Given the choice between what's available now... and what's been described in the dev notes and the Q & A, all I can say is '
do eet... do eet now... no sleep till Brooklyn... no one gets to the choppa until beta!' If it rolls out meeting only half of the expectations that have been set by the powers that be - it will in my opinion still be a success.
Why?
Because it's where the Net is going. It is what it is. There's been a paradign shift in web based services and in software development this last decade that is taking off. Look no further than SOA and SAAS based services where core content is offerred for free, and access to premium services can be had at very affordable and competitive pricing. In today's global economic environment it's a no brainer.
If you want to reboot a game franchise for a rabid fan base and want it to be a long term success, then developing a F2P product iteratively through an Agile approach where the dev team is clearly engaging with the user base and embracing social media just makes good business sense. More so when you understand that the devs are putting a 21st century spin on a 20th century product first designed when Bill Gates was still a pimply nerd, when sourcebooks were published before a good portion of the fan base was even born, and when the idea that a cable news network could spam households with live televised smart bomb footage was just as much science fiction as the original PC game running on an 8086 processor...
I'm liking what I see.
I'm reading between the lines and I get it. When I surf and see the kind of technology available to modernized professional militaries today... a MechWarrior product that would just rehash the same old tired content with a new skin won't cut it - it won't be marketable or profitable to a user base that is nipple to mouth with technology and getting spammed with CoD game footage during commerical breaks on prime time. We got drones, UAV's, special purposed military satellites that can be retasked on demand, and soldiers on the battlefield walking around with glorified laptops strapped to their backs relaying real time battlefield information to a command center with video relay and voice activated communication systems embedded in their helmets. No, I'm not talking BF3.. I'm talking United States Special Forces, 2012.
If you want people to play a game that requires jump ships, drop ships, and planetary assaults across hundreds of light years with trundling 100 ton behemoths controlled by an elite warrior with a neuro helmet interface... you need to throw in some candy that wasn't around in the 80s when the first sourcebooks rolled off a printing press.
The approach is sound. It makes business sense. And for a community that's been waiting years for something fresh, I say bring it on! Anyone bagging on an approach that engages a fan base and is being developed by a team that's just as much a rabid fanboi of the series as you is...
Doooods...
sign me up! Mix it up. Reboot it.
Stick to the lore as much as possible. Tweak what needs tweaking for a wired generation and I'll play until the game dies or I do.