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Too Much Cheating


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#161 LordBraxton

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Posted 15 March 2013 - 08:47 AM

View PostSerapth, on 04 January 2013 - 04:16 PM, said:



This is *SUPPOSED* to be true, but trust me, it isnt.

UAC5's are bugged badly. I've been running a two UAC5 build and have noticed the following (easily reproduced) bugs.

1- UAC5 jamming after a single shot. This obviously should never happen and happens all the time.
2- UAC5's shot at the same time, if one jams, both jam.

It's annoying. That said, they unjam in about the same amount of time as a guass rifle cycling, so if they arent your only weapon, its not a huge deal. Just annoying.


This is only possible because

If it jams on the second shot, the shot does not fire, making it look like it jammed on the first shot.

Sometimes your UAC5 will fire twice when you click once, so sometimes you click once fire and jam, sometimes you click once and fire twice rapidly.

I have both Jam all the time, but thats just cause the chance is so high

#162 Ngamok

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Posted 15 March 2013 - 08:50 AM

View PostXenroth, on 04 January 2013 - 03:41 PM, said:

The only cheat that i know is that people obviously use some programs to get a maximum possible delay and have the maximum profit as a raven with their lagshield ...


There is an aimbot out there that I've seen maybe two Cataphract 3D poptart pilots use. And before you say no, it's been confirmed by one member of these forums it's there because he bought it over X-Mas and found out what was in it's package.

#163 Aethon

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Posted 15 March 2013 - 08:52 AM

When a CTF-3D pilot headshots 2 moving Atlai and a Stalker at over 800m in the same match, I start to question exactly what is going on...especially, after seeing him in a previous match where he actually is not that great a pilot. People do not magically go from being a new player in a trial mech to being Mr. Sniper Headshot Extraordinaire after only a couple days of gameplay.

So, I would say that MWO aimbots not only exist, but work...although I would say that they seem to be extremely rare. I do not consider them much of a problem until their use is more widespread, or if they start to see use in tournaments (real tournaments, not PGI's play-by-yourself-all-weekend tournaments) or planetary leagues.

#164 Qruze

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Posted 15 March 2013 - 09:18 AM

Yesterday I had a Raven targeted with my atlas, y prepared a shot with a A 20 C and had the lucky shoot and his leg got Blown off.

He called me cheater all over the chat with insults and everything, it was so funny.

Its so difficult to hit them, and if you hit them they go absolutly mental.

#165 Paula Fry

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Posted 15 March 2013 - 09:22 AM

Im no big pilot. Have a K/D of 0.95. But in my former mentioned 2200 Rounds i played i had a few where i Killed 5-6 Mechs of the other Team.And even a ***** can have the luck to have two AC20 headshots in the same Round.There are sutch things as the Chaos faktor and big Luck.

#166 Tickdoff Tank

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Posted 15 March 2013 - 09:36 AM

View PostLykaon, on 09 January 2013 - 12:28 AM, said:

1,685 matches played.

Times I thought I saw an intentional third party exploit: 0


There ARE cheats/hacks for this game, but their prevalence is vastly overstated on the forums. I have around 4500 games played, I am quite confident that I have seen a hacker in 3 games, and I have been suspicious in a few more. All you can do is file a support ticket with name+date+time+map and any other important information that you have.

The problem is that it can be VERY difficult to determine an actual hack as opposed to a very skilled player. One of the obvious hacks that I saw (and reported) was so blatant that I doubt that player got to play for very long, just about everyone in the match was commenting on it.

It is also possible (though I think unlikely) that there are more hackers in the game than I think there are and they are maintaining a low profile by not using their advantages very often, but I consider this a very small possibility, in my experience, the people willing to resort to hacks do not have the mental acuity to limit their use to avoid detection.

