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Want Some Cheese With That Whine?


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#41 ElmoWithAGun

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Posted 05 January 2013 - 09:35 AM

View PostSerapth, on 05 January 2013 - 09:31 AM, said:


Wouldn't an ignore button be wonderful. Then he could sit there yelling L2P to himself because pretty much everyone else muted him.


You can by simply editing your profile and going under "Ignore Preferences".

#42 Joseph Mallan

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Posted 05 January 2013 - 09:36 AM

View PostMadSavage, on 05 January 2013 - 09:31 AM, said:


EVEN IF there are that many stock mechs that mount TAG, there is nothing stopping you from mounting it to your mech yourself. Honestly, its one ton, one crit, no heat, and is a hard counter to ECM. Not only does it allow targeting for missiles of ECM mechs, it also tightens the missile groupings on the targeted mech, giving more damage.

Oh I am not disagreeing that is a good idea to have your own TAG. Just that it is not Canon they were carried by the Boats on TT.

View PostMycrus, on 05 January 2013 - 09:33 AM, said:

So ECM farming (where a 4-man drops in all ECM+SSRM mechs vs PUGs) is A-okay?

Yes cause I can still see them with heat vision and do damage to them with my Gauss ERPPC combo while they close. As can my team.

#43 siLve00

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Posted 05 January 2013 - 09:37 AM

View PostMadSavage, on 05 January 2013 - 08:51 AM, said:

The whining on these forums needs to stop. I honestly hope PGI isn't taking it all seriously.


4-MANS AREN'T RUINING THE GAME

LAG MAKES LIGHT MECHS VIABLE



- The only advantage 4-mans have is their communication. Group players are often no better than exclusive puggers, they just understand the fundamentals of group fighting and focus fire. If in-game voice chat was properly implemented without a third-party client being necessary, then 4-mans could actually enhance the effectiveness of pug players by calling focus targets. In this way, the community would be better off with groups of organized players. There is also nothing stopping puggers from connecting with 4-mans and getting better at the game.

- Without lag, light mechs would be totally unusable. It currently only takes a few medium laser blasts to drop their CT armor when they're standing still, so what's to stop that from happening when net-code is fixed and we have no lag issues? Be careful what you wish for. I'm sure once that happens, people will be whining about how useless light mechs are.


what ?
wait... i put ECM out of this.. since thats gameplay and the other stuff is "off game stuff"....

you should read your own post...

the "lag" aka hitboxes + netcode ( its not the lag.. but well some ppl just dont get it at all ) is good ? So lights are playable in the big bad world ? wtf ? shouldnt be a light mech a fast moving scout who should pick targets his tonnage ? Why they should be able to compete with a medium mech on the open field ... i dont get it...

i will leave you with the words of billy madison :

What you've just wrote is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

peace and out..... imo gameplay whining is wrong.

Edited by siLve00, 05 January 2013 - 09:37 AM.


#44 Bguk

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Posted 05 January 2013 - 09:38 AM

View PostElmoWithAGun, on 05 January 2013 - 09:35 AM, said:

You can by simply editing your profile and going under "Ignore Preferences".


Although not a quick easy button but it's there! Most useful post in quite a long time! Thank you sir!!!

+1000000000000000000000000000000000000000

Edited by Bguk, 05 January 2013 - 09:40 AM.


#45 MadSavage

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Posted 05 January 2013 - 09:39 AM

View PostBguk, on 05 January 2013 - 09:32 AM, said:

Being a "better" player has nothing to do with it. On a certain level I get it but you can't just go with a statement saying just because he's a better player he is right.

In regards to 3, dead wrong. Lights were viable with knockdown and take away lag they're still viable. In one breath you state "ECM is fine. L2P" but without lag one can't? Totally disagree.


I never said I was a better player than anyone else. I make mistakes and don't land all my shots. As for the light mech issue, if you take away lag-shield, your raven with 35 CT armor points gets insta-killed by gauss, lasers, and AC, provided the player can hit the target. ECM is fine, it disrupts communication but does not hamper your ability to kill mechs. It doesn't slow you down or reduce your damage. Proper situational awareness negates this issue.

View PostKenach, on 05 January 2013 - 09:33 AM, said:


Posted Image

LOL

#46 Marcus Tanner

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Posted 05 January 2013 - 09:40 AM

View PostSJ SCP Wolf, on 05 January 2013 - 09:28 AM, said:

Your neckbeard is showing. You're doing your team a terrible disservice using that kind of loadout. With smart players forcing your missiles to eat dirt, you're doing pathetic to no damage while your mates die. The support role is a farce outside of the TT. Sorry mate, but FPS games where you can actually close distance and use cover not based on dice rolls is a different animal.
When I run with a friend, I use a missile boat while he goes with a Jenner that brings TAG. We have another guy who runs around in a Raven 3L these days.

