HRR Insanity, on 25 February 2013 - 10:49 PM, said:
The ECM allows you to dictate range. You then use massive boats (AC20x2, Splatcat, etc) to do massive alphastrikes to single panels killing 'Mechs nearly instantly. That's boating and it wouldn't work if you couldn't make all the weapons hit the same spot. Yes, even with weapon spread/convergence it would still be somewhat effective because you'd be in close range, but Splatcats and other boats are most effective when ALL the missiles hit one panel... that shouldn't be possible with any sane form of weapon convergence/spread fix.
/shrugs/ Sure.
I'd be happy to demonstrate how quickly your snipers would explode, but unfortunately we can't run sandbox matches to test these things out. Suffice it to say that the moment one of your guys popped their 'Mechs out of cover, it would be either completely cored out (ie: only internals left) or dead (headshot most likely). Even if it survived to close range, it would be an easy one-hit kill for any of the infighters. As for 'taking cover'... a good team employing multi-PPC snipers would not close range. They would maneuver laterally to continue sniping and force you to try to rush them. At which point you would again be in large amounts of trouble because you're either taking fire or trying to hide... neither of which will be be a winning long-term strategy.
This TheoryWarrior doesn't mean anything though. Why don't you ask around the competative teams that are playing in RHOD (please note, I'm not one of them due to the issues noted above) or lots of 8-man experience (I've played enough to know what I see when encountering competent opponents and what WE run) how many are running mix-range configs on their 'Mechs?
I would be... more than slightly surprised to find anything but dedicated boat platforms (on which a few might have some 'backup weapons'... like the 4PPC+2SRM6 Stalker) which rely on pinpoint convergence. 40-60 damage to a single point at up to 800m is ... very difficult to deal with.
Now I understand why you think this is a problem. You're greatly overestimating the real-world capabilities of your boats. I've run a double AC20 build before. Yes, it can 1-shot most lights. It certainly won't 1-shot an assault. Nor will two AC20 builds firing simultaneously.
As for sniping, I've also run a quad PPC build before. You're not going to hit a cockpit at sniping range (1000m+) except by sheer chance. Not so much because of the capabilities of the weapons but because you can't zoom in far enough to aim that precisely. You're also not going to strip anything larger than a medium's front armor in a single volley. If your sniper engagement is happening at a range close enough to hit a cockpit, your handful of snipers is going to be getting rocked too much by 5 or 6 mechs pounding away at them to do anything of the sort.
If anything, you've convinced me even more of the gaping weaknesses true boats leave you and your team.
Edited by Doc Holliday, 26 February 2013 - 05:52 AM.