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Why You Want Mechwarrior Online To Be Free-To-Play

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#221 wpmaura

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Posted 08 November 2011 - 05:59 AM

View PostDozer, on 08 November 2011 - 05:53 AM, said:


I just want to say that the staff have already addressed the reasons why they haven't release more detailed info yet. Try to take the time to read it. To me it's entirely reasonable.

As for the rest of your post sorry if you feel that it's lies. I don't. I'll let their actions determine that.


they claim the games not in beta, well it better altelast be in alpha, also they know exactly whats in this game, summer of 2012 release date is not that far away.

they are just spinning the p2p. sorry you dont see that.

Just wait till the only way you can get tracking LRM missles is buy paying real money. They need to release a lot more info more me before I come close to believing them after seeing all the other games out there.

Trust me I want them to work, but when he in one line goes its not ptw but if you pay more you get better stuff and advantage , but its not advantage we swear? Seriously thats a spin artist.

#222 Dozer

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Posted 08 November 2011 - 06:02 AM

No need to be sorry. It's not like I have lost a family member :D

You see the glass as half empty. I see at as half full. Until the glass is revealed none of us can tell. I hope one of us is right :)

#223 Bad Syntax

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Posted 08 November 2011 - 06:12 AM

...

Edited by Bad_Syntax, 08 November 2011 - 06:12 AM.


#224 Bad Syntax

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Posted 08 November 2011 - 06:12 AM

I have yet to see a single FTP game that is worth a ****.

World of Tanks is one of the most popular, and its horrible. Its a freaking stupid FPS (granted, its a nice engine) where all thoughts of simulation are thrown out, and you need money to do anything before you get bored in the game.

FTP is a way for companies to launch a lesser product, and expect more money out of it.

I can't see any way that a FTP (and thus "easy") version of mechwarrior can be a success. There is no way it can be faithful to the tabletop.

FTP is a business model for companies, not players. Heck, "free to play" is a stupid way to name it, quite misleading since you really have to pay to get more than the bottom **** in the game.

MW2/Tribes/etc wasn't FTP, and they ruled. Heck, FTP is a new concept, and if you go back 10 years to all the games that succeeded, they were well designed, fun, bug free, and balanced. I sure miss those days when designers were better, and companies less greedy and more interested in creating games.

I hope I'm wrong, but if this game doesn't suck, it'll be the first FTP game I've seen that doesn't.

#225 Bryan Ekman

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Posted 08 November 2011 - 06:20 AM

View Postwpmaura, on 08 November 2011 - 05:59 AM, said:


they claim the games not in beta, well it better altelast be in alpha, also they know exactly whats in this game, summer of 2012 release date is not that far away.

they are just spinning the p2p. sorry you dont see that.

Just wait till the only way you can get tracking LRM missles is buy paying real money. They need to release a lot more info more me before I come close to believing them after seeing all the other games out there.

Trust me I want them to work, but when he in one line goes its not ptw but if you pay more you get better stuff and advantage , but its not advantage we swear? Seriously thats a spin artist.


To me buying a feature like tracking LRM missiles is equal to buying power. Since MWO doesn't allow you to buy power, you'll never see this in the game.

Sit back, take a load off and enjoy the next few months as we reveal more details.

#226 Kyll Long

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Posted 08 November 2011 - 06:25 AM

I haven't seen any statements anywhere other than from players that say you can pay for an advantage in combat. I'm betting on cosmetics. Custom designs etc. The points been made that we don't want a pay to win game heck I'd rather have a monthly subsciption myself but until we hear more details there's no reason not to give em the benefit of the doubt. There are other games out there looking at doing Free play with in game stores that will only be for cosmetics. It's something game makers are looking hard at overall cause of so many complaints about paying to win. Let's wait and see what they're gonna give us before we start condeming.

#227 Mal

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Posted 08 November 2011 - 06:26 AM

View Postwpmaura, on 08 November 2011 - 05:59 AM, said:


they claim the games not in beta, well it better altelast be in alpha, also they know exactly whats in this game, summer of 2012 release date is not that far away.

they are just spinning the p2p. sorry you dont see that.

