(Aws Guide) Awesome Basics And My 1000+ Damage Builds (Every Variant Covered)
#41
Posted 05 January 2013 - 08:27 PM
#42
Posted 05 January 2013 - 10:54 PM
NRP, on 05 January 2013 - 08:27 PM, said:
Are you referring to catapults that use mass SRM?
#43
Posted 06 January 2013 - 01:26 AM
NRP, on 05 January 2013 - 08:27 PM, said:
They can be tough since it is sometimes hard to hit a specific torso component given their weird shape. It might be worth clipping their missile boxes (especially on an A-1) or taking out a leg. Mostly though I think it is a perception thing. Just keep smacking them and they'll eventually go down
#44
Posted 06 January 2013 - 07:53 AM
#45
Posted 07 January 2013 - 12:35 PM
Edited by Typatty, 07 January 2013 - 12:36 PM.
#46
Posted 07 January 2013 - 12:49 PM
#47
Posted 07 January 2013 - 01:53 PM
CapperDeluxe, on 07 January 2013 - 12:49 PM, said:
Ah, at first I thought you meant the 9M, but yeah, you mean the 8R. I've found that 39-45 is safe since I get legged so rarely in an AWS, but if it feels low you can pull two from each arm to boost it up a bit. Hell, with the lowered Head hitbox I sometimes pull two armor off of the Head to put an extra point on each leg.
#48
Posted 08 January 2013 - 06:05 AM
The thing is, it has enormous side torsos, a perfect target for a AC/20 Cat.
Edited by Kmieciu, 08 January 2013 - 06:05 AM.
#49
Posted 08 January 2013 - 07:50 AM
#50
Posted 08 January 2013 - 11:49 AM
Kmieciu, on 08 January 2013 - 06:05 AM, said:
The thing is, it has enormous side torsos, a perfect target for a AC/20 Cat.
Yeah, AC20s, Gauss, anything that does a lot of damage to one spot at once is pretty much the most dangerous weapon to face in an AWS in my opinion. It helps to have redundant weapon systems so you can still keep fighting if you lose a side torso, but it's tough when you can't spread incoming damage.
NRP, on 08 January 2013 - 07:50 AM, said:
I've had this same experience with cataphracts. What I like to do is slowly strafe them so that they have to lead their autocannons while I pepper them with SRMs, making it harder for them to aim. The cataphract torso is so compact (plus the cataphract has to face you directly to shoot) that SRMs directly to the CT while slowly strafing works really well.
#51
Posted 08 January 2013 - 03:29 PM
#52
Posted 08 January 2013 - 04:23 PM
Pkunk, on 08 January 2013 - 03:29 PM, said:
Nice! You might want to think about upgrading your lasers to Large Lasers and keeping the SRM4s. Until you get a faster XL on the 9M it doesn't realize it's real potential as a fast brawler, but the 9M is also really good with a few Large Lasers on it. Since you probably have extra tonnage available from the slower XL, you could probably compensate for the slower speed by having stronger, longer-range weaponry.
I, too, had to get used to the stream of srms. One of the good things about the stream is that it keeps the enemy shaking longer.
#53
Posted 09 January 2013 - 10:01 AM
Heat was 0 issue and i could alpha strike the whole match and never overheat. I have had matches with over 1100 damage with this build.
Once live hit and they jacked the heat up 25% on the MPL this build even with 23 DHS just didnt fly as I was overheating very very quickly and i tried about every weapon grouping I could think of.
I have moved my build to 4 ML and 2 LL grouped into 2 groups of 2 ML and 1LL. I can get off 4 alphas before i get a overheating warning, and if i play smart, I can fire my groupings 1 at a time and only on acid world have to worry about heat.
Tho this build is no where near as powerfull as the closed beta build, having an assault mech going 84.x mph that can cycle the lasers quickly is a force to be reckoned with.
I found this thread by accident, and after reading im gonna play around some with the srm's and see what i can come up with.
Charlie
#54
Posted 09 January 2013 - 11:51 AM
BlindEyeCharlie, on 09 January 2013 - 10:01 AM, said:
Heat was 0 issue and i could alpha strike the whole match and never overheat. I have had matches with over 1100 damage with this build.
Once live hit and they jacked the heat up 25% on the MPL this build even with 23 DHS just didnt fly as I was overheating very very quickly and i tried about every weapon grouping I could think of.