They go find something to kill while I maneuver into a position both in range of their flanking maneuver, near my PUG buddies, and not terribly exposed. Then they spot a target, running counter-ECM from the Raven where necessary, and it takes LRMs to the face from me. While the enemy mech is moving to mitigate damage from the lights, it can't use cover from LRMs effectively. When it hugs terrain, it gimps its maneuverability against the lights.

Indirect fire support is *devastating* when you have a good scout that can counter ECM or can find a target that does not have ECM. My friends and I rack up huge numbers of kills that way. My only regret is that I often don't get to see my coolest kills.

L2P, noob.

#47 MadSavage

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Posted 05 January 2013 - 09:42 AM

View PostsiLve00, on 05 January 2013 - 09:37 AM, said:


the "lag" aka hitboxes + netcode ( its not the lag.. but well some ppl just dont get it at all ) is good ? So lights are playable in the big bad world ? wtf ? shouldnt be a light mech a fast moving scout who should pick targets his tonnage ? Why they should be able to compete with a medium mech on the open field ... i dont get it


Laggy hitboxes are bad. That's obvious. Removing the lag, however will make light mechs wayyyy more squishy. I'm not sure if all the light mech pilots would like that. You don't just simply REMOVE LAG to fix all problems.

Edited by MadSavage, 05 January 2013 - 09:43 AM.


#48 Bguk

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Posted 05 January 2013 - 09:46 AM

View PostMadSavage, on 05 January 2013 - 09:39 AM, said:

I never said I was a better player than anyone else. I make mistakes and don't land all my shots. As for the light mech issue, if you take away lag-shield, your raven with 35 CT armor points gets insta-killed by gauss, lasers, and AC, provided the player can hit the target. ECM is fine, it disrupts communication but does not hamper your ability to kill mechs. It doesn't slow you down or reduce your damage. Proper situational awareness negates this issue.


Which is why I responded to a post by another user, never stating you said it.

Key phrase in what you wrote: "provided the player can hit the target." It should be that way for lights. If the light pilot runs up to the face of a mech loaded out to annihilate scouts, they deserve to be doomed for a quick death. It's the risk of running a fast light and not a slow assault for example.

#49 Felicitatem Parco

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Posted 05 January 2013 - 09:46 AM

Please, try to Discuss the game, and not how stupid the people on the forums are... General Discussion is for discussing MWO and not for discussing people's post history. (this is not directed at any individual here)

Also, thanks for those who answered it; Yes, there is an Ignore Feature for the forums. Click Profile, then click on forum profile to view your own profile, then click the button to edit your profile and you'll see a menu on the left side of the screen with an option for the Ignore Preferences menu.

Edited by Prosperity Park, 05 January 2013 - 09:47 AM.


#50 Felix

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Posted 05 January 2013 - 09:47 AM

View PostMadSavage, on 05 January 2013 - 09:42 AM, said:


Laggy hitboxes are bad. That's obvious. Removing the lag, however will make light mechs wayyyy more squishy. I'm not sure if all the light mech pilots would like that. You don't just simply REMOVE LAG to fix all problems.


Cause you know, missile users really liked their playstyle being completely ******, right? Maybe light pilots need to L2P (As much as I despise that term)?

#51 Monsoon

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Posted 05 January 2013 - 09:48 AM

View PostMadSavage, on 05 January 2013 - 08:51 AM, said:

- Without lag, light mechs would be totally unusable. It currently only takes a few medium laser blasts to drop their CT armor when they're standing still, so what's to stop that from happening when net-code is fixed and we have no lag issues? Be careful what you wish for. I'm sure once that happens, people will be whining about how useless light mechs are.



While I agree with you that there is too much whining on the forums and that 4man and ECM aren't the doom everyone claim. I disagree with you about light mech needing lag. I've highlighted your biggest flaw in the above statement. Sure if you want to stand still in a Commando or Jenner, then by all means do so, my Atlas or Cataphract will thank you. Also if you're running a light mech with a top speed of less then 100kph, then prepare for a word of hurt. But if you run a 140kph and don't stand still, you will be a world of hurt for many slow moving mech's. Be even then those slow moving mechs may arm themselves with streak, which still prove to be a danger for the overly cocky pilot.

#52 Bguk

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Posted 05 January 2013 - 09:48 AM

View PostMadSavage, on 05 January 2013 - 09:42 AM, said:

Laggy hitboxes are bad. That's obvious. Removing the lag, however will make light mechs wayyyy more squishy. I'm not sure if all the light mech pilots would like that. You don't just simply REMOVE LAG to fix all problems.


Of course they wouldn't like it as the risk would return. There are people out there who want to play what they deem as the most OP build is and nothing else. Let's not be afraid to make them mad.

#53 MadPanda

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Posted 05 January 2013 - 09:48 AM

View PostMadSavage, on 05 January 2013 - 09:27 AM, said:


Right, but using TAG is a workaround against ECM mechs. Scouts aren't the only mechs that can use TAG, ya know?


