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How Pgi Is Killing This Game, And Shooting Themselves In The Foot: With Yet Another Totally Unbiased Poll!


144 replies to this topic

Poll: I am a veritable god of neutrality and unbiasedness. Really. (170 member(s) have cast votes)

Are the points brought up valid?

  1. OHAI! I voted in your other poll, and I still think you're an *****. (35 votes [20.59%])

    Percentage of vote: 20.59%

  2. Yes, these points have summed up a lot of what I feel. PGI has been slacking and needs to seriously improve. (89 votes [52.35%])

    Percentage of vote: 52.35%

  3. No, I honestly think PGI is doing the best they can, the Omnissiah save us all. (46 votes [27.06%])

    Percentage of vote: 27.06%

Vote

#41 Springbok

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Posted 07 January 2013 - 12:57 AM

View PostLonestar1771, on 06 January 2013 - 10:38 PM, said:


Something tells me we will have clan mechs LONG before CW as that will be the big money maker and IF we do get CW it won't be until mid to late 2013.


This is exactly what is going to happen i.e. clan mechs will rather be implemented as a priority as opposed to CW in order for them to rake in MCs/$.

The question is if it would have been better to have CW now prior to the Clan Invasion or not.

Edited by Springbok, 07 January 2013 - 01:04 AM.


#42 GalaxyBluestar

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Posted 07 January 2013 - 01:12 AM

problem one, game concept. the teamcentric mechanics has left us with a one trick pony, stick together focus fire other team doesn't do that better you win. pgi tried to break this with conquest but it's failed because we play it the same way and are rewarded for it. so game is dull and most people prefer it that pew pew way. problem three explains this further...

problem two, maps. nowhere near enough made before open beta and worst of all they're all the small size offering no tactical variety, the one thing this FPS was supposed to offer over everyone else was tactics! honestly frozen city has a tunnel and so does the forest colony map both acting in the same way so there's four maps alone that force players to travel in a similler fashion. sameme gameplay along with our demands for TDM is a waste of the mechwarrior title.

problem three, open beta too soon. now they need money from more players so they listen to the demands in the vain hope that they can keep players paying. that's why we've got ecm cause lock on weapons were a long time complaint. no skils? true except holding lock for slow lrms that have to travel longer was awfull with dodgy radar/lock mechanics. dissrupting gameplay? when you can't retaliate to something you can't run away from, perhaps that is a bit of a "god mode" streak cats, still no more worse than the lagshield that's still hasn't been adressed and that too is a month old problem at least. nerf lock on's out the game? they almost did which wasn't wise narrowing gameplay except worse still ecm gave the lock on's power to the ecmer and DENIED it to those who don't! even more unbalanced thanks to pgi knee jerking reactions, they did no calculations on game impact whatsoever. further more the money making necessity is obvious with all the purchasable nik naks and the desperate measure to cadet bonus new players away from the broken heat/weapon ratio mechanics of trial mechs screwed by more lack of thought in the game mechanics concept. closed beta should've had an idea of how tinkering with armour values throws everything else out and you reckon people... the general public we're talking about are going to put up with you trying to get this mess back together.... taking a year as it would to do so? another feature that at best handicapped the whole game. now since you're taking people's money and anyone's for that matter people have a valid point to say you can't call it beta even though you're still trying to build the game, more bulling oppotunities given to idiots to steer pgi's game off course.

problem four, expectations. big talk with a big title and little delivery the game has been in conception for over six months counting closed beta and many say it's little different, just meta additions. i have no confidence between pgi's progress and the dakka dakka crew that CW will arrive on time with anything more than the same blobbing routines in a TDM only mode.

problem five we haven't the patience anymore for real problems to be fixed, netcode ecm etc, although we need it. pgi need time to sought this out so TDM will definately get top priority cause it will keep the morons/majority of players distracted long enough to fix other things.

