso, but the arms are aiming down....

We've all been there once, but having just one or two noobs on your team will drastically increase your chances of getting rolled.


What you see in spectator mode isn't actually what is happening in the match. You're screen actually lags behind a bit so shots seem off that are actually hitting. Not that some people just can't aim, but sometimes it's just the server.

Also, about the one damage guy. I've been told that team damage subtracts from your total damage, so it could possibly be that. I've never tested it though to confirm. And it was probably collision damage otherwise

Edited by hammerreborn, 29 December 2012 - 04:43 AM.


#59 Stomp

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Posted 29 December 2012 - 04:50 AM

View Postorion0117, on 28 December 2012 - 07:03 PM, said:

Been there done that, scouting then all the sudden there is a 4 man and I get toasted. I've had many games where I've done 0 damage, and I'll be the first to admit I'm not some legendary player. It can take some time to learn to play this game...not everyone is Ultimate MechWarrior from their first game. The worst players can improve but it may take some practice. They don't need to be interrogated as to why they are not star players.

Presently, after 60 or so matches, I don't regularly get less than 100 points of damage. I'm also not using cookie cutter mechs, I have 3 customized to my liking. The biggest accomplishment, is learning to use the controls. Takes some time to run these rigs without having to think about every input.

Hopefully, what we're seeing is MWO attracting new players. For the success of the game, new players are needed. If after 10 years, and only the elite 100 players are still here, how boring will it be to be matched over and over to those you've beaten, beat them again, only to be beaten by those you've been beaten by before.

Rambling post done/



I like this guy. I wish there were a million more just like him. He seems like a nice fellow. I, sir, would love to drop with you. You explain, and don't take it to heart that the OP might be targetting newer players like you for a good chuckle. You've got stuff.

#60 Taizan

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Posted 29 December 2012 - 04:58 AM

Some reasons people do < 100 damage (whatever that means), my top 10 guesstimates:
  • Complete new player, usually walking against a wall or wildly aiming around into nowhere
  • LRM boat being constantly blocked by ECM mech (LRM lock disabled)
  • 2-3 lights picking a player apart
  • Medium mechs that try to play scout and getting shredded to pieces within seconds
  • No ECM support in the team or staying out of ECM cover
  • Trial mechs used by new players that constantly overheat
  • PPCs + Hit detection + netcode aka "How did that not hit?"
  • Players that still "silently" march to the enemy base and cap but only join combat when they are the last man standing
  • Light mech supremacy vs. many mechs with higher armor, even with leading hits barely register
  • 4FPS / extremely low framerates






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