I think the best part about this post is that they plan making the game appealing to people who don't want to pay, and making the game even more appealing to people who can/want to spend money.
I'm imagining it like you can acquire anything in the game without paying real money, but you can get it much quicker if you do spend real money. So maybe not a "buy atlas" button but a "buy boost to earn more c-bills per contract to get atlas twice as fast" button, or maybe something like this: Say there are 16 'Mechs we have available on launch, 4 of each weight class/role. You could buy every single one, or maybe one of each, or maybe you have 2 of them available for free from the start. A diehard might want to buy them all, buy different paint jobs, insignia, cockpit decorations, $100 monocles for their pilots to wear
![^_^](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
but maybe the average player will buy maybe 1 'Mech that they like with real money, and just use the rest to earn/unlock things at their own pace. Or perhaps there will be like 20 different medium lasers, think TF2's microtransaction system. $0.50 for a laser which fires faster but does less damage and generates more heat but has less range, making it not a "better" choice but a "sidegrade," allowing you to purchase weaponry that fits your play-style. Or perhaps with the new "module" system they might sell modules for real money.
Either way, I think you will be able to play, enjoy, and compete without spending a dime. That said, you SHOULD want to spend money on this game. I do, and I wish I could just donate $100 or get a "VIP" account or some early-adopter boxed-set collectors edition. I love MechWarrior, and I think a lot of people here do too, and we will be playing it regardless of if it was F2P or P2P or whatever, as long as it's not P2W or a shameless cashgrab with wallet-warriors literally having more cost-effective 'Mechs than everyone else, I think we will do just fine.