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Patch Jan 8Th - Incoming!


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#1 Garth Erlam

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Posted 08 January 2013 - 11:03 AM

Todays patch is currently going up, and patchnotes should be up shortly :) Thanks for your patience everyone!

EDIT 3: SERVERS ARE COMING DOWN FOR 30 MINUTES. This will fix the Matchmaking issue. Thanks (again) for your patience!

#2 SUBZERO8K

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Posted 08 January 2013 - 11:04 AM

Great, thanks Garth!

#3 Kunae

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Posted 08 January 2013 - 11:05 AM

http://mwomercs.com/game/patch-notes

No JJ thrust fix? :)

Edited by Kunae, 08 January 2013 - 11:05 AM.


#4 Egomane

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Posted 08 January 2013 - 11:05 AM

Patch notes are up!

http://mwomercs.com/game/patch-notes

Quote

Open Beta Update #7

Upcoming Patch - Tuesday Jan. 08th @ 10AM – 1PM PDT

Change Log

________________________________________

Update

Greetings MechWarriors!

And… we’re back! We hope everyone had a safe and fun holiday season full of BattleMech Combat. The content of this patch was work that was started shortly before the holiday break and there was a focus on getting some quality fixes and improvements. We wanted to start the New Year on the right - giant metallic stomping - foot so to speak!

Included in the patch are movement fixes, animation fixes, and some rewards for using equipment Like NARC, because everybody loves NARC right? There are more fixes in there as well so read on.

Most importantly we want you guys to know how excited we are. We have been plotting out this year’s content and feature schedule and it’s going to be a big year. Stick with us and you will be able to say “I remember when…”. So strap in, initiate your start up sequence, and get ready to drop.

3050 is the year of MechWarrior Online.

- Matt Newman


Conquest:

- Changed it so you now get a resource every 1.7 seconds instead of 2 seconds.
- Increased the reward for collected resources from 25 per resource to 50 per resource.

Performance:

- More FPS improvements
We have seen an increase in performance for the majority for all specs, however there maybe a handful of users that may notice a performance drop. As always we are continuing to investigate and improve on the performance for all specs.

Gameplay:

- XP and C-Bills Rewards for using TAG and NARC
This reward is given to pilots that are TAG/NARC'ing a hostile and that hostile takes damage from other friendlies. Given once per hostile mech per match.

Movement:

- Reduced/improved snapping when jump jetting
- Reduced/improved movement snapping in general
- You should no longer need to fire ahead of where a mech powers down or shuts down in order to hit them

Faction Icon

- Changing your faction icon in on the MWO forums will update your faction icon in the game interface.

Numerous Front End bug fixes.

Various In Game bug fixes.

- Bullets will no longer pass through things and explode twice
- Cockpit light will no longer flicker at the lowest setting at low fps (<20)
- Weapon Bay Door lights are back.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team

Edited by Egomane, 08 January 2013 - 11:53 AM.


#5 MoonUnitBeta

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Posted 08 January 2013 - 11:05 AM

Awesoooooooooooome!

#6 Ryvucz

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Posted 08 January 2013 - 11:05 AM

Liking the love for the TAG and NARC users this patch.

#7 jper4

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Posted 08 January 2013 - 11:06 AM

and i see they noticed the "conquest makes less than assault" comments and boosted resource cash and sped up collection times

#8 FrupertApricot

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Posted 08 January 2013 - 11:07 AM

Too bad NARC is still useless for its tonnage.

Also what about the PPC/Lpulse changes?

JJs also need serious height/speed buffing

Interested to learn the new lagshootin tho

#9 Agent of Change

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Posted 08 January 2013 - 11:08 AM

sounds great, good direction, always like fixes.

Now I can't wait for next week and the new content.

#10 Livewyr

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Posted 08 January 2013 - 11:09 AM

Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
If that means what I think it means.. bwahahahahahahahaaaaaa

#11 Agent of Change

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Posted 08 January 2013 - 11:10 AM

View PostLivewyr, on 08 January 2013 - 11:09 AM, said:

Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
If that means what I think it means.. bwahahahahahahahaaaaaa


I think it means lights are gonna have a bad week.

#12 Texas Merc

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Posted 08 January 2013 - 11:10 AM

View PostLivewyr, on 08 January 2013 - 11:09 AM, said:

Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
If that means what I think it means.. bwahahahahahahahaaaaaa

yeah this will be tested very soon hehehe

#13 Bilbo

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Posted 08 January 2013 - 11:10 AM

View PostLivewyr, on 08 January 2013 - 11:09 AM, said:

Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
If that means what I think it means.. bwahahahahahahahaaaaaa

I kinda hope it means my most excellent ping will do me some good.

#14 Taizan

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Posted 08 January 2013 - 11:10 AM

Good stuff and a good beginning into the new year!

#15 Mazgazine1

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Posted 08 January 2013 - 11:11 AM

Interested to try hitting a target now.. I was hitting lights with full SRM6 volleys doing very little, even with the visual hit...

#16 Purplefluffybunny

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Posted 08 January 2013 - 11:12 AM

Great to see an attempt to fix the lag. Hope it plays out well.

#17 HighlandCoo

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Posted 08 January 2013 - 11:12 AM

View PostLivewyr, on 08 January 2013 - 11:09 AM, said:

Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
If that means what I think it means.. bwahahahahahahahaaaaaa


Actually im not sure what that means.. but looking forward to finding out!

#18 Tennex

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Posted 08 January 2013 - 11:12 AM

Posted Image

Edited by Tennex, 08 January 2013 - 12:06 PM.


#19 Kaldor

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Posted 08 January 2013 - 11:13 AM

View PostBilbo, on 08 January 2013 - 11:10 AM, said:

I kinda hope it means my most excellent ping will do me some good.


I ping around 20 so I know what your talking about...

#20 Nicholas Carlyle

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Posted 08 January 2013 - 11:13 AM

My problem with this, is they seem to be focusing on XP and C-bills, which really in the end are worthless. Maybe I'm weird, but I mastered my mech of choice, and have an overflow of useless exp (because modules don't really do much) and extra c-bills to the point where I had to buy a raven just to use them.

They did not focus on fixing game imbalances at all. NARC is still worthless, and TAG is still a mess against ECM in most instances. Kind of disapointing really.





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