so who's to blame? the majority of players/forum posters for demands to satisfy themselves and not of the benifit of others or the game. game makers of the world get you're rules and mechanics solid before you let idiotic public and blinded fanboys steer your work! forums should've been a feedback on glitches only. not "i can't dodge missles" "i hate beeing capped cause i look for fights and dont protect base" 'the game's mean to me not smart players i'm perfect" wah wah whinge whinge. then pgi are also very much to blame for rushing with little thought or insight into their decisions, they brought the trainwreck on themselves. this is not mechwarrior and i doubt it ever will be. you will never see a recon match and if you do everyone will cry cause they don't understand how to play other than to shoot at things. the players already have given up on something as simple as cap and protect cap so they defenantly won't be able to handle any objectives more sophisticated. i think that's why the original mech games never took off as oppossed to Cod, laracroft game stardom. Mechwarrior was too complicated for the dukenukem/doom/wolfenstien/ unreal tornament players. send my mechs to other accounts and call me [REDACTED} if i'm wrong.

Edited by GalaxyBluestar, 07 January 2013 - 01:18 AM.


#43 Texas Merc

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Posted 07 January 2013 - 01:30 AM

galaxy instead of writing walls of texts noone reads you should play the game... or not.

#44 slide

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Posted 07 January 2013 - 01:47 AM

All good points Valore.

I think what is bugging most people, particularly founders, is we were sold an idea (go back and read all the dev blogs) and the reality is we are getting further and further away from it.

At it's core mechwarrior and BT in general is a role playing game. That means we need something more than just big stompy robots online. When as Galaxy said you start catering to the fps crowd (which PGI is doing) you move further away from that role playing aspect. I fear that MWO is morphing into a fps with robots, which is still too complicated for the casual player, but completely unsatisfying for dedicated fans. Again they are pleasing no one and losing players for it.

If they can deliver what they promised in CW they may have a chance of getting BT fans back and making a few new ones to boot. If they don't the FPS crowd will move on to next best FPS and PGI will be sunk and they will take a great franchise with them when they go.

Riddle me this? How can you have CW with no repair and rearm and a realistic ecomnomy? As it is now everyone will just bring the best of everything. Thats not BT. In BT, Mercs and houses alike had to fight with what they could cobbe together from salvage and limited new equipment, that is not what we have in this game.

#45 Springbok

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Posted 07 January 2013 - 01:47 AM

View PostTexas Merc, on 07 January 2013 - 01:30 AM, said:

galaxy instead of writing walls of texts noone reads you should play the game... or not.


While I'm not in total agreement with all he wrote, he did raise some valid concerns in his post - so do not be afraid to read once in a while or simply dismiss such posts out of hand. Play or not...that's your solution?

Also it is for some of those reasons he mentioned a number of players I know are not playing the game extensively anymore - so there seems to be merit in what he wrote.

#46 VXJaeger

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Posted 07 January 2013 - 01:54 AM

I'm just intensly pissed off how these patchings and development is impemented. First they bring something new witch is OP to the extremes, then they nerf it to complitely uselessness.

4 example Jump Jets. First u didn't need but one JJ on a mech to fly. Now even u load them as much as a mech can take, they can't take mech up from ground. Even when JJ's were "broken" at first, they were better that way then now.

And it was kinda fun to see those Jenners flying skyhigh in panic :) Reminds of claypidgeon-shooting :D

#47 GalaxyBluestar

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Posted 07 January 2013 - 02:00 AM

View PostTexas Merc, on 07 January 2013 - 01:30 AM, said:

galaxy instead of writing walls of texts noone reads you should play the game... or not.


we write so people may learn/understand either the writer or the responder or both. clearly you have no intrest in understanding people... most likely you're a contributer to the problems.

now you throw something like play the game or not and consider how many will take the latter... at this stage it's dangerously high. checked the hawken forums yesterday and they have matchmaking problems similler to ours and emp similler to our ecm problem. however their forums are tiny compared to even how big ours were a month back and the discussion is nowhere near as crazed or intense or as many hate X posts as we did. it says their players have more fun and enjoy the game we have whilst ours want a fun game and many more of us our compelled to say something about it on forums. so that's the result of your advice we would rather write on forums to take action on a poor game in some vain attempt to find a solution rather than play it. MWO is in deep trouble.

