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Will it be possible to lose money (c-bills) post match?


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#1 WalkingDeathBot

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Posted 24 May 2012 - 05:46 PM

I'm curious, but in some games (ok World of Tanks again, sorry) when you get into higher tier tanks it is quite common to lose a whole boatload of money on a losing match.

Will this be something the MWO is going to do?

Or will all matches provide some C-bills/xp?

#2 Redshift2k5

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Posted 24 May 2012 - 05:51 PM

I don't think so. I would think the worst case scenario would be to break even; If you only have one mech and you lose a bunch of time (like many rookies will!) then you run the risk of going past the point of no return and being unable to pilot your mech at all, and rendered incapable of playing.

#3 frostfly

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Posted 24 May 2012 - 05:54 PM

I certainly hope you'll lose money if you do things stupid. if you get shot out of your massively overbuilt XL, double heatsink ER PPC assult mech with out doing much damage it should cost you more to repair then you win.

#4 WalkingDeathBot

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Posted 24 May 2012 - 05:55 PM

I was just curious if this is something that would be implemented with very high tier mechs?

I hope not, no one likes playing a match and not being rewarded at all, however with a free to play game they are going to want to push you but mechs that have c-bill boosting etc, so I don't blame them, and I think it would be safe to not rule it out as a possibility.

#5 Felicitatem Parco

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Posted 24 May 2012 - 05:57 PM

From what I've read, it should be easy to recoup your repair bills as long as you aren't in the most expensive conceivable Mech with all the fanciest equipment and playing terribly.

That's good, because novice players should learn to play with more basic equipment, and time & actual gameplay experience will get you good enough to where you don't even have to worry about breaking even - you should soon become proficient enough to rake in cash with every game, so long as you're using the right quality of equipment to suit your skill level.

There's a reason we don't teach our children to drive in a 911 GT Turbo...

Edited by Prosperity Park, 24 May 2012 - 06:00 PM.


#6 frostfly

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Posted 24 May 2012 - 05:58 PM

IMO it should be VERY hard to break even in a very high tech heavy or assault mech. if you get shot out of one of them it should cost you some time in a lower grade machine to afford to repair it.

#7 Toothman

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Posted 24 May 2012 - 05:58 PM

View PostWalkingDeathBot, on 24 May 2012 - 05:55 PM, said:

I was just curious if this is something that would be implemented with very high tier mechs?

I hope not, no one likes playing a match and not being rewarded at all, however with a free to play game they are going to want to push you but mechs that have c-bill boosting etc, so I don't blame them, and I think it would be safe to not rule it out as a possibility.

There are no Tiers although I wouldn't be surprised if heavier mechs cost more to repair if for no other reason than they have bigger armored butts to cover.

#8 CompleteTanker

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Posted 24 May 2012 - 06:00 PM

In World of Tanks you can lose money even on a winning match at the higher tiers :-/

Also, your starter tank (you get one for each nation, so really you have 4 starter tanks) cost 0 credits to buy or repair (in their stock layout).

#9 Lumpi

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Posted 24 May 2012 - 06:01 PM

But Redshift gave a good reason why this shouldn't be. Or maybe your first mech is kind of a fallback, it gets free repairs, at least if you are broke...

#10 WalkingDeathBot

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Posted 24 May 2012 - 06:02 PM

View PostToothman, on 24 May 2012 - 05:58 PM, said:

There are no Tiers although I wouldn't be surprised if heavier mechs cost more to repair if for no other reason than they have bigger armored butts to cover.


I believe tiers were mentioned in the dev blogs, but refer more I think to the modules, or skills one can unlock for a mech/pilot. I agree with other posters that running an assault mech kitted out entirely with clan tech should cost more. Better players should be the ones who can afford to run the big boys IMO.

#11 Redshift2k5

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Posted 24 May 2012 - 06:16 PM

View Postfrostfly, on 24 May 2012 - 05:58 PM, said:

IMO it should be VERY hard to break even in a very high tech heavy or assault mech. if you get shot out of one of them it should cost you some time in a lower grade machine to afford to repair it.

You can't guarantee they OWN a low tech or cheap mech. Players may begin with an Assault.