Just wait till the only way you can get tracking LRM missles is buy paying real money. They need to release a lot more info more me before I come close to believing them after seeing all the other games out there.

Trust me I want them to work, but when he in one line goes its not ptw but if you pay more you get better stuff and advantage , but its not advantage we swear? Seriously thats a spin artist.



Even if the game is in Alpha or early Beta.. they probably don't know exactly what's going to be in the final game yet. For Example.. BioWare has had Star Wars: The Old Republic in Beta for over a year (It releases Dec 20, for a timeline).. they're still making changes to the 'final' feature set.

Online games, are not like Console games, or the single player games of the past.. they can be tweaked up through launch.. and beyond via patches..

So it's completely possible that while PGI has a 'we want this in' list... that may not be the 'this is in, and staying in' list of goodies... be patient, and wait till they give us some more info.

#228 Bryan Ekman

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Posted 08 November 2011 - 06:26 AM

View PostBad_Syntax, on 08 November 2011 - 06:12 AM, said:

I hope I'm wrong, but if this game doesn't suck, it'll be the first FTP game I've seen that doesn't.


I guess the really good news is you won't have to pay any money to find out! I look forward to reading your thoughts about MWO after you have a chance to play it.

#229 Bansheedragon75

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Posted 08 November 2011 - 06:59 AM

View PostMifun, on 04 November 2011 - 03:32 PM, said:

Well i still don't want MWO to be f2p.


I saw this one and wanted to comment on it.
I'm not quite sure, but from what I have read in the announcements section I dont think MWO is to be seen as an MMO, but rather a online multiplayer game with regular or semi regular updates and added content.
I think thats a much better idea then the single player game with a multiplayer aspect, where you play the campaign a couple times, and then get bored of it.

I can use the latest BF3 as an example here.
I played the single player campaign once and was extremely disappointed, not because it was bad it was in fact great, but because is was far far too short, and I had completed it it a few hours.

And the multiplayer part also gets boring quick as the maps get stale and there are nothing new coming.

Maybe Bryan could comment a little more on this matter?
I for one would appreciate a little more information on how they devs have pictured it.

#230 caramon

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Posted 08 November 2011 - 07:25 AM

I don't want MechWarrior to be Free-to-Play. Hell, I don't want MechWarrior to be online. But whatever.

What I want is what we were promised: a campaign in the MW2-MW4 vibe. And local multiplayer, so I can play with my friends without having to connect to some server in the US. And the 3015 years, dammit.

There are more than enough F2P MMOs out there. They are announced, and get some following, and die, because all do the same rehashed POS, and base their model on selling hats, or costumes, or whatever that we could care less about.

What we lack is decent single player games, and decent developers that remember that not all of us live in central New York and have an affordable, reliable internet connection. In fact, most of us don't. Open your eyes.

So thank you Piranha for making us wait two years for nothing. I hope your P2W thing works and in the end you end up delivering on your promises. But I'll make sure to be comfortable while I wait. I fear it's going to be a LONG wait.

#231 Mal

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Posted 08 November 2011 - 08:27 AM

View Postcaramon, on 08 November 2011 - 07:25 AM, said:

I don't want MechWarrior to be Free-to-Play. Hell, I don't want MechWarrior to be online. But whatever.

What I want is what we were promised: a campaign in the MW2-MW4 vibe. And local multiplayer, so I can play with my friends without having to connect to some server in the US. And the 3015 years, dammit.

There are more than enough F2P MMOs out there. They are announced, and get some following, and die, because all do the same rehashed POS, and base their model on selling hats, or costumes, or whatever that we could care less about.

What we lack is decent single player games, and decent developers that remember that not all of us live in central New York and have an affordable, reliable internet connection. In fact, most of us don't. Open your eyes.