Edited by GalaxyBluestar, 07 January 2013 - 02:02 AM.


#48 Blackfang

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Posted 07 January 2013 - 02:17 AM

Valore my friend, I still can't bring myself to vote in your poll :) but I'll do you the courtesy of reading and understanding your entire OP, and to a certain degree will agree with the points you've raised. At the moment I'm kind of enjoying the silence from the developers it leaves me not expecting anything so when something does arrive it'll be like a late Christmas present surprise. I think by starting off as well as they did with patches and communication (which was a little ambitious to be honest) ended up hurting them in the long run as people were expecting to see patches every Tuesday and when they didn't release one or one was pushed back a week etc etc people would cry out for developer communications. I think some communication (or images *HINT*) from them around community warfare design pillar will reignite the interest again, at least from some people, just so we know it's coming and it's being worked on furiously by the developers, I don't know any merc corps out there that I haven't spoken to that wouldn't want to start capturing their own periphery planets as soon as possible.

#49 Lokust Davion

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Posted 07 January 2013 - 02:17 AM

Im just particularly disappointed with the game development speed PGI is doing. There should be a new map and a new mech every 2 weeks. This game is currently lacking so much in lore and content. We need more story and drama tied to the game to immerse us in the game's universe. Maybe add a real video broadcaster with real life actors for the ISN News flash. I haven't bothered to read the ISN news for a long time. We need more bells and whistles; I wanna see my dropship near the base when I enter a map. Maybe even put an animation showing the dropship landing and unloading the mechs. It is also about time PGI adds something to our in-cockpit video screens... im tired of seeing black screens with 'no-signal' in my cockpit, it ruins the immersion.

Also, when are we gonna have DESTRUCTIBLE ENVIRONMENT? Not able to destroy high rise buildings in river city ruins the immersion of piloting a giant battle mech. :)

#50 sunprice

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Posted 07 January 2013 - 02:42 AM

hey , this game rocks, I pilot ECM ravens and Stalker non ECM alo very well , there 's nothing to claim PGI cause your skill just does not good enough , start to practice and figure how th game goes then u will be fine :)

#51 Buck Cake

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Posted 07 January 2013 - 02:53 AM

To anyone who supports PGI's business direction and is content with the state of things, and others whom this may concern:

If you decide to join a conversation, please bring something to the table. Be constructive, critical and realistic; and respect the other person's opinion. Instead of launching a personal attack on anyone who may not agree with your standpoint, which may not be entirely realistic, try to be a part of the debate. Some chinese lord or another said that an enemy's opinion is important.

#52 Texas Merc

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Posted 07 January 2013 - 02:57 AM

View PostGalaxyBluestar, on 07 January 2013 - 02:00 AM, said:


we write so people may learn/understand either the writer or the responder or both. clearly you have no intrest in understanding people... most likely you're a contributer to the problems.

now you throw something like play the game or not and consider how many will take the latter... at this stage it's dangerously high. checked the hawken forums yesterday and they have matchmaking problems similler to ours and emp similler to our ecm problem. however their forums are tiny compared to even how big ours were a month back and the discussion is nowhere near as crazed or intense or as many hate X posts as we did. it says their players have more fun and enjoy the game we have whilst ours want a fun game and many more of us our compelled to say something about it on forums. so that's the result of your advice we would rather write on forums to take action on a poor game in some vain attempt to find a solution rather than play it. MWO is in deep trouble.



No, you just repeat the same thing over and over every day in mostly illegible posts.

I am not agreeing or disagreeing.

Edited by Texas Merc, 07 January 2013 - 02:58 AM.


#53 Belisarius1

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Posted 07 January 2013 - 02:59 AM

View PostValore, on 06 January 2013 - 09:52 PM, said:


PGI, its frustrating how you seem perfectly okay with making money out of people with a Beta, but when problems arise, the Beta excuse is wheeled out.



This is really all you needed to say. Amen.