You can't set up a game so new [player comes in, loses his first few matches (highly likely), loses some more, and then can't afford to fix his mech and can't play at all, and leaves forever.

#12 Zythen

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Posted 24 May 2012 - 06:17 PM

I think you should always at least make repairs / ammo and get something for your time, but if you don't do well it shouldn't be much but if you want to be successful you got to have a tangible carrot for people to get.

#13 Pharaoh

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Posted 24 May 2012 - 06:59 PM

i realize it has become very common to mention WoT when making comparisons to game play, progression, economics etc, but i don't think the OP needs to apologize for the mere mention of it. more than a few forum members here play it, and the mechanics seem similar enough to find common ground between MWO and another game that is profitable, successful and F2P.

for some, the question is simple: "why would MWO punish me for playing by having me deficit spend just to field my best mech?"
well, there are many possible answers, all of which are logical not only from a development standpoint, but also a business model. some have already been mentioned above, so i won't rehash those. one aspect that hasn't been mentioned but is also quite valid is this: to provide enough matchmaking for many of the players that don't have the time or enthusiasm to max-out every module/weapon/pilot skill. making matches profitable no matter what you pilot will inevitable result in a very top-heavy game, where a year down the line, new and intermediate players are queued up for long periods of time because there aren't enough people to round out their lance for a match unless they wait. no one like to wait in the lobby. no one.

another point is this: even though i may have 1 billion c-bills in my account, it will still sting if my 10m c-bill Atlas with another 10m c-bills worth of equipment gets blown to bits in the second minute and i see a huge repair bill afterward. that kind of risk is good for the heart rate sometimes. some of us like to play with the highest possible stakes.

#14 Rayah

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Posted 24 May 2012 - 07:01 PM

I think your only monetary setbacks (post match) will be due to repairs and maintenance.

#15 Flawless

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Posted 24 May 2012 - 07:04 PM

I hope so, It could help balance the game out a bit. Nothing extreme though.

#16 Nick Makiaveli

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Posted 24 May 2012 - 07:10 PM

View PostRedshift2k5, on 24 May 2012 - 05:51 PM, said:

I don't think so. I would think the worst case scenario would be to break even; If you only have one mech and you lose a bunch of time (like many rookies will!) then you run the risk of going past the point of no return and being unable to pilot your mech at all, and rendered incapable of playing.


False. Your mech will always be repaired to a bare minimally functional state, per the devs. This is presumed to mean all internal structure etc repaired.

Also, performing your role will net you some income so unless you are an ***** you should be able to at least afford a few weapons and some armor so you can at least try to fight in the next match.

#17 WalkingDeathBot

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Posted 24 May 2012 - 07:28 PM

Lots of thoughts on this, and it will be interesting to see how it plays out.......I would hate for the afk tank problem in WoT to carry over to MWO, as no matter what you do you can earn c-bills/xp it seems.

hmmmmm......

#18 UncleKulikov

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Posted 24 May 2012 - 07:31 PM

I don't want to go negative unless I grief or team kill.

Because in World of Tanks, you have to grind using weaker tanks to make money to use the top tier tanks. That isn't fun for me.

#19 Ballasar

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Posted 24 May 2012 - 07:43 PM

View PostNick Makiaveli, on 24 May 2012 - 07:10 PM, said:


False. Your mech will always be repaired to a bare minimally functional state, per the devs. This is presumed to mean all internal structure etc repaired.

Also, performing your role will net you some income so unless you are an ***** you should be able to at least afford a few weapons and some armor so you can at least try to fight in the next match.

This could be bad. I can see matches where 5 of the 12 mechs on one team are there on min. repairs. Then you end up with people hiding in the back hoping the rest of the team can pull off a win. I would much rather always break even, and earn more for good performance.

#20 WalkingDeathBot

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Posted 24 May 2012 - 07:47 PM

View PostUncleKulikov, on 24 May 2012 - 07:31 PM, said:

I don't want to go negative unless I grief or team kill.

Because in World of Tanks, you have to grind using weaker tanks to make money to use the top tier tanks. That isn't fun for me.


I feel your pain with that, however there should be some sort of risk reward system





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