#167 Thecure

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Posted 15 March 2013 - 09:39 AM

For the last time...(hopefully). Game is server controlled. That means you cannot do more damage, You cannot reduce your cooldown. You cannot move faster. You cannot shoot through walls or mountains. An aimbot is possible BUT if you think that an aimbot can distinguish between the Atlases cocpit hitbox from a Stalkers one and make the shot then by all means go buy one. Untill then LTP.

#168 Paula Fry

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Posted 15 March 2013 - 11:49 AM

[color=#959595] I have around 4500 games played, I am quite confident that I have seen a hacker in 3 games[/color]


4500 Games in 3 Games he had a suspision......WOW....full of hacks it is!

#169 Vermaxx

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Posted 15 March 2013 - 12:06 PM

Maybe someone said it by now, but I can't be bothered to read three pages.

UAC5 is ********. It only penalizes the low end users. Everyone else maps them to a macro command on either mouse or keyboard that GUARANTEES the computer will not register a 'key press' again until the cooldown is gone.

Yes, a UAC5 can jam on the first shot...because your game registered a key press before the cooldown was finished. This means you were forcing the gun to cycle faster than optimal function. You are trying to use the double tap, and the gun jams.

There is nothing in the world that says a gun can't jam after the first round fired, or even before the first round fired. If you push a machine too far, it will seize up. A UAC5 is INTENDED to be shot every 1.175 seconds. If you press the key more than once every 1.176 seconds or so, the game rolls a 25% jam chance. One in four is pretty good odds you might seize the thing up on the first shot.

The gun should default to 'totally safe single fire' and make everyone double click, or use a toggle like ECM, to swap modes. Because everyone in the know is already using macros for 'totally safe single fire' with their UAC5.

#170 liku

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Posted 15 March 2013 - 12:09 PM

View PostSerapth, on 04 January 2013 - 04:16 PM, said:



This is *SUPPOSED* to be true, but trust me, it isnt.

UAC5's are bugged badly. I've been running a two UAC5 build and have noticed the following (easily reproduced) bugs.

1- UAC5 jamming after a single shot. This obviously should never happen and happens all the time.
2- UAC5's shot at the same time, if one jams, both jam.

It's annoying. That said, they unjam in about the same amount of time as a guass rifle cycling, so if they arent your only weapon, its not a huge deal. Just annoying.


I have a similar experience and was feeling perplex. .at first i was thinking that i forgot to bring ammo until 8 realizedit wasnt destroed...

For my little experience i call them unlucky unworking ac5..getting back to working acs

#171 Roland

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Posted 15 March 2013 - 12:13 PM

View PostLordBraxton, on 15 March 2013 - 08:47 AM, said:

This is only possible because

If it jams on the second shot, the shot does not fire, making it look like it jammed on the first shot.

Sometimes your UAC5 will fire twice when you click once, so sometimes you click once fire and jam, sometimes you click once and fire twice rapidly.

I have both Jam all the time, but thats just cause the chance is so high

Exactly this.. I recently tested it. If you only fire a single shot, and never fire while it is on cooldown, the UAC does not ever jam.

What happens is that folks click to fire, but they hold the mouse button down a bit too long. This has the effect of immediately trying to fire again, which jams the gun. I believe that this, coupled with the firing delay, ends up potentially jamming the gun prior to actually firing the first shot.

But if you use a light touch, and don't click too slowly, you can use UAC's without them ever jamming.

However, some folks then see you doing this, and since they believe that UAC's can't be used in this manner, think you are somehow cheating (like the OP). These are often the same folks who think that UAC's are unusable.

#172 Tickdoff Tank

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Posted 15 March 2013 - 12:30 PM

View PostPaula Fry, on 15 March 2013 - 11:49 AM, said:

[color=#959595]I have around 4500 games played, I am quite confident that I have seen a hacker in 3 games[/color]


4500 Games in 3 Games he had a suspision......WOW....full of hacks it is!


Heh, that was my point ;)

#173 Skunk Wolf

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Posted 15 March 2013 - 12:41 PM

View PostTesunie, on 13 January 2013 - 05:03 PM, said:


How about large lasers coring out a fast moving mech at extream close range? For four shots in a row? Not splashing anywhere else but the center torso? You can be good, and I respect skill, but at some point, it's no longer skill, forget humanly possible...

