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Get Rid Of Nigh City


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#21 Moonsavage

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Posted 07 January 2013 - 02:33 PM

Id like a tiny bit of code that meant i NEVER GOT THE SAME DAMN MAP TWICE IN A ROW.

Especially Night City... three times in a row...

#22 Agent of Change

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Posted 07 January 2013 - 02:52 PM

I'm gonna go with no, it's a nice variation.

#23 Kaijin

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Posted 07 January 2013 - 02:53 PM

View PostSerapth, on 07 January 2013 - 02:14 PM, said:

Let us control the brightness of nightvision and im much happier.

Especially if they nerf ECM to remove the invisibility cloak, it because far too powerful in the dark.


Supposedly you can tone down the NV brightness with the period key, but it doesn't do nearly enough.

#24 Karl Split

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Posted 07 January 2013 - 02:54 PM

I personally love the fact that atmospheric conditions are so important in this game. Both the night city map and the frozen city in a big *** snowstorm are awsome to me. I have to actually use my sensors and struggle to see the enemy it adds to the immersion so much <3

Well perhpas its just me but that is what I think

#25 Orzorn

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Posted 07 January 2013 - 02:56 PM

View PostKaijin, on 07 January 2013 - 02:53 PM, said:


Supposedly you can tone down the NV brightness with the period key, but it doesn't do nearly enough.

No, the period key actually adjusts the cockpit lights, but that would have an effect on your night vision.

#26 Davers

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Posted 07 January 2013 - 02:56 PM

The '.' key adjusts your mech's interior light. Not that I have really noticed it on other mechs.

#27 Kraven Kor

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Posted 07 January 2013 - 03:00 PM

Eh, other than Caustic I run in Thermal vision 90% of the time anywho.

#28 Zylo

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Posted 07 January 2013 - 03:01 PM

I don't mind River City Night, but I have noticed this map seems to have a much higher chance of teams just wanting to cap rather than fight compared to other maps.

#29 Kraven Kor

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Posted 07 January 2013 - 03:02 PM

View PostKarl Split, on 07 January 2013 - 02:54 PM, said:

I personally love the fact that atmospheric conditions are so important in this game. Both the night city map and the frozen city in a big *** snowstorm are awsome to me. I have to actually use my sensors and struggle to see the enemy it adds to the immersion so much <3

Well perhpas its just me but that is what I think


I want a map where there is a constant rainstorm and so much ESD that sensors are basically perma-ECM'd, and even thermal is hit or miss. A map where you pretty much have to run into an enemy mech to find it.

I know, not for everyone, but give me more environmental challenges, not less please :D

#30 Gigastrike

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Posted 07 January 2013 - 03:04 PM

I'll admit that the first thing that goes though my mind when I see River City Night loading is "ah crap, now I'll have to use thermal and nightvision the whole game", it's nice to have some more variety (especially since Frozen City Night just doesn't cut it).

#31 JohnnyC

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Posted 07 January 2013 - 03:05 PM

I'm not particularly fond of the River City Night Map... it has some bugs (spots where you can get stuck and not move) and forces us to either use night vision or thermal vision. Thermal works, but is an eyesore and night vision is essentially just B&W. Being forced to use either of those constantly (or be more or less blind) on the entire map is kind of annoying.

Maybe if they just gave us some moonlight or something such as we get in the frozen night map (which actually looks good).

#32 Noth

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Posted 07 January 2013 - 03:06 PM

View PostJohnnyC, on 07 January 2013 - 03:05 PM, said:

I'm not particularly fond of the River City Night Map... it has some bugs (spots where you can get stuck and not move) and forces us to either use night vision or thermal vision. Thermal works, but is an eyesore and night vision is essentially just B&W. Being forced to use either of those constantly (or be more or less blind) on the entire map is kind of annoying.

Maybe if they just gave us some moonlight or something such as we get in the frozen night map (which actually looks good).


The point of River city night is that you need to use other view modes to be effective. That is the entire point of the map.

#33 Kaijin

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Posted 07 January 2013 - 03:09 PM

View PostOrzorn, on 07 January 2013 - 02:56 PM, said:

No, the period key actually adjusts the cockpit lights, but that would have an effect on your night vision.