So thank you Piranha for making us wait two years for nothing. I hope your P2W thing works and in the end you end up delivering on your promises. But I'll make sure to be comfortable while I wait. I fear it's going to be a LONG wait.


First, I'm posting from my phone so please excuse any typos.

I think you need to look at this from a different angle. Would another BT universe based single player game be good to have? Absolutely!

Think of MWO as being proof that the BT universe can still be profitable to develop games for.. If MWO is a huge success perhaps PGI or another studio will release a single player in the future set in a different time period than MWO.

I'm hoping this game will be a success and I plan on playing it for awhile.

#232 taxman

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Posted 08 November 2011 - 08:56 AM

For you both I give you the infinite words of wisdom from Rudyard Kippling.

View PostRuss Bullock, on 07 November 2011 - 09:39 PM, said:

Overall I am completely fine with all the conversations people are having debating the whole subject of the F2P business model. There was just one point I will address. Many people keep asking why there aren't more details and what are we hiding !!

We are hiding absolutely nothing.

The truth is were not done the game yet, and we still have yet to start our beta phase which is where each of our design choices will be put to the test. So about the worst thing we could do at this point would be to start throwing out specific points just to find in beta we have to change this or that.

Sorry no small details on the specifics of F2P just yet but please know there is no big secret and were committed to making sure competitive advantage comes through skill not cash.

View PostBryan Ekman, on 07 November 2011 - 05:46 AM, said:

Before this goes sideways, please be mindful of each other's point of view. Perception is a tricky thing, opinions are explosive, and passion turns to hating pretty quickly. I respect everyone's comments and ask that all those participating in this thread and forum do the same.

Healthy debate equals a healthy mind, if that mind is willing to accept they could be wrong.

(There is probably a really good quote from someone far more eloquent than myself.)



[color="red"]IF.....[/color]

IF you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you,
But make allowance for their doubting too;
If you can wait and not be tired by waiting,
Or being lied about, don't deal in lies,
Or being hated, don't give way to hating,
And yet don't look too good, nor talk too wise:

If you can dream - and not make dreams your master;
If you can think - and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same;
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to, broken,
And stoop and build 'em up with worn-out tools:

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breathe a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: 'Hold on!'

If you can talk with crowds and keep your virtue,
' Or walk with Kings - nor lose the common touch,
if neither foes nor loving friends can hurt you,
If all men count with you, but none too much;
If you can fill the unforgiving minute
With sixty seconds' worth of distance run,
Yours is the Earth and everything that's in it,
And - which is more - you'll be a Man, my son!




You can please some of the People all of the time,
And all of the People some of the time,
but you cannot please all of the People all of the time. !

Keep up the great work . I have faith in you.

#233 Threat Doc

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Posted 08 November 2011 - 10:23 AM

View Postwpmaura, on 08 November 2011 - 05:18 AM, said:

Everything he said is a lie. Its going to 100% be pay to win like every single f2p out there and he as already admitted it.
IG....NORED.

View PostKyll Long, on 08 November 2011 - 06:25 AM, said:

The points been made that we don't want a pay to win game heck I'd rather have a monthly subsciption myself but until we hear more details there's no reason not to give em the benefit of the doubt. Let's wait and see what they're gonna give us before we start condeming.
Personally, I'd rather have a monthly sub, also; however, I think perhaps a hybrid model concerning subs would have been best. Free, $5, $10, or $15 as a base sub, with C-Bills awarded each month for standard pay, plus a bonus in C-Bills for paying the sub. If you're actually paying more than free, you get full access to the game, while all levels would have the very same in-game store attached to them for micro's. Just an idea.

View PostBryan Ekman, on 08 November 2011 - 06:26 AM, said:

I guess the really good news is you won't have to pay any money to find out! I look forward to reading your thoughts about MWO after you have a chance to play it.
I think I may be too busy playing the game to be prolific with my words in these forums, hehe.

