Why You Want Mechwarrior Online To Be Free-To-Play
#61
Posted 04 November 2011 - 07:24 PM
#62
Posted 04 November 2011 - 07:37 PM
Ondax, on 04 November 2011 - 07:24 PM, said:
Lone wolves just don't work in vehicle-based pvp.
#63
Posted 04 November 2011 - 07:39 PM
DeM0nFiRe, on 04 November 2011 - 07:19 PM, said:
Still, good reply. Looking forward to seeing how this plays out.
Broad strokes, MWO will feel familiar to anyone who has played a PC MechWarrior game before. I don't think it's fair to compare it to a previous game beyond that. We are able to do so much more then 15 or even 8 years ago.
#64
Posted 04 November 2011 - 07:39 PM
#65
Posted 04 November 2011 - 08:10 PM
#66
Posted 04 November 2011 - 08:20 PM
#67
Posted 04 November 2011 - 08:21 PM
Bryan Ekman, on 04 November 2011 - 07:39 PM, said:
That last bit there is filled with promise!
Thanks Bryan and crew for persisting with bringing this to us!
The way i see it, we need to pay for this long awaited experience one way or another. I for one and more than happy to do this. Out of the many genres of games and other interests out there, none can take the place of the Battletech and Mechwarrior universe. I used to read the novels as a teenager and wish that I could actually be a part of that universe and experience it first hand!
Now MWO brings that dream one step closer. Based on what the majority of people are saying here, is that the in-game purchasing should not give an unfair advantage, and I agree.
Having said that I am more than willing to pay money to play this game, and I support the current direction being taken.
Keep up the good work! I look forward to seeing how things continue to progress over time.
PS. Would be great if at some point in the journey, you can start to weave some stories into it....
Edited by Nav, 04 November 2011 - 08:24 PM.
#68
Posted 04 November 2011 - 08:47 PM
I just hope that when I log on Im not just dumped in the middle of some huge battle with no idea where I am or what Im supposed to do.
Will there be a starting point/base where Im given a task or mission?
#69
Posted 04 November 2011 - 08:53 PM
InnerSphereNews, on 04 November 2011 - 03:21 PM, said:
Good to know we will be seeing large scale combat also! I'm guess company sized engagements? That'd be great!
#70
Posted 04 November 2011 - 08:56 PM
Thanks for your efforts. If you need anything, just ask. There are still some of us 'old dogs' around, and the 'core' is looking for something to put our efforts into.
Tim
#71
Posted 04 November 2011 - 09:10 PM
Atlas3060, on 04 November 2011 - 07:23 PM, said:
Now, a lot of people are boo-hoo'ing F2P, and my cousin would have to agree with that. He and I have been avid MMO players for a while, now -I won't go into the list, but it's been quite a few, more for him than I- and whenever he or I run into problems with the game, the first words out of his mouth are "It's F2P for a reason." I would really love to be able to rub this game in his face and allow him to find out just how wrong he is.
#72
Posted 04 November 2011 - 09:33 PM
Bryan Ekman, on 04 November 2011 - 04:03 PM, said:
That depends on the game itself.
We don't know how loadouts or customization will work, for example.
Maybe you have to pay extra for Assault 'Mechs, or for Clan 'Mechs, or for OmniMechs, or for particular loadouts (eg: Panther PNT-9R is available for free, or 1000 points ($10) for the PNT-10K) or for any color scheme other than three different shades of green. Maybe you have to pay extra to have more than one 'Mech in your hanger, or for extra pilots (for other houses), or to play as Clan, or to have more than 1000 c-bills in the bank, or to access to auction house.
Again, it all depends on the game's features.
I hope against hope that you guys have figured out a way to make F2P financially feasible that doesn't involve nickel-and-diming the playerbase for everything that isn't a basic light 'Mech. Barring that, I hope you have a 'all you can eat' option that allows players to pay a monthly fee and receive access to all of the 'extra' material without paying extra.
I'm just afraid to hope too hard. I've been burned too often in the past.
#73
Posted 04 November 2011 - 09:47 PM
I just know that I am very excited and pumped for this game. And I'm not going to worry about what cost money, if it will give me an advantage or not because I just simply want to pilot a mech in combat again.
Thanks Bryan for all your(and your team's) hard work, now and future.
#75
Posted 04 November 2011 - 10:17 PM
What I am talking about is if they do have the macro war like WoT EA had the solution to the WoT problems. In 3025 you were limited to weight class for a given piece of territory. I too was a massive WoT player until cloan wars became all about the biggest tanks with the most money, if you have planets where there is a limitation as to size of units, IE: small planet light mechs only, med planet med mechs only, etc... then you can have a use for the small fry and guarantee that someone will get to play with them.
If you use WoT as a model (which I agree was sooo close to a good one but failed in the end), then please use all available ideas and past experiences with f2p games with item shops. I will say this, the minute the game in WoT became all about ultra competitive I got a bigger wallet, they lost a significant portion of the casual players that paid ocassionally. I know of very competitive units that lost upwards of 75% of their players when they got consistently told "you do not have the biggest toy and do not spend enough on your toys so no participation in clan wars for you.
Also there is precedence for limiting the size of forces on a given map, if you controlled a certain percentage of a planet in many if not most CBT tournaments you were not allowed to drop anything without jump capacity, and nothing over a medium until you established a beachhead. Differing mission requirements also have differing weight limitations. You do not send a lance of Dire Wolves to scout an outpost. If the mission is capture x or locate y, you send in mediums.
This is Battletech/mechwarrior, with the vast array of planets and even larger array of directions you can take at any given moment, then it is not hard for the coders to meet the needs of several playerbase archtypes.
I can go on for a long time having been a long time online gamer in both f2p and p2p games. But basically it is your game to make or break and I will give you the benefit of the doubt because I know it can be done right, the question is simply in the end for me, does his wallet ruin the fun for me in this game because I cannot participate in some aspect because his wallet is fatter and winning means more then enjoying the game.
It is as much players as coders that make or break a game and in my experience there are players that will do everything and anything to win including destroying the game itself. Coders can allecviate alot of this with preemptive actions, but in the end it is our responsibility too.
Good Luck, Good Hunting, and Have Fun all.
#76
Posted 04 November 2011 - 10:28 PM
F2P = awesome. I can't wait till it comes out!
#77
Posted 04 November 2011 - 11:08 PM
#78
Posted 04 November 2011 - 11:40 PM
#79
Posted 04 November 2011 - 11:41 PM
rollermint, on 04 November 2011 - 03:33 PM, said:
But we are going to wait to hear the exact details first though We still don't know what we can or can't buy with real money. Can we buy superior weapons? Superior armor? superior engines et c etc? The infamous "gold" ammo?
I hope thats not the case though. I don't mind buying certain special mechs with real money though, since no mechs are superior than every other mechs. Besides the Lowes and T59s of WOT doesn't seem to be that good, anyway. No, gold ammo or components. Please.
I do wish this game to be a huge success. I really do.
I have to agree with your statement. Also they have made it so that if you want to make money and move up in tiers you HAVE to spend real money anymore. It seems that they are olny interested in MAKING people pay to advance.
#80
Posted 04 November 2011 - 11:51 PM
Tyra, on 04 November 2011 - 04:48 PM, said:
My wife colors comics for a living, so customization is a big thing for us XD
I've got her sold on SWTOR (wasn't hard, we MET in WoW) but I'm having trouble selling her on Battletech
Go to youtube, there is plenty of BT and MW stuff to look at. Show her visually and she'll get it
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