Though, you do have good points and I do agree for the most parts. I've seen some people I swear was aim botting (cross hairs where always on target, even if they where shooting into a nice wall any human would see was there), but it's so hard to prove one way or another. With lag, netcode and other potential issues that can make it seem like a cheat, it makes finding the real cheaters from the "program error/glitched" players.


That's because they most likely were. Google it. They are for sale. You can even find a nice video that has pretty little squares around everybody on the map, even through walls.

They are for people who think this game is too hard.

It'll give you something to judge by when you fraps it.

Support knows all about it.

#174 Johnny Flyswatter

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Posted 15 March 2013 - 12:42 PM

View PostTesunie, on 09 January 2013 - 08:22 AM, said:


Or maybe you have been lucky. Or maybe you just haven't noticed it.

I have noticed a couple funny things in a couple of matches. Someone shooting not even facing me, kills me. Being shot through walls that I can't shoot back through. Someone coring my mech with large lasers without splashing my side torsos while he's moving max speed and I'm moving at 140 KPH. Observing a fellow mechwarrior, watching as their sights "snap" into target and they shoot (unto which every shot would hit, if terrain wasn't in the way. They kept shooting into walls, buildings and anything else between them and the spotted target. Aim bot? Shooting bot?). There are people who are using some kind of program to control their mechs. Some people are seeing 360. Some people are seeing through walls. I've experienced it. It's getting proof that's the hard part.

Just because you don't see it doesn't mean it isn't happening. Though, to be fair, there are a lot of good shots out there, turning at just the right moment and other events that just happen. So, as I stated, how would you prove it?
.


Contrary to the tactics of what seems to be a large player base, and strikingly similar to reality, snipers tend to use cover to increase their longevity while employing their weapons platform. The reason being if they are spotted they are an easy kill. You seem to be mentioning dying without ever seeing the guy shooting at you...probably a sniper build my friend.

You will never receive recognition for such a claim without evidence, which as the accuser, you need to provide. Load up fraps and have at 'er mate ;)

Oh, and then send the video to the link posted by the moderators!

JF

#175 Tickdoff Tank

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Posted 15 March 2013 - 12:51 PM

One of the times I am pretty sure I saw a hacker:

I was in a rather fast Centurion, 9D, running about 110kph. The person shooting at me was a Dragon 5N with 3 AC2s in his arm. I was running across his field of view (perpendicular to him) at a range of about 600-700m and he was moving as well.. I am positive that I was at *least* 540+ because I was out of range of my medium lasers. He engaged me with his AC2s and destroyed my head in very short order. It was not that he got my head at that range, I have seen gauss snipers make shots like that quite often. What piqued my interest was that he hit me with enough AC2 rounds to take out my head at 600m, without hitting ANYTHING ELSE on my mech. No damage to the torso, nothing to my arm, just the head.

And even then, I can not *KNOW* that he was hacking, but I have never seen anyone that can reproduce that. That does not mean that he was absolutely running a hack, but I feel justified in believing that he was. I am also not one to call "HACKER" on every kill shot that is made against me, if that were the case I would have a LOT more posts and would have a reputation as a complete whining jerk face. (and I do hope that I do not have that reputation, lol)

#176 Gregore

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Posted 15 March 2013 - 01:03 PM

View PostTickdoff Tank, on 15 March 2013 - 12:51 PM, said:

One of the times I am pretty sure I saw a hacker:

I was in a rather fast Centurion, 9D, running about 110kph. The person shooting at me was a Dragon 5N with 3 AC2s in his arm. I was running across his field of view (perpendicular to him) at a range of about 600-700m and he was moving as well.. I am positive that I was at *least* 540+ because I was out of range of my medium lasers. He engaged me with his AC2s and destroyed my head in very short order. It was not that he got my head at that range, I have seen gauss snipers make shots like that quite often. What piqued my interest was that he hit me with enough AC2 rounds to take out my head at 600m, without hitting ANYTHING ELSE on my mech. No damage to the torso, nothing to my arm, just the head.