I think what a lot of folks don't realize is that you devs, like the lot of us, are people just as we are. You were raised by a Mother and/or a Father with the best morals and scruples they could give you, and you don't intend, nor are you necessarily attempting to provide fallacies for us. Indeed, with your information release schedule, which though even I would like to hear things more often I will be satisfied with new information every Wednesday, what you say you will be providing, in the way of that information release, will be robust compared to many other games. It will cause a lot more trouble, much more discussion, for those who thrive on arguments and that sort of thing, and perhaps for those such as myself who are slow to stop arguing with that first bunch -though I am re-learning to step away from individuals who only desire to argue for the sake of argument-, but it will be most welcome by the lot who prefer not to argue and be ignorant.

Despite my penchant for argument, I am behind you guys all the way, and I will shut my pie-hole, act and react sparingly in topics, and may present no more of my own because of the sensationalists already inhabiting this community, and will be content to wait for more and more information, my slavering bucket at the ready. :) O... O-kay, don't.... don't imagine that... ewwwww, hehe.

View Postcaramon, on 08 November 2011 - 07:25 AM, said:

What I want is what we were promised: a campaign in the MW2-MW4 vibe. And local multiplayer, so I can play with my friends without having to connect to some server in the US. And the 3015 years, dammit.
Yeah, I wish the years could be backed up a bit myself. Say, begin right before the War of '39 and allow us to work our way into it. I don't believe that three or four months before the Clan invasion is a good idea. To be honest, I played from '85 to '91, roughly, and kept up on everything that was going on, and even though I had clues ('Mech magazine printed what a toad was supposed to look like, the Clan suits, that a few people had dreamt nightmares about, in '88 I believe) that the Clans were coming, it was still a shock to play at Orion Hobby, in between Sandy and downtown Salt Lake City, against them. I hated the Clans, and that hatred, in a more game-balanced way now that I've been able to read more about them, has remained with me, because I'm a Merc, through-and-through. Facing them for the first time, here, without much of the Star League tech GDL recovered on our 'Mechs just frightens the **** out of me. On the game board I had time to think, to plan, and I still did not win much of the time. Facing them in real-time will be an absolute nightmare for me.

Quote

What we lack is decent single player games
I disagree. I would like to be able to go into a game where my friends and I could get together and face PvE opponents in mission and campaign packs that both come with the release and with further updates and DLCs. What I would really like to see from MWO, however, is a relatively open universe, how many ever planets, or planetary representations, at least, where we go on missions together, and we don't know whether or not we're actually facing PvE AI pilots or real-life pilots, but we can do our missions without needing to worry about it, either.

Quote

So thank you Piranha for making us wait two years for nothing. I hope your P2W thing works and in the end you end up delivering on your promises. But I'll make sure to be comfortable while I wait. I fear it's going to be a LONG wait.
You know what you, and others like you, remind me of? Remember the scenes in Matrix: Reloaded where Neo meets the Architect, and he has the walls packed with monitors, and all of Neo's possible aspects are screaming and acting like real ninnies... yeah, that's it.

On a more positive note, Rudyard Kipling may become my new favorite author. Thank you, taxman.

Edited by Kay Wolf, 08 November 2011 - 10:29 AM.


#234 lpmagic

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Posted 08 November 2011 - 10:49 AM

best, (dorry for dropping in on the convo) by bigger cannon, or, more destructive item then generally used in free mode, say if I pony up $5 can I get an LRM that is better, more accurate, more damage, then my competitor who has no $5 in their pocket?. Please do not take this as a criticism, I just want to know whats around the corner :) I will be playing, and I will be paying etc..... I just would like to (and I know we will in the comming months) know what kind of advantage a moneybags could gain, not that they will?? I'm not sure this makes sense (my question) I just want my cake and to eat it too, more or less, I want all the information now lol. Thank you for your help, you are now one of my gods!

#235 lpmagic

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Posted 08 November 2011 - 10:54 AM

Bryan,
And, by the way, thank you for your infinite patience with us as we sort out this news, your open access aproach is wonderfull and refreshing, thank you again.