#54 Joe3142

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Posted 07 January 2013 - 03:02 AM

I agree with you, the game seems all over the place right now, and seems like it could be gone withing a year as others have said. I still play once in a while, but its less enjoyable now than it used to be somehow.

#55 Livewyr

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Posted 07 January 2013 - 03:44 AM

Hello my fellow obtuse bitter anonymous gamers!

I have created another thread for us to join together and continue spewing our disdain for the game on the forums dedicated to such. Too long have we been repressed by those with the power in this assembly; the forums. We must band together and sing our courageous song of venom in solidarity! I have seen many of you in other threads, who are like myself, many of you in repeat order, thus I have recognized your need, our need, the forums' need, the world need! The need for more venomous threads! Let us cry out with our song! Let PGI, and the gaming community know! Let them know that we hate their game, and every putrid moment we are playing it, is agonizing, grating on the soul as though our bleeding fingernails have been dragged across the chalkboard of this abominable venture known as Mechwarrior: Online! We must break free of this tyranny, sing for your freedom, let the world know you cannot stand another match, another forum thread. Let them know!

#56 Felix

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Posted 07 January 2013 - 03:51 AM

View Postsunprice, on 07 January 2013 - 02:42 AM, said:

hey , this game rocks, I pilot ECM ravens and Stalker non ECM alo very well , there 's nothing to claim PGI cause your skill just does not good enough , start to practice and figure how th game goes then u will be fine :)



Well folks, here we have an example of the type of gamer PGI/IGP is looking for! "there 's nothing to claim PGI cause your skill just does not good enough" and cant spell "you" about tells me all I need to know about the future of this game :D

But to answer your post, it has nothing to do with skill, it has to do with PGI/IGPs utter failure when it comes to handling this game, both the community, and the content.

#57 Alymbic

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Posted 07 January 2013 - 04:04 AM

May the blessings of the Omnissiah be upon you.

Personally, I feel that the devs are doing there very best to do what they can. It can only get better over time as they learn the engine better and hire more staff.

Stay optimistic folks!

#58 Joseph Mallan

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Posted 07 January 2013 - 04:11 AM

Considering we are sitting at a computer and not making a video game for mass consumption, it is very easy to play armchair quarterback. Unless you have developed and marketed a successful multi million dollar game franchise... take a seat.

I'll be sitting over there in the comfy Arm Chair! :)

#59 Apoc1138

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Posted 07 January 2013 - 04:11 AM

I spend more time playing MWO than any other game at the moment... I feel like I've already had more value than the money I've spent and I know plenty of people that spend more money on it than I do... If MWO shut down tomorrow I wouldn't be all that upset, and on the other hand if they do continue to release more content and they do actually start fixing some of the bugs then it's all good and I will continue to spend money on the game

it's just a game though and I don't understand why people get so out of their tree over it
either it will get better, or it won't... if you enjoy playing it how it is then play it, if not, don't

and if you want to hurl personal insults at me for enjoying the game and being able to overcome it's flaws then knock yourself out

#60 superbob

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Posted 07 January 2013 - 04:14 AM

My opinion of the game stands as it was a month ago - MWO has become a wonderful clusterf**k that, if successful, will be talked about for the years to come due to all the new ground it is breaking in so many areas. The way PGI is handling its community (us!) is both bad and great. For every one thing they do well (and when they do, it is awesome), they seem to fu*k up somewhere else.

Long standing issues with core gameplay like the lag shield and firing delay remain the greatest problem MWO has right now. Peripheral bugs seem to appear around the broken core game, get fixed, replaced by new ones, while its still challenging to actually aim your ******* lasers.

I've been let down by how things turned out so far, but still believe that given time, MWO will turn out to be a worthwhile game. In the meantime, PGI should heed OP's advice, because getting there (to the point MWO is no longer buggy and flawed) should not be taken for granted. It's the greatest mechwarrior/battletech fans who are being alienated first, because they are the ones who stuck around since the beginning (or at least closed beta), and the game needs them to build a solid community. If new blood is all that is left by the time MWO gets "there", the game may fail by slowly drifting away from its mechwarrior roots toward more casual, hawken-like FPS.





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