zenstrata, on 04 January 2013 - 03:31 PM, said:
Serapth, on 04 January 2013 - 03:34 PM, said:
That pretty much sums up my opinion of that type of argument. It is a team game, but we're talking about two entirely separate class of team here...
...I really do find it distasteful that many organized group players are fighting so hard to hold onto the option playing random individuals. They know full well that even with Elo implemented the odds will continue to be in their favor. They all seem to lie by omission on that count, How can a group of random players possibly even have a 50/50 chance of winning against equally ranked players who are organized and had the benefit of choosing their load outs before the match?
They can't. The odds will always favor the group.
Its like brown belts wanting to spend the majority of their ranked matches fighting yellow belts and getting full rewards for it, which brings me to another idea.
Rewards.
As groups get better, they see diminishing rewards from matches mixed with pugs to the point where mixing with pugs is pointless because it would take dozens of matches to earn what they would as a lone pug or in part of a group facing other groups. That would allow poor groups to keep mixing with pugs and earning good coin, but they would eventually reach a point where either disbanding or making the leap facing other groups the only viable options to keep earning cbills or stats. At a certain Elo rating, players in groups larger than 2 would earn nothing for facing off against pugs...it would just be practice.
Right now I really can't blame groups (for the most part) for mixing with pugs because there's nothing better for them to use. Facing pugs is a lot easier and a lot less frustrating. I can't fault most groups for it, the matchmaker just isn't up to snuff yet. But I don't see Elo doing a whole hell of a lot of good either.
Still doesn't change the fact that there needs to be a reason for groups to want to play groups over mixing with pugs. I think removing the ability to farm them would probably be the most effective. Better rewards for pure group fights to get it kick started until everything else is running right..
The other possibilities to encourage groups to fight groups include much more in depth stats W/L ratios for wins vs groups and wins vs pugs or vs mixed opponents.