After having a few weeks to adjust my play style to ECM, I'd like to update my complaint. Now that I've moved to only using direct fire weapons, the lock-breaking is not my biggest complaint anymore. I'm back to racking up big damage and XP numbers in most matches now, so my ECM gripes are less about being butt-hurt.
Now my problem with ECM boils down to one simple complaint:
ECM makes teamwork much, much more difficult.
And that is a serious problem for the general level of fun. This is a team game. Co-operation is critical.
It was bad enough that Piranha completely failed to integrate voice chat by not providing a way to find a group of players that are actually using C3.
It is bad enough that the friends list and group interfaces barely work and are completely unusable for anything other than putting together a group that has already been formed through third party software like Teamspeak.
It is bad enough third party software is the only way to co-ordinate targets with your team during a fight.
On top of these major barriers to teamwork, they decided to add ECM.
You used to be able to get some loose team co-ordination going with pugs via text chat. Not anymore. Not if the other team has ECM. As soon as the fighting starts, nobody seems to know where friend nor foe is. Uh oh, this brawl isn't going my way, it sure would be nice to know which direction friendlies are so I can regroup... nope, just screwed. Well that wasn't fun.
Now let's get on teamspeak and find some randos with mics. Maybe now we'll be able to co-ordinate. Too bad 80% of players on teamspeak still can't use the grid system to relay location information. I've been begging for help with Raven Alpha in Echo Six for 2 full minutes, but none of the 3 people that can hear me see anything on their mini-map over there, so they can't seem to prioritize what they hear over what they see. It also seems to be the case that nobody can tell me their grid location no matter how many times in a row I ask. Stop saying you need help with Foxtrot and tell me where on the map he is. I can't see Foxtrot because he's a full 200m away from me. I would love to help you, bro, but the game trained you to talk a certain way, then suddenly made that lingo completely irrelevant. Don't even get me started on focus fire. If the other team has 2-3 ECM units, focus fire is dead (unless you're playing with really, really good communicators).
Okay, so much for playing with randos. Now I need to wait around on teamspeak for an extra 10 minutes to find players I recognize as competent. And that's just to make 4 man remotely enjoyable. I've still got 4 pugs to deal with, and the best I can do to accomplish something resembling teamwork with the pugs is type a general strategy and then follow the pugs around the map when they ignore what I wrote. If we lose visual on each other, we might get split for the rest of the match. I'd love to try out some creative tactics, maybe attack from an unusual angle, or, god forbid, call a retreat when an all out brawl is going poorly. But if I try to do any of that, I'm basically just abandoning the pugs because those poor ******** can't fight and read at the same time.
Okay, well, damn, I guess I need to get an 8 man group together if I want to do anything remotely interesting. But wait, 8 man teams are averaging more than 4 ECM mechs. Now NOBODY knows what the hell is going on. I played with one named group (which for this discussion will remain un-named) that refused to admit that 8 man was all about ECM. I tried to convince them we needed more ECM, but their counter-argument was that they could take any ECM mech in a 1 on 1 brawl. Yeah, let's see how that works out for us. We spend the whole time completely unco-ordinated. We start out grouped together pretty well, but as soon as ECM takes out our mini-map, we're chasing targets in different directions, then getting in trouble and not being able to find help.
Alright, let's get serious. Clearly, what I need is a truly organized team if I'm going to be able to execute any real strategy. Alright, let's spend weeks building up a clan full of great players that have been playing since closed beta and all have ECM mechs. We'll build a solid group, and be able to see the map and make interesting maneuvers together. This is going to be fun! Oh wait, we have a mostly homogenous group because we only had 4 viable variants to choose from, and we only really like 2 of them. We have 6 Atlases and 2 Ravens, and we win every match without even trying. The only thing less fun than this is being in an 8 man group and running into this.
In summary, before ECM, I enjoyed taking command. Whether on teamspeak or just using text chat, I could co-ordinate interesting strategies that most players hadn't seen before (on 2 different maps, E6 is my favorite rally point). I could scout ahead without completely losing track of the rest of the team. I could ask for help and get it. I could save somebody's *** when they needed it. I could out flank other pre-mades. That **** was all FUN.
Now if I take command of a group, I can't do anything creative without an 80% chance of getting half my team killed.
ECM has ruined this game.
Your move, Piranha.
Edited by TehCable, 14 January 2013 - 01:44 PM.