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v1.2.172

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#121 ltwally

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Posted 09 January 2013 - 08:44 AM

View PostSlanski, on 09 January 2013 - 05:10 AM, said:

ECM is easy to fix:
Just permit one counter ECM to switch off all ECM within its range, not require numerical superiority. So one raven/D-DC could neutralize all enemy ECM in the slugfest and brawl. The current setup requires you to have more ECM, this proposition would just require having at least one durable ECM to counter.

They had that. They specifically removed it.

The fix for ECM is to nerf ECM down to a sane level.

#122 Slanski

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Posted 09 January 2013 - 09:18 AM

Then maybe the next option would be to move ECM from a passive to an active with a cooldown. Good to cover you during short bursts, good to get out from under approaching LRM's, but not suited to permanently cloak your battlegroup from targetting and target information, as well as letterbased focus fire.

#123 Stone Profit

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Posted 09 January 2013 - 12:13 PM

View Postmekabuser, on 08 January 2013 - 08:52 PM, said:

bravo.. !!! brilliant. !!! very special.

Its ludicrous that there isnt a server yet in europe since close to half the playerbase is from... europe.
its a miracle they still play .

I love people like you stone, so entertaining and predictable.. and smart!

Id like to see the data that says half the players are in europe. Since youre wrong, I know youll continue to spout hyperbole and insults. But thats what people do when they have no valid arguments nor proof of thier illogical statements. Good troll post tho.

#124 Cordy Ceps

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Posted 09 January 2013 - 12:18 PM

Game runs a bit smoother, I could change to higher graphic settings. So GJ with this.

Biggest unattended issue is the Lagshield (i play with 130 ping), together with badly balanced equipment.
The ECM Raven I run is a plain joke. Even when premade-stomped, im usually the last one alive with 200-300 damage.
As much as I enjoy it - this thing is not balanced.

But, hey, its a beta after all - I remember the WoT beta. The tears......

BUT they didnt take money for their beta! If youre taking some for yours, you better invest it back into the project!

P.S.

Yo, guy from Houston, Texas - you can get the data yourself. You push tab and watch the pings, the ones <80, nah, say <100 are probably from NA, 100<ping<150 are europe, >150 are russians, australians and co.

Make a list, from 200 data entries onwards youll get reliable statistics. Honestly, I didnt, but my (ping supported) gut feeling tells me, the americans arent the majority on the server.

Edited by Cordy Ceps, 09 January 2013 - 12:30 PM.


#125 Max Immelmann

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Posted 09 January 2013 - 12:47 PM

patch did nothing to improve my game play. FPS still completely unstable, 4 - 40. mech still freezes 0.5 - 2 seconds during a torso twist. still can not bind mousewheel up/down. still getting yellow screen of death. still getting 4fps bug. still can not see tag laser on frozen city map.

the list goes on and on. basic game play issues not being resolved, yet new material still being added?

on the plus side, at least nothing got worse this time.

Edited by Immelmann, 09 January 2013 - 12:48 PM.


#126 Old Mechdonald

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Posted 09 January 2013 - 12:47 PM

Keep up the great work.
Every inch of the way is a blessing... this is a god send for me. a dream come true. I hate to see all the complaining. Such invidious invectives directed to the heroes that are making the dream happen. Ungrateful orcs at the wall. Forgive them for they know not what they are doing. Keep to the forges and the rewards will be for all. Thank you Devs and all.

#127 mekabuser

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Posted 09 January 2013 - 12:56 PM

View PostCordy Ceps, on 09 January 2013 - 12:18 PM, said:



P.S.

Yo, guy from Houston, Texas - you can get the data yourself. You push tab and watch the pings, the ones <80, nah, say <100 are probably from NA, 100<ping<150 are europe, >150 are russians, australians and co.

Make a list, from 200 data entries onwards youll get reliable statistics. Honestly, I didnt, but my (ping supported) gut feeling tells me, the americans arent the majority on the server.


shhh... hes smart.. He woulda figured it out. :)
Mechwarrior has only been an international phenomenom since idk, forever. Ya know, the lore et al.

#128 Hesketh Vernon Hesketh Prichard

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Posted 09 January 2013 - 02:02 PM

Just like EA hey.....

Said this from the start, Bad business model. I wish it got a publisher and was made into a proper mechwarrior game. Think how much of the founders money paid for PGI's christmas and NY.... haha

#129 G is for Gamma

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Posted 09 January 2013 - 02:16 PM

Started game and didn't have a HUD.

