DaZur, on 15 January 2013 - 06:29 AM, said:
To parallel your premise (which I fully support) I wish to add that aside from the side-effect of proliferation of cheese builds, the absence of R&R has created no repercussion scenarios...
Players rush into battle with no forethought to the consequences because there is no over-riding incentive to:
a.) Not get killed.
b.) Not get their Mech obliterated.
c.) Not **** through their full ammo load.
d.)Not incur an outlandish repair bill.
Essentially the omission of R&R has removed all fear of repercussion... Players play full-tilt without a care on the world. This then leads to mindless matches of players simply throwing their cheesiest builds at each other with no thought of recourse and any premise of battlefield tactics and or true teamwork and collaboration is thrown out the window.
Bring back R&R and you will see players playing "smarter" and matches will be more cerebral and far less "pew-pew".
I don't understand. From what I have heard in similar threads about this not much changed in regard to people playing like idiots. All this would do is punish the rest of the team when someone disconnects or runs out and dies quick because the chance of death would increase greatly for everyone else on the team.
Also this wouldnt stop cheese builds. People who have founder, hero and premium will still make more money and teams running 4 people are still going to stomp the pugs with their "cheese" mechs and make lot of cbills, it will simply be much easier because you will be playing against much weaker builds most of the time.
While I like the idea of putting a fee on ecm what do you do when the four man doesnt mind the fee and comes in with 4 3L/ddcs? I notice a big difference in victory when one side has no ecm and the other has 1+
Edited by XWorldEaterX, 15 January 2013 - 06:42 AM.