Jump to content

Why Is The Scale Of The Game Wrong?


69 replies to this topic

#61 DamnCatte

    Member

  • PipPipPipPipPip
  • The Bold
  • The Bold
  • 171 posts
  • LocationElsewhere

Posted 07 January 2013 - 08:45 PM

@cache

I always kinda loved the lanky look of the plastic mold figures, having grown up with a 3035 box set chocked full of 'unseen' mechs. Though... this does explain why the atlas in my new 3035 box set looks like he's gone through a taffy puller.

#62 Harmatia

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 434 posts
  • LocationRed Deer, AB

Posted 07 January 2013 - 09:25 PM

View PostGeneral Taskeen, on 07 January 2013 - 04:55 AM, said:


True story, especially the awesome... Needs revamp.

The original awesome model looks more "awesome," and less toad-like/fatsome.

Posted Image

Posted Image

Too short, center torso is huge, stubby legs (lul whut), and the torso's are less defined/imposing. I don't feel awesome in my awesome. I want an awesome to be awesome :P.

that table-top model looks like a vacuum cleaner from the 70's.

#63 KeeperVS

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 131 posts

Posted 07 January 2013 - 10:13 PM

View PostFerretGR, on 07 January 2013 - 05:46 AM, said:


It's a personal taste thing for sure... I LOVE the Awesome redesign and think it looks a million times better than the canon version. I think all of PGI's mech designs are spot on, TBH. I was never a fan of many TT designs. I thought they looked silly. The reason I was always a Cat/Cicada/Warhammer/whatever guy back in the day is because most of the humanoid mechs looked silly to me. PGI fixes that for me to a very large degree.


I very much agree. That's why I wish PGI would get with Ironwind Metals so we could see some new models based on the MWO redesigns!

Not to get too off topic, but I play Battletech at my local store and I find that people are interested in the game itself, but they take one look at the train wrecks that are most of the current Battletech models and go back to painting their Flames of War or Reaper miniatures.

Edited by KeeperVS, 07 January 2013 - 10:15 PM.


#64 Alto

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 152 posts

Posted 08 January 2013 - 06:20 AM

I always thought it was tons of mass rather than weight? Any how just thought id add another size comparison of the Cent:

http://gundamguy.blo...er-city_17.html

Looks about right to me:)

#65 Zsemle

    Rookie

  • 6 posts

Posted 08 January 2013 - 06:28 AM

What is going on with this whole tonnage/size on this forum is crazy, is the education around there really this bad? Guess what, a party baloon is lighter than a handful of rocks, even if its much bigger. Who would have thought....

#66 Lanessar

    Member

  • PipPipPipPipPipPipPip
  • 503 posts
  • LocationTampa

Posted 08 January 2013 - 06:43 AM

Technically, the poster above me is right. you can fit 5xSRM6 into a stalker frame, and 4xSRM6 into a Catapult. The basic weight remains the same; the delivery system in the STK is more compact, and could occupy 1/3 the volume based on the design. Tonnage does not equal volume.

#67 Taizan

    Com Guard

  • PipPipPipPipPipPipPipPip
  • 1,692 posts
  • LocationGalatea (NRW)

Posted 08 January 2013 - 07:00 AM

Scale is a tricky beast in games. Currently we have too few or too weak references to get a good feeling for scale in the game. Shogo MAD resolved this issue by having objects that we could relate to, humans running around in panic or shooting at you, vehicles that looked more like realistically scaled vehicles than a miniature toy.

The utility vehicles or buses on some of the MWO maps look much too smallish, a normal bus would be about 3.5m high, at the moment they are scale wise about 2m high.

Then there is the fact that people are looking out of their cockpit and the mind is tricked into thinking they are the same height as another mech, although there is some more meters height above the cockpit of their own mech. That is why for example when sitting in a catapult you can easily be tricked into thinking that you i.e your mech is not much larger than a Hunchback.

When I steer my mech, I feel less like I am a pilot sitting in the mech (visually) but more like I am the mech, this is a major factor for the sensation of the scale in the game. On top of that some models are a bit off or are just a bit taller but the size difference is barely noticeable from the first person view.

#68 Zsemle

    Rookie

  • 6 posts

Posted 08 January 2013 - 08:00 AM

View PostThontor, on 08 January 2013 - 07:00 AM, said:


Um... Kind of a bad analogy there... We are comparing mech vs mech here... They are made of the same stuff... Not a thin rubber membrane inflated with air vs a dense mass of rocks..




Assuming that different designs of warmachines, built thousands of years in the future, hundreads of years between them- for different purposes - have the same density is a major assumption.

#69 Sayyid

    Member

  • PipPipPipPipPipPip
  • 482 posts

Posted 08 January 2013 - 08:30 AM

My only issue is the mechs are the wrong height for what they are. Like the Commando is too short, 9.5m, I think the TRO-3039 put it at 11m or 12m tall. Which would put it in scale with a pilot who would cram himself into the cockpit.

But it is mentioned on some of the other mechs, like the Spider that the mechs cockpit is so cramped that they couldnt fit an ejection seat. Or in the case of the STG-3R Stinger, the mechs cockpit is so cramped that usually only smaller people pilot it because anyone else would have to be helped into or out of the cockpit.

If you have ever seen a Bf-109 in real life you would understand that you had to be a smaller individual just to get in that cockpit. I remember when one of my larger friends, who is 5'10" 275lbs got stuck in the hallway through the bomb bay of a B17G bomber. It took two of us to get him out, one had to get in through the tail section and push with his legs, and I stayed up in the cockpit and pulled him back through. I barely fit myself and I am 5'8" 210lbs, it was snug and it sucked but I made it. And the only one of the 3 of us who could fit in the ball turret was our friend who is 5'6" 130lbs, and he BARELY fit in it.

#70 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 January 2013 - 08:57 AM

View PostLanessar, on 08 January 2013 - 06:43 AM, said:

Technically, the poster above me is right. you can fit 5xSRM6 into a stalker frame, and 4xSRM6 into a Catapult. The basic weight remains the same; the delivery system in the STK is more compact, and could occupy 1/3 the volume based on the design. Tonnage does not equal volume.



cool story bro.....

except that military vehicles will usually maximize efficiency/durability, which is why MBTs around the world all look, and perform very similar (with the exception of "minor" details like control interfaces, computers, etc, but the architecture, and weights are very similar).

You can't cram the components that make up an MiAI Abrams tank into a vehicle the size of a VW Beetle. Period.

And no military planner is going to make the catapult a larger target than it needs to be, or the Centurion.. for what reason? To have nice roomy interiors in the limbs?

That is the point of the comparos.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users