#130 Cordy Ceps

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Posted 09 January 2013 - 02:38 PM

View PostHesketh Vernon Hesketh Prichard, on 09 January 2013 - 02:02 PM, said:

Just like EA hey.....

Said this from the start, Bad business model. I wish it got a publisher and was made into a proper mechwarrior game. Think how much of the founders money paid for PGI's christmas and NY.... haha


Hey, since when is FTP a bad buisiness model? Since LoL made its devs poor? Since WoT isnt the most successful gaming project from a 2nd world country anymore?

The one thing that couldve happened though, is that the publisher took the monies and blew spent it on other projects.


(Explanation for the older ppl / ppl that havent wasted their lives in front of a PC:

League of Legends and World of Tanks are both extremely successful FTP projects with millionS of registered players)

Edited by Cordy Ceps, 09 January 2013 - 02:41 PM.


#131 TheGreatAbsolute

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Posted 09 January 2013 - 04:00 PM

Was in good mood today, and wanted to play some MWO.....and that what happened....played only two games......

1. ridiculous night map, where you have to run with green-blurry screen all fight.... :(
2. my heavy CATAPHRACT was 2 hit killed by stupid and overpowered CPLT-A1 with 6 srm6.....WTF?!...there is no ARMA2 size map where you can avoid such thing, it's a small ring with plenty of cover, where you can't do anything to that overpowered thing :P

alt+f4 and deleted game.

#132 Cordy Ceps

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Posted 09 January 2013 - 04:16 PM

Well, its prolly a good thing you uninstalled. No sarcasm here - youre just not the right kind of a person for competitive mmo.
I am saying this because both of the things you tell about are PERFECTLY normal in MWO. The night map is the same fo all players. (shhhh, use IR vision, not NV) and a shotguncat is a VERY specialized build.
This means that there is one situation where its super effective and many others where its mostly useless. You just experienced the first, but i bet there were also games where it was the second, you just didnt notice. You were happy sniping a helpless cat to death with triple UAC5 or whatever youre running in your phract.

I imagine what youll feel like, when your pug team gets stomped by a 4-man premade with 2 3L and 2 D-DC lrm boats

So its good you uninstalled, but its not the games fault for being a competition.

#133 ApheX

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Posted 10 January 2013 - 12:07 AM

I've noticed a slight drop in FPS, but apart from that the game comes across a more stable than before. I've reinstalled the game, but this didn't improve the proformance that much. I'm not sure if the new laser recharge sounds were in this patch, however i really like them.

Running 1440 - 900 rez on medium settings, getting 35-40 fps.

Good job so far PGI.

#134 l33tworks

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Posted 10 January 2013 - 03:19 AM

I notice most people that are reporting a thumbs up for netcode and hit register have good clean ping and are close to the servers. For the people who don't need the help, its just getting better and better. Down here in Australia who need it most, its just getting worse and worse with each patch from me.




What has just turned unbearable for the first time for me is the way the game handles location of mechs, and hit detection.

Before the patch, sure it was bad, but you could learn the game and the mech location was raw, now it seems like the game is trying to guess and adjust location of mechs more and more.

To the devs this is probably seen an improvement in the "netcode", in the real world to me its just misleading data. Because the game is so server side most of what I see on the screen is meaningless. I''d rather see unfiltered location of mechs, where at least they warp, and I can adjust quicker, than display bogus data.

I love this game but it seems the more attention something gets received and worked on the worse it gets for me. I feel like I'm seeing patching from a unique backward perspective, kind of like Brad Pitt aged in reverse.


Before the patch I only had to lead about 2-3 mechs on a fast circling mech, now its anywhere from 2-8 mech lengths If a mech is North and going left I literally have to almost Shoot west to hit them, even lasers can be this bad.


On top of the normal, torse and arm twist speed (which everyone has and I love, but thats where it should stop), us high pinghers have to > aim ahead for firing delay,
wait for mouse location to update the server location, and aim ahead for the regular lag.

On top of this if the enemy changes direction or hits a rock (moves up and down etc) which they almost surely will, its worse odds than battleship of hitting because your aiming in completely the wrong place. The process is constantly repeating too. The only thing I can hit reliably is a shutdown atlas IF I wait a second or so frozen without even budging the mouse over the same place. I can fire something and it will hit othwerwise one bullet will shoot me in the eye and the other somewhere off into space. Oh and and only thats all on top of and after the intended torso speed catch up which is all some people have to deal with.