And even then, I can not *KNOW* that he was hacking, but I have never seen anyone that can reproduce that. That does not mean that he was absolutely running a hack, but I feel justified in believing that he was. I am also not one to call "HACKER" on every kill shot that is made against me, if that were the case I would have a LOT more posts and would have a reputation as a complete whining jerk face. (and I do hope that I do not have that reputation, lol)


Did you have any ammo in your head? Then he only needs one lucky head shot to set that off. The rest can sail right over your head.

#177 Tickdoff Tank

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Posted 15 March 2013 - 01:19 PM

View PostGregore, on 15 March 2013 - 01:03 PM, said:


Did you have any ammo in your head? Then he only needs one lucky head shot to set that off. The rest can sail right over your head.


Nope. Had 2 SSRM2s in the torso, 2 tons ammo in the legs. I do not run with ammo in the head of my Cents due to how easy it can be to hit them, I learned the hard way in closed beta.

View PostTickdoff Tank, on 15 March 2013 - 01:18 PM, said:


Nope. Had 2 SSRM2s in the torso, 2 tons ammo in the legs. I also had a UAC5 in the arm, but all it's ammo was in the same arm. I do not run with ammo in the head of my Cents due to how easy it can be to hit them, I learned the hard way in closed beta.


#178 Felicitatem Parco

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Posted 15 March 2013 - 01:26 PM

View PostTwinr, on 04 January 2013 - 12:19 PM, said:

Dear developers! do you have any idea what you can do against cheaters?
Never gets stuck uac5, one place for every shot, etc?
Thx!



As stated previously int his thread, there is an Official thread where players can get information regarding how to report suspected cheaters here: http://mwomercs.com/...ploitsgriefing/
Users can always contact support@mwomercs.com to report suspected cheaters and other in-game illicit behavior like teamkilling or deliberate c-bill farming by exploiting game mechanics. Reporting suspected hackers/cheaters to Support is the only way anything can be done about their accounts, but also bear-in-mind that reporting large numbers of non-cheaters who are merely skilled/formidible players is greatly disruptive to the Support system.

As stated before, the Developers are fully aware that there are people in this world who seek to hack video games and cheat, and with that in mind, they made much of the combat to be Server-Authoritative. That, right there, is indisputable evidence that the Developers are concerned with providing a secure gaming environment. It'd be easier to make a client-authoritative game, and those are easier to hack. It's also a good thing that the discussing of ways to cheat/hack the game are prohibited on the forums and can result in instant banishment from the game. Obviously, they don't like cheating.

Many instances of perceived cheating can be attributed to non-hacks and non-cheats such as bugs or a simply misinterpretation of in-game events (i.e. someone gets a few lucky shots in and it looks like an Aimbot). The Patch Feedback section of the forums is a good place to report in-game bugs and other weird circumstances such as missiles going through buildings or stuff like that.

The Game Balance forums is a good place to make suggestions that you think might help improve game balance, perhaps such as ways you have thought of to prevent the exploitation of current game mechanics that seem to disrupt game fairness (even if they aren't really exploits). The Player Help section of the forums is a good place to ask questions to other users, as that might also help explain unexplained observations.

There is currently an issue with SRMs dealing too much damage to multiple bodyparts due to excessive splash damage radius as described in this thread: http://mwomercs.com/...ted-2013-03-15/
The OP contains an outline of the User's personal observations, and a Developer Response has been quoted in the OP, as well.

This thread was created back in January, and was an appeal to the Developers to help curb cheating. The Developers are keen on making this game enjoyable for everyone, especially the fair and honest crowd. I am going to close the thread. If you would like to report instances of cheating, then please use the avenues provided.

Edited by Prosperity Park, 15 March 2013 - 01:30 PM.






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