problem one, game concept. the teamcentric mechanics has left us with a one trick pony, stick together focus fire other team doesn't do that better you win. pgi tried to break this with conquest but it's failed because we play it the same way and are rewarded for it. so game is dull and most people prefer it that pew pew way. problem three explains this further...
 
problem two, maps. nowhere near enough made before open beta and worst of all they're all the small size offering no tactical variety, the one thing this FPS was supposed to offer over everyone else was tactics! honestly frozen city has a tunnel and so does the forest colony map both acting in the same way so there's four maps alone that force players to travel in a similler fashion. sameme gameplay along with our demands for TDM is a waste of the mechwarrior title.
 
problem three, open beta too soon. now they need money from more players so they listen to the demands in the vain hope that they can keep players paying. that's why we've got ecm cause lock on weapons were a long time complaint. no skils? true except holding lock for slow lrms that have to travel longer was awfull with dodgy radar/lock mechanics. dissrupting gameplay? when you can't retaliate to something you can't run away from, perhaps that is a bit of a "god mode" streak cats, still no more worse than the lagshield that's still hasn't been adressed and that too is a month old problem at least. nerf lock on's out the game? they almost did which wasn't wise narrowing gameplay except worse still ecm gave the lock on's power to the ecmer and DENIED it to those who don't! even more unbalanced thanks to pgi knee jerking reactions, they did no calculations on game impact whatsoever. further more the money making necessity is obvious with all the purchasable nik naks and the desperate measure to cadet bonus new players away from the broken heat/weapon ratio mechanics of trial mechs screwed by more lack of thought in the game mechanics concept. closed beta should've had an idea of how tinkering with armour values throws everything else out and you reckon people... the general public we're talking about are going to put up with you trying to get this mess back together.... taking a year as it would to do so? another feature that at best handicapped the whole game. now since you're taking people's money and anyone's for that matter people have a valid point to say you can't call it beta even though you're still trying to build the game, more bulling oppotunities given to idiots to steer pgi's game off course.
 
problem four, expectations. big talk with a big title and little delivery the game has been in conception for over six months counting closed beta and many say it's little different, just meta additions. i have no confidence between pgi's progress and the dakka dakka crew that CW will arrive on time with anything more than the same blobbing routines in a TDM only mode.
 
problem five we haven't the patience anymore for real problems to be fixed, netcode ecm etc, although we need it. pgi need time to sought this out so TDM will definately get top priority cause it will keep the morons/majority of players distracted long enough to fix other things.
 
so who's to blame? the majority of players/forum posters for demands to satisfy themselves and not of the benifit of others or the game. game makers of the world get you're rules and mechanics solid before you let idiotic public and blinded fanboys steer your work! forums should've been a feedback on glitches only. not "i can't dodge missles" "i hate beeing capped cause i look for fights and dont protect base" 'the game's mean to me not smart players i'm perfect" wah wah whinge whinge. then pgi are also very much to blame for rushing with little thought or insight into their decisions, they brought the trainwreck on themselves. this is not mechwarrior and i doubt it ever will be. you will never see a recon match and if you do everyone will cry cause they don't understand how to play other than to shoot at things. the players already have given up on something as simple as cap and protect cap so they defenantly won't be able to handle any objectives more sophisticated. i think that's why the original mech games never took off as oppossed to Cod, laracroft game stardom. Mechwarrior was too complicated for the dukenukem/doom/wolfenstien/ unreal tornament players. send my mechs to other accounts and call me [REDACTED} if i'm wrong.
					
					
					
							Edited by GalaxyBluestar, 07 January 2013 - 01:18 AM.