Also My FPS went from 79-90 to 49-70. but I don't really care about that, the solution is simple, overclock or get a new gfx, but the netcode probelms are out of my hands

Are we ever going to see AU based server or will it just be downhill from here?

Edited by l33tworks, 10 January 2013 - 03:22 AM.


#135 Hesketh Vernon Hesketh Prichard

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Posted 10 January 2013 - 03:20 AM

Played a few games and found people disconnect EVEN MORE than before in games. But thats subjective. WHat isnt is most of the time you spawn facing the wrong way! is this a joke? I hate bird watching!

Another bug/error i found was when ii went through tunnel on frozen city i realised i only had 1 team mate with me. The other team were all in the cave so i positioned myself as best i could to make them team damage while laying down the law onto them. It worked suprisingly well and then i dropped down the cliff just outside the cave on there side of the map. I slammed in in reverse after dropping and a Cat followed me down. BOOM! Took him out :D But then i had someone jump on my head. Just like the highlander doing the highland stomp. What i found out was that it kills the person JUMPING ON TOP OF ME, NOT ME! and i got the kill! THey said they were not going add the highland stomp but it is in the game if you can pull it off, But it will be to your detriment! Surely this is backwards. I confirmed this with the other player and at least we both found it funny.

Another new bug is when im pugging it, i give a lttle advice. Well a few games the chat box stays there and pressing enter/esc whatever does nothing. I just lost a game because of this which spured me to write up about my 4-5 hours of play time since new patch!

Really PGI, Take a step backwards, Stop promising things that we dont need AND FIX THE GAME. Every patch is gradually ruining the game with more bugs and you dont fix any of the issues that people have been raising since closed BETA. You've managed to add alot more though! Scrap your silly 'we will release this on this date' etc etc and just take time out AND FIX THE ISSUES IN THIS GAME! Your dragging it back into Alpha for god sake! No way should this game be open BETA which just add's to my speculation that your pulling an EA on everyone. THey love ruining there games with patches so they can sell you the new shiney B$ game which again, Will be destroyed by adding features which cause more problems and doesnt fix anything!

Seriosly, The amount of different bugs in this game..... The list is getting ridiculas now!

#136 Devil Fox

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Posted 10 January 2013 - 03:32 AM

Don't worry... you think it's bad. Listen to NGNG podcast 56 when it comes out, Garth mentioned and talked on the netcode fix that is in the works such that mechs will be where mechs are. However ping will still affect the individual player on the actual location of the mech, such that a dude with a 50ms person can hit another person with 50ms where they can see them. However if a person who has say a 250ms ping, they will need to still learn the skill of lagshield detection and shooting as the opponent even though only 50ms, the server side information is still behind the ball thus it's not where it is on our screen.

So a solution for anyone with a low ping, and still leaves a steep learning curve for higher ping players who don't understand the lagshield concept. At least the future oceanic based server (they are thinking on) will provide similar pings to all in the region and might even the playing field hopefully... but we can dream, we can dream...

#137 Elder Thorn

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Posted 10 January 2013 - 10:46 AM

just took a look at the patchnotes and thought - "seriously? thats it?" come on guys, i understand that you are not working over christmas and new year and so on, but i really think, you should have been waiting for another week, bring a patch that is worth downloading it next week and release INFORMATION about it during the current week.

I don't know what the overall picture is, but the picture in the community that i am playing with goes worse with every patch currently, and this one... well, people laugh about it. I'd love to see how many people are online while i am playing the game, but i guess you deleted that function for exactly this phase of the joke you call open beta. Problem is... the joke isn't funny anymore.

I really hope i am wrong with this, but i am constantly losing faith in this project.

#138 Caboose30

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Posted 10 January 2013 - 11:00 AM

There aren't a lot of huge problems left, but the lag is a definite one. I would much rather see the lag fixed, FPS stabilized, and crash to desktop resolved long before I see an Orion. I want my Hunchback's autocannon to go where I aim it, not where the server says I'm facing at the time.

#139 Elder Thorn

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Posted 10 January 2013 - 11:07 AM

it's sad, but i am with the OP. Not 100% but this game being in open beta is a joke - it was since first announcement of open beta though. The biggest joke so far was "oh yes, we are listenign to the community and will 'delay' open beta / release"

Yeah... i actually DID laugh, and i still do, but not because i really think this is funny

#140 Golfin Man

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Posted 10 January 2013 - 11:34 AM

Just patched and after my first match the game got stuck flashing between mechlab and the home screen. I agree with juice and elder in that they seem to be focusing upon aspects of the game that should come second to lag problems etc.





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