Salacious Sparrow, on 08 January 2013 - 08:50 PM, said:
- Cheeseboats. No idea how you could fix that other than restricting weapons, which isnt in the games spirit at the moment (hey i like my sillybuilds too) i just see too much dominant strategy going on (you know, people will inherently use the best option to win). maybe limit the number of ECM per team? matchmaking could either do that or match you to an equal number of ecms
A "Battle Value"-esque system would be a Good Thing. That said, the fix for ECM isn't limiting the amount of ECM --- it's fixing ECM so it's no longer a 1.5-tonne plan for victory.
http://mwomercs.com/...ost__p__1709146
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- no insentive to cap. look, it makes sense to me that if we get nothing for a cap, then there shouldnt be a cap. but there is one. and of course, 7/10 times you get some tard in a light mech going to cap.
So, the light mech that uses his mech in a way that his mech excels at, instead of trying to brawl it up with the heavies, is a "tard" ??
That's cute.
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trying to save up for a larger mech on 25k a round if ******* awful. 13 mill? forget it. i know you want us to spend money on the game, but honestly this isnt the way. just takes the cap out of the assault modes and make it give you more of a bonus in conquest.
The reward vs repair/rearm system of the past was not good. It led to players that built stronger, better mechs earning less from matches. That is antithetical to real life, common sense and more importantly: fun. Sure, it costs more to repair an expensive mech -- but the driver for an expensive mech adjusts for that by charging more for his services.
So, that was bad.
And then they went and replaced it with a system where now all mechs earn a pittance -- unless you brawl it up. High damage and kills are now the only way to get scratch a good reward.
Combine that with ECM and the lack of any repair bills, and MW:O has quickly devolved into little more than the same old brawl every single match.
Does this make the game better? Not in my opinion.
What you propose -- removing capture entirely -- is hardly even necessary. This game has already devolved into a shadow of its former self.
I feel, rather strongly, that the reward for capturing should be on par with doing lots of damage and getting a couple kills. Because if it isn't, then there isn't any incentive to capture. And we're back to nothing but the same boring brawl every match. Which is where we're at now.
Edited by ltwally, 09 January 2013 - 08:43 AM.