How exactly is TAG a "workaround" against some ecm raven that runs circles near you? You do know TAG doesn't work inside the ecm bubble? And you do know Atlas DC isn't only mech that carries ecm? Because if the DC was only one, your argument might make sense but it isn't so you are full of *beep*.

#54 Joseph Mallan

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Posted 05 January 2013 - 09:49 AM

View PostMadSavage, on 05 January 2013 - 09:42 AM, said:


Laggy hitboxes are bad. That's obvious. Removing the lag, however will make light mechs wayyyy more squishy. I'm not sure if all the light mech pilots would like that. You don't just simply REMOVE LAG to fix all problems.

Again I have to disagree with you here. Lag Shield should not be part of a Light Mech's viability. Light Mechs are supposed to be somewhat squishy. Their speed is their armor, its a mantra Light Pilots have chanted for 2 decades. Speed not lag to protect Lights.

Edited by Joseph Mallan, 05 January 2013 - 09:51 AM.


#55 SJ SCP Wolf

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Posted 05 January 2013 - 09:52 AM

View PostJoseph Mallan, on 05 January 2013 - 09:49 AM, said:

Again I have to disagree with you here. Lag Shield should not be part of a Light Mech's viability. Light Mechs are supposed to be somewhat squishy.


No it should not be. However take it away, and light mechs will constantly get one or two shot by capable players. All complaints will move from 'blame lag shield' to 'lights are too squishy fix now!'

#56 Joseph Mallan

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Posted 05 January 2013 - 09:52 AM

View PostMadPanda, on 05 January 2013 - 09:48 AM, said:


How exactly is TAG a "workaround" against some ecm raven that runs circles near you? You do know TAG doesn't work inside the ecm bubble? And you do know Atlas DC isn't only mech that carries ecm? Because if the DC was only one, your argument might make sense but it isn't so you are full of *beep*.

But TAG works outside ECM up to what 750M? I haven't used TAG in a while so I can be wrong here.

#57 Wildstreak

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Posted 05 January 2013 - 09:53 AM

View PostMadSavage, on 05 January 2013 - 08:58 AM, said:

Pretty ignorant. ECM costs tonnage as well as two crit space. That's pretty big in terms of optimizing a build. If you play the game with LRMs and SSRMs as primary weapons, then you're doing it wrong. Missiles have always been secondary weapons in the lore or primary weapons for support role mechs. If you are a support role mech boating LRMs, you are usually far away from the fight and can use tag to get a target lock.

ECM costs are not that hard to pay for. A MG with ammo costs the same tonnage and crit space and provides nowhere NEAR the benefits of ECM.
Missiles are not always secondary weapons.
TAG does not have the range of LRMS. Long range of TAG should be 450 meters, LRMS should go to 630 though I read somewhere they go to 1000 in MWO. If you count the highest lore level of rules that include Extreme Rnage, TAG still doesn't go as far as LRMs.

View PostFelix, on 05 January 2013 - 09:06 AM, said:

yes but he said by lore those boats should sit back and use their own TAGs to do their locking, I want to see what lorem echs he is talking about that will sit back and TAG their own targets. (Pro tip: There are none.)

If there are, there are not many, I still have some of my books for the TT game, almost all of the LRM boats including variants do not carry TAG, TAG is usually on light, faster machines and is used more for Arrow IV Systems and Artillery than LRMs.

View PostMadSavage, on 05 January 2013 - 09:18 AM, said:

ECM is implemented as it is in the lore.

Balderdash. Nowhere does ECM do some of the OP things it is doing here in MWO. Read Master Rules, pages 126 to 127.

#58 Joseph Mallan

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Posted 05 January 2013 - 09:54 AM

View PostSJ SCP Wolf, on 05 January 2013 - 09:52 AM, said:


No it should not be. However take it away, and light mechs will constantly get one or two shot by capable players. All complaints will move from 'blame lag shield' to 'lights are too squishy fix now!'

And this is how they have always been, scouts take that risk knowingly, If you cannot handle that truth then you should not be a scout.

View PostMerchant, on 05 January 2013 - 09:53 AM, said:

Balderdash. Nowhere does ECM do some of the OP things it is doing here in MWO. Read Master Rules, pages 126 to 127.
Out of date sir. Total Warfare is the current rule set. But your point is correct.

#59 krash27

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Posted 05 January 2013 - 09:57 AM

This topic should be renamed "I'm better than you"

#60 MadPanda

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Posted 05 January 2013 - 09:57 AM

View PostJoseph Mallan, on 05 January 2013 - 09:52 AM, said:

But TAG works outside ECM up to what 750M? I haven't used TAG in a while so I can be wrong here.


I once again like to remind you that Atlas DC isn't the only ECM mech in the game. What ever argument you were trying to make is invalid.



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