I have moved my build to 4 ML and 2 LL grouped into 2 groups of 2 ML and 1LL. I can get off 4 alphas before i get a overheating warning, and if i play smart, I can fire my groupings 1 at a time and only on acid world have to worry about heat.
Tho this build is no where near as powerfull as the closed beta build, having an assault mech going 84.x mph that can cycle the lasers quickly is a force to be reckoned with.
I found this thread by accident, and after reading im gonna play around some with the srm's and see what i can come up with.
Charlie
Lately I've been playing my 9M with 3 LL, all in the torsos. It never overheats with all of the DBL HS and it's equivalent to 6 long-range medium lasers (27 damage at 450 meters). If you like laserboating the 9M I'd suggest trying that one out. Otherwise 3 MPL and SRM4s work well without heat problems too.
#55
Posted 09 January 2013 - 12:53 PM
Typatty, on 08 January 2013 - 04:23 PM, said:
Nice! You might want to think about upgrading your lasers to Large Lasers and keeping the SRM4s. Until you get a faster XL on the 9M it doesn't realize it's real potential as a fast brawler, but the 9M is also really good with a few Large Lasers on it. Since you probably have extra tonnage available from the slower XL, you could probably compensate for the slower speed by having stronger, longer-range weaponry.
I, too, had to get used to the stream of srms. One of the good things about the stream is that it keeps the enemy shaking longer.
I have the 385XL I mean So engine is fast enough hihi! I have so far found that the srm4's are the key. If I hit them right I can melt most mediums in a couple of volleys. I think I actually headshotted a dragon with them.
I could run 1 LLas and 3MLas and lose a bit of ammo but I've got such good results with what I have now (AWS-9M) I'm gonna stick with it a while. Fun
Edited by Pkunk, 09 January 2013 - 12:54 PM.
#56
Posted 16 January 2013 - 12:51 AM
NRP, on 05 January 2013 - 08:27 PM, said:
Since I mastered the Catapult already I can tell you that many players will put their ammo in their legs. And some of them even lower armor on the legs at the same time. So if you face a Catapult with 6 SRM6 on or a Streak Cat, just shoot at the legs. They are normally easy to hit from all sides. Take out one and they are slow as a turtle. Take out both and they are gone.
Going for the "ears" where their missile slots are in is also a good Idea (as mentioned before by Wrenchfarm) for those Catapults that have "ears". The K2 Cat's can be a pain too since they are widely used with some bad pinpoint damage builds like dual Gaussrifles, dual AC/20's or quad PPC's / Large Lasers.
Here I'd try the same tactic. Give the legs a few shots and see if they turn orange or red instead of just a bright yellow. If a few hits drop them to a dark orange or even red then just concentrate your full firepower on their legs. Once they lose one they become easy targets because of the lost speed. You can even outmanouver them in this state and try to get to their rear armor which (in most cases) will be even thinner then their leg armor. But shooting off the other leg will do the same thing and take the mech out of the match.
I hope this helps you out a bit when fighting Catapults.
Alexander 1978
Edit: Corrected some mistakes
Edited by Alexander 1978, 16 January 2013 - 12:55 AM.
#57
Posted 16 January 2013 - 07:53 AM
I've been working on my Cats lately (K2 and A1), and I'm not sure why I've been having trouble against them. I don't seem to last long at all in a Cat. I guess I have been doing it wrong all along. So far the only Cat I like is the K2.
#58
Posted 22 January 2013 - 01:30 PM
8Q:
STD285
6 LLs (grouped in twos)
Endo
DHS
HE = 1.09
max armor
Heat is very manageable. You can fire groups of two LLs for quite a while before getting a heat warning. An alpha takes you to 70% heat on Caustic.
8T:
STD290
4 LLs
1 MPL
2 SRM6s
DHS
max armor
This is one of my favorite mechs. Symmetrical hard point layouts are, well . . . awesome. Really easy to fire around teammates who drift into your lane. And the MPL + SRM6s are great finishers.
#59
Posted 22 January 2013 - 01:36 PM
You have a definite preference for LL and ERLL for sniping. Many like the PPC guarantee that the damage will hit one location. Thoughts? I have theories but you have tons of play time and I'd like to hear it from you.
Typatty?
Edited by ElLocoMarko, 22 January 2013 - 01:55 PM.
#60
Posted 05 May 2013 - 07:22 AM
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