Could be useful. Thanks. I'll try it without the NV. If only we could use our own eyes. In my youth I had 20/10 vision, and corrected, I still have it. But then, considering what Advanced Zoom looks like with this engine, it wouldn't matter anyway. :D

#34 Kraven Kor

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Posted 07 January 2013 - 03:11 PM

View PostJohnnyC, on 07 January 2013 - 03:05 PM, said:

I'm not particularly fond of the River City Night Map... it has some bugs (spots where you can get stuck and not move) and forces us to either use night vision or thermal vision. Thermal works, but is an eyesore and night vision is essentially just B&W. Being forced to use either of those constantly (or be more or less blind) on the entire map is kind of annoying.

Maybe if they just gave us some moonlight or something such as we get in the frozen night map (which actually looks good).


Expect more maps "forcing" you to use other vision modes, not less. Environmental effects are likely to play a larger role in MWO than in previous MW games, and this is a good thing,

While River City Night is admittedly "annoying" it is also awesome that we have a game actually doing darkness right. Ever played Oblivion or Fallout 3 with the mods that make nighttime night time and dungeons pitch-black without a Torch? Pain in the ***? Yes. Realistic and immersive? Doubly yes.

#35 Adrienne Vorton

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Posted 07 January 2013 - 03:12 PM

View PostBilbo, on 07 January 2013 - 02:12 PM, said:

River City Night is my favorite map. I wish they had a truely dark night variant for all of em.

agreed, plus i think this might happen... well, not MY favoured map, but come on OP.... where there is day, there is also night, you have to deal with MANY conditions as a warrior... what a warrior are you, if you can´t handle combat at night?

btw: heat vision works really good in river city night.... makes me wonder how caustic night would turn out :D

Edited by Adrienne Vorton, 07 January 2013 - 03:13 PM.


#36 Team Leader

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Posted 07 January 2013 - 03:12 PM

It would be ok if night vision actually worked!

#37 Phalanx100bc

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Posted 07 January 2013 - 03:12 PM

Instead of trying to adapt or invent tactics that work in the particular enviorns that are not of your liking ( any comment on your friendly fire rate as you trigger twitch at any heat signature?) ....just get rid of them instead.

AND you alt-f4 if you dont get your way......

Why not just ask the DEVs to publish one of those 20pg cheat code/walkthrough books...... go dust off your XBOX.

#38 JohnnyC

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Posted 07 January 2013 - 03:16 PM

View PostNoth, on 07 January 2013 - 03:06 PM, said:


The point of River city night is that you need to use other view modes to be effective. That is the entire point of the map.


Well... except that it should have some lights in the actual city. Allowing you to see in some parts and not where there are no lights. River City is apparently suffering from a blackout (aside from the burning).


View PostKraven Kor, on 07 January 2013 - 03:11 PM, said:


Expect more maps "forcing" you to use other vision modes, not less. Environmental effects are likely to play a larger role in MWO than in previous MW games, and this is a good thing,

While River City Night is admittedly "annoying" it is also awesome that we have a game actually doing darkness right. Ever played Oblivion or Fallout 3 with the mods that make nighttime night time and dungeons pitch-black without a Torch? Pain in the ***? Yes. Realistic and immersive? Doubly yes.


I'm sure it will continue to come into play. As an example, I would like to see the cave on the forest map be nearly blacked out, but it isn't. As I said above, it seems like there should be some more light than there is, either from natural (moon) or artificial lights.

#39 Scandinavian Jawbreaker

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Posted 07 January 2013 - 03:16 PM

I like the Night City and the use of Thermal and NV.

Reminds of a one commando in a conquest match. He was alone capping a resource point and I started to shoot at him. He was a bit faster than me so he disappeared all the sudden. By accident I looked under the bridge and saw his thermal image there, the sneaky sob had shut down under the bridge! Well, boom boom bye bye commando, better luck next time! But hats off for the creativity :D I was just lucky to notice him there.

#40 Noth

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Posted 07 January 2013 - 03:17 PM

View PostJohnnyC, on 07 January 2013 - 03:16 PM, said:


Well... except that it should have some lights in the actual city. Allowing you to see in some parts and not where there are no lights. River City is apparently suffering from a blackout (aside from the burning).



the city is a warzone, good chance power is knocked out, further if a person is hiding in that place, light is the last thing you want to make at night in a warzone.





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