#236 Wray

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Posted 08 November 2011 - 11:19 AM

F2P can be a double edge knife, but handled properly can be awesome.

Nowdays every game company turns to MMO type, so in the next years we will see a plethora of games and not enough time to play them all. If you want to gain market for any new title you have to offer the basic others offer too and 'spear head' the market with your own private ideas. It seems MWO HAS to adopt this F2P policy to even try to ****** some market, or this is why they think...

Actually the market is flooded with 'WoW clones' or classic dungeon and dragon stuff. MWO is a totally new thing with a HUGE perspective for future development and for huge fan base. What players waited for tens of years already is HYBRID MMO, reunite a couple of styles under one roof and it can be the next best thing.

1st game type: SIM
The usual MW battles in MMO environment

2nd game type: Shooter
Every battle map can host a second layer with infantery battle, they cannot hurt mechs and they have different objectives but they DO play the same map around the powerful mechs.

3rd game type: Informations
Remember the hacker game ? Very popular, actually overlay and spy minigame over the current played scenarios, to grant bonuses, tactics, or even make damage to the opposite team. Some people will gladly play the minigame.

4th game type: Tactical
Look on the tactical map and send commands to mechs and troops in the form of objectives. Some players can be tactical observers and rely informatios to the commander. This position can be filled with some restrictions, like wealth, reputation, political votes, etc

Make a game to be played in many forms and by many and this can be the 10 mil players game. If you only do enter mech, fight , exit mech, i promise you a solid player base, me included, but not the big bang like Blizzard had.

Next thing, imagine the special hardware you can develop and sell. Throw same joystick with different plastic mouldings and different names copying the mech names, and you will sell them all.

Cheers and good luck

#237 BenchmarK

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Posted 08 November 2011 - 07:28 PM

The way I see it, tabletop Battletech was F2P. Anybody could run off an Atlas record sheet and play with it. Did that make it imbalanced? Hell no! The best part of Battletech is hopping in a 40-55 ton Mech and keeping 100 tons of kick-*** too busy trying to deal with you that it doesn't bother with the rest of the fight.

#238 Takeshi Shiroyama

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Posted 08 November 2011 - 07:53 PM

I have been playing the TT for two decades and now I find this...And it's Free-to-play as well?!? SCORE!!!!!

If this game is as good as it sounds I will more then likely be plopping down hard earned cash as well...One of the reasons I quit EVE Online™ was I got tired of the rinse, lather, repeat mentality. Hell...I already had one full time job; I sure as hell was not going to continue PAYING for a second one!

Good luck guys...And thank you...You have given me ample justification to drop more on a new computer than I do on my other toys!

#239 Dozer

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Posted 08 November 2011 - 08:33 PM

It has to be said that even though I don't agree with the out-and-out doomsayers at least most (not all) appear to have some passion about the game.

The thing is B.E's last comment here shows me clear as day the mindset of the company. I don't need to concern myself with worrying about that anymore, I just have to contribute to helping them maintain that.

All I would say to those that have believe the 'baby has been thrown out with the bath water' is that I hope you keep an eye on what now develops and keep your fingers crossed that your perspective doesn't come to pass because if it does you won't be the only one disappointed, we all will be.

Me, I am more confident that ever. But I will not be blinded by my own optimism. I will try to keep a perspective and help the community find the best way to keep MWO heading in the right direction. I hope everyone else does to because it really should be a team effort.

Edited by Dozer, 08 November 2011 - 08:35 PM.


#240 Bansheedragon75

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Posted 08 November 2011 - 09:18 PM

We have very little informations about the game as it is just now, and far too much speculation going on.
So I think we should just wait and see how things proceed, and trust the developers.
As more information is raveled we will all get a clearer picture of how the game will look.

I dont know about others, and though there appear to be some doomsayers here already, I for one have faith in the developers.
I hope they do their best to make this a game we can all enjoy playing for years to come, and that they listen to the players.

Edited by Dragonlord, 08 November 2011 - 09:18 PM.






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