

How Pgi Is Killing This Game, And Shooting Themselves In The Foot: With Yet Another Totally Unbiased Poll!
#81
Posted 07 January 2013 - 06:19 AM
Is there anything new?
#82
Posted 07 January 2013 - 06:21 AM
Shredhead, on 07 January 2013 - 06:10 AM, said:
Did you stop reading right there, or did you get to the point where he talked about several meter high bushes and how River City is the only map that shows off the real size of mechs in comparison with the environment?
#83
Posted 07 January 2013 - 06:28 AM
Many of the issues discussed in the review, while able to talk about the problem fall apart because the reviewer seems oblivious to the causes. Basically I get the sense the reviewer don't even understand the mechanics of the game correctly, let alone the issues which are negatively impacting the game. A review is meant to be objective. This is a boring, uninformed opinion piece which is way to personally invested, dressed up like a game review.
#84
#85
Posted 07 January 2013 - 06:31 AM
M A L I C E, on 07 January 2013 - 06:25 AM, said:
Well, at least I am an actual software developer. Unforutnately, I am not sure I know what I am doing here. That's why I never wanted to work on something serious, like Nuclear Reactor software.
But I fear the truth is that the Nuclear Reactor software developers are just as bad as me, they just believe they are better, which is why they took the job. *shudder*
#86
Posted 07 January 2013 - 06:32 AM
My POV is PGI just bit off more than they could chew and are now choking on it. Lets look at some facts.
PGI wanted to make a new Battletech-Mechwarrior game for the MMO market.
PGI stated it would be on a massive scale like the old EA/Kesmai game Multiplayer Battletech (MPBT).
PGI decided to make it in 3049 so they had time to code in all of the basic game items before the arrival of the Clans.
PGI wanted factions/houses, mercenary units, and planetary conquest, like MPBT.
So far PGI has failed on 3 of these goals so far. When I was in school 25% is not a passing grade.
#87
Posted 07 January 2013 - 06:32 AM
#88
Posted 07 January 2013 - 06:33 AM
#89
Posted 07 January 2013 - 06:35 AM
Livewyr, on 07 January 2013 - 06:19 AM, said:
Is there anything new?
There is NO point. There is obviously NO goal and NO there is nothing new.
I feel that Mr. Clavell's second paragraph sums it up rather well.
I really do appreciate the fact that at least the OP did allowed us to call him an ******* again though. He did get that part correct, again.

#90
Posted 07 January 2013 - 06:36 AM
M A L I C E, on 07 January 2013 - 06:34 AM, said:
You epitomize the target of my post.
The uninformed layperson who only cares about ME ME MINE MINE NOW NOW.
ME CUSTOMER. YOU GAME MAKER.
YOU MAKE GAME. YOU MAKE GAME NOW.
No,me the customer. You want my money? Then give me something I want to pay for.
So take your irrelevant drivel to someone who cares. I'm the customer. I couldn't care less.
#91
Posted 07 January 2013 - 06:36 AM
M A L I C E, on 07 January 2013 - 06:25 AM, said:
You don't need a degree in software engineering to see the difference between good and bad practice when it comes to community interaction.
A hilarious recent episode was when WarZ launched on Steam recently. A whole bunch of us were saying the Steam launch was a joke, and that it was nowhere near a good idea. Naturally the forums were teaming with people saying we were idiots who didn't understand software development and were needlessly speculating.
EL OH effing EL.
At least the devs there, rubbish as they were, had the humility to suck it up and issue a statement saying they'd made a mistake.
#93
Posted 07 January 2013 - 06:44 AM
M A L I C E, on 07 January 2013 - 06:39 AM, said:
False analogy much?
Not really. Both games appear to have their share of rabid defenders who refuse to countenance anything at all could possibly be wrong, despite all evidence to the contrary.
You're a perfect example.
What has PGI done for you that makes you so sure you're the one who's right?
Edited by Valore, 07 January 2013 - 06:44 AM.
#95
Posted 07 January 2013 - 06:50 AM
#96
Posted 07 January 2013 - 06:58 AM
M A L I C E, on 07 January 2013 - 06:41 AM, said:
Or I could just stay around and keep telling PGI what I, the customer, would like to see for me to give them my money again. Just a thought. Keep on trolling.
#98
Posted 07 January 2013 - 07:02 AM
M A L I C E, on 07 January 2013 - 06:57 AM, said:
I never said you weren't providing constructive criticism. However comparing to WarZ isn't constructive, and it's frankly downright moronic. FYI, the only reason the WarZ people issued their little mea culpa was because they got pushed into a corner over false advertising and are being sued in court, and have been unabashedly smeared on social and traditional media. There is simply no comparison to be made there.
And what do you mean "handling of the community?" You want them to post in General Topic every day? That's b-lls--t.
They do a Q&A nearly every week or two, answering some 30 questions. They do monthly blog updates.
I mean, seriously, be less of an f'ing child.
Get a job or something.
Do something useful.
Stop complaining.
So we can confirm you're not for false advertising, but this:
Rifter, on 06 January 2013 - 10:28 PM, said:
The tipping point for me was CW and the way they started handling it. We go OB and they announce it will be in game in 90 days, all is well. we have a outline of it from the PC gamer article and most people are happy with the timeline. It gets to the 60 day mark when they should be done planning, done coding, and into testing of CW so people start to ask questions about it in the middle of dec, a perfectly reasonable thing to do when asking about a feature that should by this point be in testing so all info about it should be readily available.
They respond by locking all threads that mention CW, taking all post which referance the 90 day after OB timeline and deleting them and outright refusing to answer all CW related questons in the one official place we have to ask questions which is the ask the devs thread.
You dont handle something as major as CW by sweeping it under the rug and hoping we all forget what we were told. To me this was the tipping point between probable sucess and probable failure for the game.
is perfectly okay with you?
Leave the thread if it upsets you that much. You seem really worked up about it for someone who's so confident he's right.
#99
Posted 07 January 2013 - 07:08 AM
M A L I C E, on 07 January 2013 - 07:01 AM, said:
Just a little crash course on the definition of a word.
You done now?
KTHX.
just when I thought you couldn't possibly dig that hole you're sitting in any deeper. impressive.
#100
Posted 07 January 2013 - 07:10 AM
As much as I don't like the inflammitory title here....I read the post. And I hope the guys at PGI are reading this one, because this is coming from one of their staunch supporters here. I voted NO.
Why? Because I don't think you realize that PGI is a small company, they are trying their best, and they are doing their hardest to bring us this game and make it work. HOWEVER...the OP does have valid points. Communication is VITAL here, and I while I know that the DEV's are hard at work, they also need to be open and give us more communication here. Not with interviews. Just give us the vital facts. Give us all of the patch notes of bugs they've fixed so even the small stuff gets mentioned. Ok so you fixed a tiny glitch on a map? Fantastic. If we see EVERYTHING you've worked on from one patch to the next, we can then see the game improving and provide you valid feedback that yes it's fixed or no it's not fixed. That's what I thought beta testing was when I first signed on here.
We find stuff.
We report stuff.
You acknowledge it's broken.
You fix stuff.
You notify us that you fixed it.
We retest it and confirm if it is indeed fixed or no it's not fixed and let you know it's fixed or not.
That's the process I thought it was supposed to be.
The process now is:
We find bugs,
we report it,
you acknowledge it,
and then later on...changes are made but then there's no real notification on what is fixed or not in the patch notes except for major bugs or problems. Ok let me correct that. There is notification on critical things you've worked on. But the small stuff? Small glitches? There's no notification on that stuff. Maybe it's personal pride for us BETA testers. We want to know and be acknowledged that if one person found a tiny bug, that caused a small problems on say the Forest Map of F9 where people were getting stuck, and you fixed it, that person could take that and say, ok, they fixed it, and I was the one that reported it, and now it's fixed. Now I can go back to F9 and see if they fixed it.
Ok it's fixed! YAY! Awesome.
As for your commitment dates? Do I understand that committments dates haven't been met? Yes. Do I understand there are reasons behind them that are valid? Yes. But that still doesn't mean you shouldn't have them listed as to when and where and if you are not meeting them, if a valid reason is given, it's understandable. Communication is key here. Talk to us. Let your customers know what's going on, and give them the truth. If you are open and honest and direct, they will understand if there is an inconvienence, and they will ask when they can reasonably expect it to be remedied and if you can correct the problems, they'll stick around. The reasonable people will support you and say, "Well, they might miss a deadline or two, but they are trying and they definitely keep us informed."
And if any griefers come on, we can slap 'em down and tell 'em to "F*** off! They are doing their best!"
We want to support PGI because many of us believe in you guys that you want to give us this great game and we want you to do that. But you are making it harder for us to do this as the days go on. Maybe it's your moderators. Maybe it's IGP. Maybe it's you. I dunno. But that's what's harming you guys. We DON'T know what's going on fully. Help us help you. Let us know what's going on. And I will say I'm not trying to point fingers here. I just want to help PGI as best as I possibly can because I believe in Mechwarrior: Online.
Edited by Tice Daurus, 07 January 2013 - 07:26 AM.
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